Kill Screen Outlet Image

Kill Screen

Homepage
339 games reviewed
67.5 average score
70 median score
18.7% of games recommended

Kill Screen's Reviews

65 / 100 - Mafia 3
Nov 4, 2016

Ultimately, Mafia III is a game that's held back by its conventional anchors. It wants to be game about the South but remains content to use its setting rarely as little more than a local color curiosity. It proposes a radical representation of race but falls prey to the conventional chores of open-world banality. Though it initially seems eager to "Tell about the South," Mafia III does not have the patience or interest to do so.

Read full review

Nov 3, 2016

Civilization VI carries forward almost all of the mechanics from V: spies, trading routes, religion, ideologies, the hexagonal map, and so on. As a result, the game is just as strong as its previous incarnation, while nevertheless finding ways to expand upon this experience.

Read full review

Nov 2, 2016

Ladykiller in a Bind dares to ask “what are you into?”

Read full review

84 / 100 - Owlboy
Oct 27, 2016

Owlboy is a masterful tale of transcending disability

Read full review

Oct 24, 2016

The Curious Expedition is a disturbing portrait of the colonial mind

Read full review

Oct 20, 2016

Masquerada declines as the plot slows down. The herky-jerky pace gets more grating, the mania for proper nouns more distracting. What looked like a scrappy little underdog RPG turns out to be a collection of worn-out ideas.

Read full review

60 / 100 - Thoth
Oct 19, 2016

Thoth’s main addition to the twin-stick shooter is its constant intimidation tactics. The short segments you set out to beat—64 in all—keep you aghast constantly, and you’ll learn quickly that even when things look peaceful it can mean that something deadly hasn’t shown itself to you yet. Silence is just an opportunity for a bomb to go off.

Read full review

56 / 100 - Aragami
Oct 17, 2016

The Last of Us took a boring idea and made everything about it sublime; Aragami takes a lot of good ideas and neglects to make any of them great. Even the story feels uninterested in itself: the cutscenes are mostly under 10 seconds, and the characters habitually preface expository statements with phrases like “By the way” and “In case you were wondering.”

Read full review

81 / 100 - Thumper
Oct 13, 2016

Thumper is a remarkably physical experience despite the fact that you control it with such modest thumb gestures.

Read full review

77 / 100 - Pavilion
Oct 12, 2016

Pavilion is a series of puzzles that become sentences. The painted visuals and Tony Gerber’s haunting soundscape establish mood for the actors in the narrative: protagonist as subject, his actions as verb, the ambiguous goal as object. I was simply there to put it in order or to play with its syntax.

Read full review

68 / 100 - Gears of War 4
Oct 11, 2016

Gears 4 takes only half measures. It discards a lighthearted adventure premise for another fate-of-humanity monster invasion. It gives up on the anti-militarist bent of its early fight against the COG for another plot about soldiers trying to save humanity.

Read full review

Oct 7, 2016

The creators of Pac-Man CE 2 had the difficult task of remixing a game that has already been expanded upon and reworked to the point of refinement, and they chose to pile on the complexity anyway. The result is a Frankenstein’s Pac-Man—a mess of features and modes that, despite all the power pellets and fruit and ghosts, still left me feeling hungry.

Read full review

65 / 100 - Beglitched
Oct 7, 2016

Beglitched starts the cyberpink revolution

Read full review

Oct 5, 2016

Rise of Iron, rather than reminding me of days of glory, has instead reminded me of all the ways in which Destiny’s incoherence has undermined its ambition.

Read full review

Sep 29, 2016

Delicate moments that point towards the optimism at the heart of Spaceport Janitor. By bridging the gap between our daily struggles and the daydreams that surround them, it suggests that the one space we truly own is our imagination.

Read full review

Sep 26, 2016

Wheels of Aurelia sputters onto the race track

Read full review

54 / 100 - ReCore
Sep 23, 2016

By the game's end, I found I didn't care about any of the characters. Instead, I was fed up, hunting down the rest of the prismatic cores in order to reach the end. The game had done a full 180. It's a major disappointment, given the promise ReCore shows at its beginning, when it's just Joule and Mack.

Read full review

30 / 100 - Virginia
Sep 23, 2016

Virginia needs to go back to film school

Read full review

Sep 21, 2016

the end, it's kitsch. It's a Soviet-themed Lego set that renders a monumental socio-political phenomenon into little else but a toy. And an exceptionally boring one at that.

Read full review

77 / 100 - Event[0]
Sep 19, 2016

As is the case with a lot of like-minded sci-fi, Event[0] sets out to blur the already hazy lines between human and machine. It does this especially well with how it coaxes you into communicating with Kaizen.

Read full review