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Strike Vector

Ragequit Corporation, Strike Vector Team
Jan 28, 2014 - PC
Fair

OpenCritic Rating

70

Top Critic Average

12%

Critics Recommend

IGN
7.7 / 10
PC Gamer
70 / 100
Polygon
7 / 10
GameSpot
7 / 10
Destructoid
7.5 / 10
Hardcore Gamer
3 / 5
God is a Geek
6 / 10
GamesBeat
67 / 100
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Strike Vector Media

Strike Vector trailer - ingame footage thumbnail

Strike Vector trailer - ingame footage

Strike Vector Screenshot 1

Critic Reviews for Strike Vector

Strike Vector is gorgeous shooter with strong mechanics and lots of customisation, but it's tough to get into.

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Strike Vector's aerial combat is brilliant and beautiful, but it needs to be put into a package that does it justice.

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Strike Vector can't quite stick the landing

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GameSpot

Nick Capozzoli
7 / 10
GameSpot

Strike Vector needs refinement, but there's a promising foundation holding up its hybridized combat.

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Serving three masters as it does, Strike Vector might not have a whole lot of mass-market appeal, but what it lacks in that field, it more than makes up for by being a gorgeous, intensely competitive experience that matches its aesthetic appeal with pure shooter satisfaction. If you happen to be looking for that, Ragequit's new baby might send you soaring.

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There's an audience for Strike Vector, but that audience needs a lot of patience and a high tolerance for failure. It wants to beat you into the ground, and makes no effort to hide that fact.

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Strike Vector is a solid shooter that is limited in some respects. The lack of game modes is an issue, but could quickly be overcome with regular updates. The weapon choices may also seem small, but with a decent amount of customising, there is enough there to last. The most pressing issue is the lack of community, with most servers empty at the time of this review. But if the dev can keep the content coming and work out the kinks, this game could really take-off.

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I had a lot of fun playing Strike Vector. It's a good game held back by frustrating glitches and a lack of polish. Ragequit developed it in only 16 months, and it released less than a month after going into beta. The developer's accomplishment in six months is impressive, but after so much hard work, it didn't take the time to finish the job. The result is a game that looks and acts like it's still in beta or perhaps a Steam Early Access title. Hopefully, Ragequit can fix its bugs and expand its player base before it fizzles out, because at its best, Strike Vector is something every fan of chaotic shooters should experience.

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