Strike Vector Reviews
Strike Vector's aerial combat is brilliant and beautiful, but it needs to be put into a package that does it justice.
Strike Vector is gorgeous shooter with strong mechanics and lots of customisation, but it's tough to get into.
Strike Vector needs refinement, but there's a promising foundation holding up its hybridized combat.
Strike Vector can't quite stick the landing
Serving three masters as it does, Strike Vector might not have a whole lot of mass-market appeal, but what it lacks in that field, it more than makes up for by being a gorgeous, intensely competitive experience that matches its aesthetic appeal with pure shooter satisfaction. If you happen to be looking for that, Ragequit's new baby might send you soaring.
Strike Vector is a solid shooter that is limited in some respects. The lack of game modes is an issue, but could quickly be overcome with regular updates. The weapon choices may also seem small, but with a decent amount of customising, there is enough there to last. The most pressing issue is the lack of community, with most servers empty at the time of this review. But if the dev can keep the content coming and work out the kinks, this game could really take-off.
I had a lot of fun playing Strike Vector. It's a good game held back by frustrating glitches and a lack of polish. Ragequit developed it in only 16 months, and it released less than a month after going into beta. The developer's accomplishment in six months is impressive, but after so much hard work, it didn't take the time to finish the job. The result is a game that looks and acts like it's still in beta or perhaps a Steam Early Access title. Hopefully, Ragequit can fix its bugs and expand its player base before it fizzles out, because at its best, Strike Vector is something every fan of chaotic shooters should experience.
I like Strike Vector. I like it a great deal. And I recommend it if any of that stuff sounds like your cup of rocket fuel. I just suspect that I will soon forget it. And that's a true and terrible shame.
Strike Vector is a game with great ideas, and really breathes some life into a dying genre. The game's challenge may be a bit too much for casual players, but if you're looking to scratch that aerial shooter itch with a frantic edge, then take to the skies — but don't expect to live long.
While Strike Vector has a very solid foundation to work with, it seems as though it might have been better served in development a little longer to flush out the bugs with the servers, and perhaps add more content in the form of different game modes. As it stands, it's a difficult title to recommend at the current asking price, except to those that are die-hard fans of the genre.
Strike Vector deserves more. It deserves a selection of inspired game modes. It deserves a collection of well-balanced, strategic weapon unlocks. It deserves a flight school that's more than picture boxes and poor spelling. Because underneath that wrapper of disappointments is a phenomenally cool, brilliantly built game that excites, thrills, and challenges. You won't regret your time spent in Strike Vector's lead-and-gunpowder filled skies, but it won't be long before you're seeking thrills elsewhere.
There's an audience for Strike Vector, but that audience needs a lot of patience and a high tolerance for failure. It wants to beat you into the ground, and makes no effort to hide that fact.
Strike Vector is an excellent arena shooter with unique ideas and great gameplay that's held back by a lack of maps and modes, and a poor tutorial. Still, this is an excellent game and fans of arena shooters should definitely check it out.
Whether or not they follow through with the content remains to be seen at this stage, but Strike Vector's launch is a promising start that deserves a larger player base than it's currently got. Once the initial learning curve is hurdled, this is a pick-up-and-play game of frantic, twitch-based action with a distinctive old-school shooter tucked behind its pretty visuals. Once you're there, this is a fast, unforgiving, graceful and exciting experience.
Above all else, the game is fun and it has a lot of promising things going for it, but for some reason it seems to have failed in capturing the audience it was looking for.
There's a curve here; as in most games of Strike Vector's ilk, your blind spot will be your undoing. Go too long without checking it and at best you'll get a rude gesture, worst will find you busted up pretty hard. Being a bit rubbish at keyboard and mouse, I was rarely without someone's reticle on my rear, and in any given match it was highly unlikely that I would, you know, kill anyone. Even when I did those points were promptly negated by a crash.
Strike Vector is a solid design and it remains to be seen whether there are enough fans of its mix of mechanics to make it a success in the long term.
The core mechanics of Strike Vector are brilliant, the flying feels high octane and thrilling but the game wrapped around them is frustrating and shallow; neither the game modes nor the maps really feel like they force you to make the most of what your little ship can do.