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339 games reviewed
67.5 average score
70 median score
18.7% of games recommended
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68 / 100 - Gears of War 4
Oct 11, 2016

Gears 4 takes only half measures. It discards a lighthearted adventure premise for another fate-of-humanity monster invasion. It gives up on the anti-militarist bent of its early fight against the COG for another plot about soldiers trying to save humanity.

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Oct 7, 2016

The creators of Pac-Man CE 2 had the difficult task of remixing a game that has already been expanded upon and reworked to the point of refinement, and they chose to pile on the complexity anyway. The result is a Frankenstein’s Pac-Man—a mess of features and modes that, despite all the power pellets and fruit and ghosts, still left me feeling hungry.

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65 / 100 - Beglitched
Oct 7, 2016

Beglitched starts the cyberpink revolution

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Oct 5, 2016

Rise of Iron, rather than reminding me of days of glory, has instead reminded me of all the ways in which Destiny’s incoherence has undermined its ambition.

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Sep 29, 2016

Delicate moments that point towards the optimism at the heart of Spaceport Janitor. By bridging the gap between our daily struggles and the daydreams that surround them, it suggests that the one space we truly own is our imagination.

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Sep 26, 2016

Wheels of Aurelia sputters onto the race track

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54 / 100 - ReCore
Sep 23, 2016

By the game's end, I found I didn't care about any of the characters. Instead, I was fed up, hunting down the rest of the prismatic cores in order to reach the end. The game had done a full 180. It's a major disappointment, given the promise ReCore shows at its beginning, when it's just Joule and Mack.

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30 / 100 - Virginia
Sep 23, 2016

Virginia needs to go back to film school

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Sep 21, 2016

the end, it's kitsch. It's a Soviet-themed Lego set that renders a monumental socio-political phenomenon into little else but a toy. And an exceptionally boring one at that.

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77 / 100 - Event[0]
Sep 19, 2016

As is the case with a lot of like-minded sci-fi, Event[0] sets out to blur the already hazy lines between human and machine. It does this especially well with how it coaxes you into communicating with Kaizen.

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For now, the game is just echoes; echoes of The Banner Saga, of India and the Middle-East, and of poorly-written Saturday morning cartoons. But the thing about echoes is that they are always less substantial than the original word: “good enough” comes back to us as “enough.”

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Sep 13, 2016

The most flattering description I can offer Mother Russia Bleeds is that of an enjoyably formulaic brawler, but the ferocity of its execution was refined enough to get lodged in my head.

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Sep 9, 2016

The game’s graceless combat was once tolerable. But as the game progressed, that fact faded into a distant memory. It became a common occurrence to find myself frantically flinging arrows at the speedier robots sprinting my way, while praying that the slower, stronger ones didn’t reach me in time for more tedious hack-and-slashing

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80 / 100 - Obduction
Sep 8, 2016

With Obduction, Cyan has created another game that’s an art of personal journaling. What you know, what you’ve gathered, will save you. The tools seem familiar but it is details that are your weapons. As the otherworldly overlaps the banal, you’re trapped in a labyrinth of places and things.

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65 / 100 - Moon Hunters
Sep 7, 2016

While Moon Hunters may not be the perfect game, it nobly aims for the stars, and for that alone it is memorable.

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80 / 100 - Starbound
Sep 2, 2016

Starbound likes to subvert expectations at every turn. With another player in co-op, Starbound’s combat moves firmly in the direction of ridiculousness, especially as you’re barking orders at each other about the need to avoid, of all things, damned penguins driving huge tanks, as if it were a weird game of Pretend.

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Aug 30, 2016

It's the decisions that bind the experience; enabling The Banner Saga 2 to transcend its videogame construct. You're left with an experience that feels not only alive, but alive with the complexities of the real world.

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70 / 100 - Grow Up!
Aug 26, 2016

Grow Up’s dedication to scalable verticality is all part of the thrill.

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67 / 100 - Bound
Aug 26, 2016

Despite all its flaws, Bound is undoubtedly a celebration of the female form, both physically and spiritually. And, for that, it could be said to be a game better viewed as one to experience rather than to play, and the fact that it tries to encompass so many deep psychological metaphors in the videogame format is an ambition worth praising.

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Aug 24, 2016

For being a cyberpunk ode to the potential promise of transhumanism, the missions around Mankind Divided's central narrative feel terribly familiar.

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