While I can most definitively say that Akiba's Beat is a marked improvement over its predecessor, I can't help but feel that in its aspiration to become like the much beloved Persona and Tales series, it has lost an identity of its own. Despite its improvements, with the stellar lineup of games all bidding for your time this year, it's hard to recommend Akiba's Beat over its superior alternatives.
There's no doubt in my mind that Neverwinter is most certainly a fun game to play, standing proudly amongst the other F2P MMOs as one of the front liners. However, the suspect use of the F2P model along with a linear, unimaginative quest progression and a lack of good end game content make me feel it still has much to grow before I can proclaim it to be the F2P that completely wiped away the stigma they hold in today's game market.
The most important thing is that while I wasn't in as much of a shock when I got to the cliffhanger at the end of this episode, I was left wanting more, and if episode three was installed and ready to go, there is no doubt in my mind that I would've happily played on. Nothing else needs to be said.
While Strike Vector has a very solid foundation to work with, it seems as though it might have been better served in development a little longer to flush out the bugs with the servers, and perhaps add more content in the form of different game modes. As it stands, it's a difficult title to recommend at the current asking price, except to those that are die-hard fans of the genre.
While I hoped that Romance Dawn would remind me why I was ever interested in One Piece in the first place, it instead cemented the idea that this series and game just isn’t for me. It’s not worth the time of all but the most hardcore of fans.
Even the cliffhanger ending feels a bit muted when compared to the epic final moments of episode one and three. Still, it's a necessary stepping stone to finally reach the summit that we've all been waiting for, and with the conclusion looming just over the horizon I can't wait to see how it all ends for the denizens of FableTown.
Overall, I found the journey into Fabletown a delight; filled with memorable characters built on a solid mechanical foundation, and while I believe there more to be done with the formula, it's the finest Telltale has made so far and well worth experiencing.
Outside of [running into larger versions of enemies I'd already slain], I consider Rogue Legacy to be the most accessible and addictive roguelike I've played thus far and with the implementation of the cross-buy/save, it's the perfect time to pick up the sword and succeed where your ancestors have failed.
All the doubts I had about going back to an older Disgaea game was wiped away quickly as I delved deeper to experience new elements of this familiar but new title. This is most certainly the definitive version of Disgaea 4 and a worthy addition to any JRPG fan’s collection.
I think at the end of the day, the biggest question I have to answer for this review to be of any worth is a simple one. "Is this game only for FF fans or is it for rhythm game fans?" The answer to that is as follows. Both and either.