Matt Purslow
Call of Duty: Modern Warfare 2's multiplayer moves the formula forward with bigger maps and more customization without sacrificing its bulletproof mechanics. [OpenCritic note: IGN separately reviewed the multiplayer (8) and single-player campaign (6). Their scores have been averaged.]
Moonbreaker is a fun and approachable digital miniatures game with an emphasis on smart turn-by-turn tactics, but it’s tarnished by microtransactions that threaten its future.
Deathloop encases fun investigation work and satisfying combat in a unique time loop mechanic to create a tremendously satisfying adventure.
At campaign level you’ll be playing as three distinctly different characters in an astonishingly detailed and accurate recreation of Los Angeles, engaging in missions that tips hats to the best in crime cinema. A GTA world has never been as populated with things to do, be that hurling yourself out of helicopters whilst riding an ATV, or seeking out bounty hunt targets for big cash rewards. Los Santos is a world full of amusement and excitement, although these days Rockstar’s satire is starting to wear a little thin and the jokes don’t always hit the right mark. Online, it’s the same experience, but all the other gangsters are real people. And you can engage in a car chase with a rival player whilst Kenny Loggins’ Danger Zone plays on the radio. If that doesn’t convince you, I don’t know what will.
Eidos Montreal applies its signature gameplay touches to Tomb Raider, making for the series's most satisfying balance of combat, exploration, and puzzle solving. Unfortunately these mechanical successes are let down by a journey that fails to deliver a compelling study of Lara's personal shadows.
I wish Shadow of War was as confident in itself as I am in it. Had Monolith proudly led with the Nemesis Fortress system and introduced players to it quickly, they would unquestionably be on the shortlist for making the Game of the Year. Thankfully, the system acts as the Mithril-strong foundations for the game, so while the additional elements may be generic and unwelcome, there is very little digging required to find the shining silver.
The new gold standard for Resident Evil. Capcom's latest revisits the series' survival horror roots while incorporating fresh new influences.
In many ways Battlefield 1 is as strong as the series has ever been - but DICE haven't found a way to truly marry the historical setting with its mechanics in a way that feels satisfying or unique. Still, at least the launch was smooth.
Catalyst is certainly a step forward for Mirror's Edge, but not the leap that it could be. If this is the return of Faith on a regular basis though, DICE have created the foundations for a very strong sequel indeed.
It was inevitable that The Witcher 3 would close on a high, but few will have expected what they’ll find in Blood & Wine. While unrequited love, barrels of red with a blackberry aroma, and excessive amounts of pomp may not be what you think you want from The Witcher, it won’t be long until you’ve changed your mind.
True disasters crash, burn, and are never rebuilt. Visit a game of Conquest or Rush in Battlefield 4 today, and you could be easily fooled into thinking there'd never been a problem in the first place. Hopefully such a launch is one for the history books and not a future repeat, but Battlefield 4 is testament to both DICE's dedication to enduring design and getting things right, no matter how much pain they have to endure on the way.
Approach it with the view to completing the campaign and sightseeing New York with friends and you'll have a blast. But this isn't a world you'll be living in for years to come.
Rise of the Tomb Raider truly makes you feel like Lara Croft: a bow-wielding, mountain scaling, bear-slaughtering, cave diving mad lady with more curiosity than can be healthy. And that feeling is just wonderful.
But while the overfamiliar flavour may mean Fallout 4 doesn't quite stand tall, it does mean you can guarantee what you're getting and that's a damn fine game. Its combat is the best Bethesda have ever produced: involving, kinetic, and exciting.
The low price point means it's not a massive gamble to buy into Five Nights at Freddy's 4, but considering you've likely played the previous three games and have now spent around eight hours keeping homicidal animatronics at bay, there's nothing about this fourth game that begs for you to return. Instead spend the cash on a bag of snacks and some drinks, and watch someone else shriek loudly into a microphone for you.
But the game is only £6.99, and what you get for that bargain basement price is a good slice of well-built fun. When you first boot it up it feels surprisingly robust, and there's never a sense that it was created on the cheap to cash in. The matchmaking can certainly make or break the experience from match to match, but when the going's good Block N Load is a smile-generating shooter.
Visceral have create a perfectly good functioning Battlefield game in Hardline. It shoots as good as the best of them, the car-chases are fun, and the small tweaks made to the core formula are very welcome. But a little refinement does not mask that this is a very similar game to what we bought in 2013; despite the strong efforts to make a variety of new game modes, you can't shake the feeling of playing classic Battlefield. And quite honestly, Battlefield without tanks and jets is only half as fun. Curiously the single player campaign is the most interesting element, which is surely due to the studio's strength in solo-play design from their days on Dead Space. That's not enough to make it an essential purchase, though. Players new to the series may find the urban setting interesting and will certainly benefit from the refined mechanics. Series veterans, however, are best sticking to what they already have.
Starships may not be a grand epic like Civilization, but its stripped back design fulfils a purpose. If you normally struggle with the multiple complexities of a 4x strategy game, Starships is a great introduction to the genre. It even offers step-by-step advice at every point if you need it. But for anyone more advanced than total rookie, after a handful of campaigns you'll have seen everything Starships has to offer. Without the usual 4x depth or any multiplayer, Starships lacks the level of replayability. Even though it's priced accordingly, that's still its open exhaust hatch. A couple of afternoons after buying, Starships is likely to be lost among the debris of your unplayed Steam collection.
Evolve is really good fun. With its four-player co-op matches sharing so much base DNA with Left 4 Dead, it's great that it feels like something completely different. It still shares that pace - extended moments of quiet followed by massive bursts of excitement - but provides it in a very different manner. There's not a huge amount of content in Evolve compared to many unlock-led games, but by keeping things tight the game always stays focussed on what's important: the thrill of the hunt. The almost absence of variety in the map design may well hack down Evolve's lasting appeal, but what's here in the main game is perfect for many great hours.
It's additions may feel almost wholly unnecessary, but they do nothing to dilute the genuinely great multiplayer core. The lack of online is surely a barrier to entry for many, but for those in the right environment - university halls, Friday-night game sessions, after school with buddies - TowerFall Ascension consistently delivers massive heaped doses of fun. It revels in humiliation - even saving death replays as GIFs for easy social media bragging - and is likely to destroy friendships for an hour or two. And the more heated the arguments and the fouler the swearing, the more likely you are to do it all over again next week.