JT Hussey


3 games reviewed
70.7 average score
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5.5 / 10.0 - Killing Floor 3
Aug 8, 2025

Besides its shallow story, the gameplay enjoyed some good intensity during its moments of fast-paced escape and exploration. Dropping through a sunwindow and zipling down an elevator shaft while an entire horde fell from above was a thrilling feeling, especially knowing that some could sneak up on us from behind and ruin our run. However, the enjoyment ends there once you get into the game's incredibly superficial weapon progression and advancement mid-wave. Though the previous games had brief or no pauses between rounds, giving a tense moment to purchase new weapons before the zeds ate us, Killing Floor 3’s weapons felt ultimately generic and pointless, with the highest tier of weapons doing slightly more damage.

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Aug 4, 2025

Besides its unobtrusive story, Wuchang boasts some fairly stellar combat variety. Between spells that recharge on dodges and special hits, combat disciplines that function like equippable skills, and an easily respecable skill tree, Wuchang incentivizes experimentation and success. To specify, while other souls games would force you to commit to a single build for an entire run, Wuchang lets you switch classes and weapon reinforcement immediately and without consequence. For example, though I enjoyed most of my run as an axe-wielding strength main, after encountering Commander Honglan, who outran most of my attacks, I switched to Longswords and learned to parry nearly every one of her attacks until victory.

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8.2 / 10.0 - Everhood 2
Mar 14, 2025

All-in-all, I had a maddeningly fun time with Everhood 2. For however tedious fights with mobs became, the sheer imagination of the visuals and audacity of the ending made it one of the most impactful, if haunting, indie titles I’ve had the pleasure with.

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