Tahira: Echoes of the Astral Empire MastheadTahira: Echoes of the Astral Empire Masthead

Tahira: Echoes of the Astral Empire

Rating Summary

Based on 7 critic reviews
Weak Man

OpenCritic Rating

62

Top Critic Average

43%

Critics Recommend

Based on 7 critic reviews
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Game Information

Available on:PCAug 31, 2016

Developer: Whale Hammer Games

Genre: RPG

Tahira is inspired by real-world travels through The Middle East, Nepal and India. We wanted to explore how the destruction of an influential civilisation would have ramifications that lasted for thousands of years. In Tahira's world you'll encounter relics from the past. But you'll also encounter ideas and philosophies that have developed as a reaction to the destruction of a galaxy-spanning empire. The people who live in Tahira's world can still feel the distant memories of a greater time and those memories reach from the past and cast themselves as a shadow over all that remains. It is our hope that we've made a game that captures the excitement and adventure of going on a journey, but one that also reflects on some of the harsher realities of life in an honest and interesting way.
Tahira: Echoes of the Astral Empire - Kickstarter Trailer thumbnail

Tahira: Echoes of the Astral Empire - Kickstarter Trailer

Tahira: Echoes of the Astral Empire Screenshot 1
Tahira: Echoes of the Astral Empire Screenshot 2

I'm so torn on Tahira: Echoes of the Astral Empire. It's easily one of the most mechanically sound entries into the genre I have played in quite some time, but it barely lets the players experiment with its mechanics. It feels like having some of the best tools on the market and no supplies to build anything with. That being said, many of these issues can be addressed and fixed with future episodes. Tahira's debut adventure, however, just left me wishing for more without really filling my belly.

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Tahira: Echoes of the Astral Empire is a niche title. It is for the people who enjoy learning deep systems, aren't too hung up on narrative imperfections, and want to unleash some justice. This will clearly not appeal to everyone, and many will find the barrier of entry simply not worth for what waits beyond. As for the rest, here lies an interesting and compelling tactical RPG, if there ever was one.

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For now, the game is just echoes; echoes of The Banner Saga, of India and the Middle-East, and of poorly-written Saturday morning cartoons. But the thing about echoes is that they are always less substantial than the original word: “good enough” comes back to us as “enough.”

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Tahira rehumanizes the tactics genre.

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