Jared Mosley
1 games reviewed
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Feb 8, 2014
I had a lot of fun playing Strike Vector. It's a good game held back by frustrating glitches and a lack of polish. Ragequit developed it in only 16 months, and it released less than a month after going into beta. The developer's accomplishment in six months is impressive, but after so much hard work, it didn't take the time to finish the job. The result is a game that looks and acts like it's still in beta or perhaps a Steam Early Access title. Hopefully, Ragequit can fix its bugs and expand its player base before it fizzles out, because at its best, Strike Vector is something every fan of chaotic shooters should experience.