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Instead of a high-stakes quest, Tales of the Shire is a slow, community-driven experience. You meet hobbits, complete small quests (yes, sometimes they're fetchy), and build relationships. It feels true to Tolkien’s vision of the Shire: a world outside the world, untouched by the urgency of war and darkness. It’s not about what you accomplish but how you settle in. And for me, that’s exactly what I wanted. ...Tales of the Shire does have a few technical hiccups. On my Switch, I didn’t run into crashes or major performance issues (aside from the lack of music), which others did report on PC via Steam and Nintendo Switch. But I did see texture loading delays. Furniture and hobbit outfits sometimes started off much simpler and snapped into detail a few seconds later, especially in cutscenes or busy shops. It’s not game-breaking, but it is noticeable. I’m hopeful this will be patched, because everything else ran beautifully. Movement was smooth, loading times were short, and I didn’t experience any framerate drops. Compared to the complaints in other Tales of the Shire reviews, my experience was much more stable.
The ways in which the game lets you lay out your run are very satisfying, mainly handled by prophecies. After a few battles, you gain the ability to choose the enemy layouts, intensity, and rewards of the next fights. These choices grant some of that feeling of control, but the exact rewards are still left up to chance. As is the curse of rogue-likes, sometimes you'll just get unlucky. Being offered productions you can't afford and resources you don't need is maddening, but it adds to the satisfaction of a run where it all comes together.
Hotel Galactic is a game with heaps of heart and a few kinks still to smooth out. Its gorgeous storybook visuals and lovingly hand-crafted animations give it an appeal that’s hard to ignore. The concept is clever, and when it clicks, it really clicks—you’ll find yourself juggling guest requests, expanding your hotel, and tinkering with tiny contraptions in a kind of joyful flow. But it’s not without its frustrations. The bugs, having to reload, and some muddiness in the tutorial can throw you off your groove, especially in the early hours. It’s a game that needs a bit of patience and willingness to poke around until things make sense.
Animal Shelter 2 doesn’t try to give you a complex story arc. Instead, it gently builds a narrative around your choices, and the animals you rescue. The more time you spend in your shelter, the more you feel the weight of what you’re doing—not just juggling food bowls and litter trays, but connecting the right animal with the right human. I appreciated that the adoption system included personality matching; it mirrored real-world challenges... Be aware that there are lots of visual bugs right now. While the environments (especially your shelter nestled in a peaceful town) carry a lot of charm, the animations leave something to be desired. Leashes cut through the animal models, balls float in the air, and pretty much every object (animals included) clips through certain walls/surfaces if you're not careful.
I really wanted to love this game, as there’s genuinely so much about it that’s wonderful. But alas, despite the potential, the reality of the experience is disappointingly lacklustre. I can’t look past the UI issues, and they affected my enjoyment to the extent that I felt no urge or motivation to keep playing. The game was also plagued by semi-regular freezing/ crashing, which caused significant frustration. The thrilling combat and balanced card variety unfortunately don’t make up for all the issues, and ultimately it’s not a game I can see myself returning to unless there’s a serious overhaul of the UI in a future update.
As well as this the different cutscenes and story beats all felt on brand and enjoyable, I always knew what my objective was, and can’t recall any instances where the story began to feel stale. Progress was fast and the reward to effort ratio was fair. I began to find myself engrossed in the world and was genuinely sad when my play-through came to an end. I would have liked to have seen some more endgame content, or perhaps a new game plus, but this is more of a testament to how much I enjoyed the story, than a critique.
Once you are born, The Necromancer’s Tale begins to blur the line between fixed narrative and player-driven storytelling. Your character’s early years play out with some key events already set in stone, but you’re given meaningful choices throughout. Almost like a choose-your-own-adventure novel, but darker and more immersive. These early decisions don’t just affect the story; they directly impact your character’s stats. It’s a smart and creative way to build your character through narrative instead of menus, and it adds real meaning to the choices you make.
It’s a fun setup that gives your shopkeeping grind some narrative weight. Instead of building an empire for the sake of it, you’re hustling to escape undeath – one skeleton customer at a time. The undead pirates that shuffle into your shop aren’t just members of your crew also stuck on the cove, they’re your customers. They bring plenty of personality and requests as you expand your small business. It’s not an overly story-heavy game, but the premise adds just enough to keep your gold-hoarding goals interesting.
In Gaucho and the Grassland, you don’t grind for coins or sell crops for cash. There is no economy in the traditional sense. Instead, the world runs on gathering, trading, helping, and earning goodwill. You raise animals, collect resources with your faithful dog and horse, and complete quests to unlock more of the land. It’s refreshing to play a farming game that doesn’t shove numbers and gold at you. This is about harmony and connection, not profit.
As with most productivity-focused games, Your Personal Chill Apartment doesn’t offer a narrative, but there’s no lore, either. It’s just a room in a modern setting—a quiet corner room with a window view (if you add a window) and a soft soundtrack. You’re not playing a character with a goal or journey. Instead, the game provides a blank canvas where your real-world achievements fuel your in-game room decorating... For players looking for simple ambience, that might be enough. But for me... it felt like something was missing.
Len’s Island is a fun game to play and relax. It is a survival crafting title, but surviving in it is deliberately made easy. It feels like it’s only there for immersion, which fits well with the rest of the game. The combat and camera may need some time to get used to, but it’s not a deal-breaker. If you’re looking for something fun and relaxing that doesn’t require too much commitment, then Len’s Island has everything that you need.
Going into Island Robot Farm, I wasn’t sure what to expect. I had never played an idle game before, and at first, I wasn’t completely sold – the gameplay felt slow, and I wasn’t sure if just watching progress happen was going to be enough to keep me interested. But the more I played, the more the game opened up. What started as a simple two-bot farming setup gradually evolved into a complex, self-sustaining operation filled with new features, mechanics, and tools to experiment with.
Unfortunately, after a few stages of each level, my weapon would no longer fire. Or it would fire and damage me. Or it would fire and not damage my enemy. This was present on both sides of the battle, either soft locking me in a stage where no damage can be dealt, or meaning I would take damage while my opposition wouldn’t. Ultimately, this made Critter Crossfire unplayable after a certain point and stopped my progression altogether. It’s a real shame because there is a lot of potential and a lot of fun to be had with this title.
Kick’n Hell may just have the most unique and interesting movement I’ve ever experienced. And it works amazingly. Using kicks to throw myself across the sprawling environments was one of the most fun and frustrating mechanics I’ve experienced this year. Having to think hard about my trajectory and where I wanted to go, both made me feel incredibly accomplished and enraged. Kick’n Hell doesn’t hold the player’s hand. Far from it. Countless times, I would find myself soaring through the air, only to fall right back down to a lower platform. Or a much lower platform. It was as infuriating as it was incredibly engaging.
Zombies Overloaded isn’t trying to reinvent the wheel, but it is a welcome addition to the top-down shooter genre. The gameplay loop is enjoyable, working best in shorter stints as opposed to long sessions. The visuals are appealing despite their simple nature, and everything comes together neatly to create an appealing little twin stick shooter. It’s definitely recommendable, especially at its generous price point, for those fond of the genre.
Honestly, although I very much enjoyed it, I think it was let down by the lack of range. It released in the same month as Bugtopia, and whilst the former has over 300 different bug types, Kabuto Park has only 40. Despite its small size and short gameplay, it could’ve easily been rated a little higher if there was only more variety. However, having said that, I still think it’s a steal for the price; it’s such a peaceful, beautiful, and enjoyable experience.
Star Overdrive surprised me in the best way. What started as a space-themed curiosity turned into a fast-paced, emotionally engaging experience that blends satisfying movement, creative combat, and a genuinely good story. Between the hoverboard upgrades, keytar-based combat, and an intriguing skill system, there’s more depth here than I initially expected – and it kept me coming back for more.
PEAK wastes no time in pushing players to their limits, especially in the starting area. I kept running out of stamina before I’d even made it up the first incline, and it felt frustrating rather than fun at first. Survival games are meant to be tough, sure—but when the first section is this punishing, it leaves little room for learning the ropes. It’ll take you a few climbs to start feeling like you’re making any progress, but once you do, it’s a great feeling.
I think this game is beyond brilliant. It met my expectations and then some. I honestly cannot recommend it enough, it’s such a wacky, hilarious, entertaining experience, and I think almost everyone would be able to find copious enjoyment from it. Even if dating sims aren’t usually your genre, consider making this one an exception. It’s like nothing else out there, and you’d be missing out on all the deranged shenanigans.
Without saying a word, the game builds a gentle story about family, imagination, and grief. It leans into memory and lets you interpret the emotion behind each scene. You’re not given all the answers, and you don’t need them. It’s enough to feel the weight of what’s been left unsaid, and the love that still lingers in every shadow you cast.