Allyson Cochran
In a genre crowded with self-serious shooters, there is something refreshing about a series so deeply committed to its own identity. Even when the bit falters, even when it reaches for the lowest-hanging fruit, High on Life 2 never feels timid. It is garish and intermittently incisive. At its best, it makes the threat of human extinction feel like an open mic night you’re moderately glad you attended.
MIO: Memories in Orbit is a demanding, luminous journey through decay and empathy, one that asks a lot of its players and gives back just enough to make the struggle worthwhile.
Jurassic World Evolution 3 doesn’t reinvent the park-building formula, nor does it step leaps and bounds beyond the prior games, but it refines it in meaningful ways. It’s smarter, more visually polished, and management systems are both deep and flexible. Small rough edges, repetitive moments, and occasional AI frustrations keep it from perfection, but there’s a lot here to love, especially for management fans who enjoy tinkering with every system at their disposal.
Siege X is a bold, uneven evolution that both honors and undercuts what made Rainbow Six special in the first place. It’s more polished and more ambitious, but also less focused, less grounded, and occasionally less fun. Whether you love it or hate it will depend entirely on what you want from Siege in its tenth year.