- Okami HD
- Final Fantasy VII
- Star Ocean: Till The End Of Time
Below is a niche title if there ever was one. Beautiful, haunting, and downright demanding of the player, it's a game of little victories. Explore mode is only moderately easier, but it does make this a bit easier to grasp for those who aren't particularly adept at dungeon crawlers. However, the price of death feels too steep, and it's hard to recommend Below to anyone who isn't a diehard fan of the genre. It's very good, but definitely not a good first dungeon crawler.
Bloodroots is madness in all the best ways… and in one of the worst. Difficulty is well balanced, and even when combat gets truly maddening, the experimentation the title offers is so much fun, it's hard to complain. However, when trying to platform through the many perilous environments, it becomes obvious where its faults lie. The camera and controls in these sections work against what's otherwise a very fun brawler, and drag the experience back from true excellence.
The Complex is a decent story that feels bigger than it could be. While some choices feel very weighty, they are few and far between, leaving a lot of inconsequential decisions in between. Honestly, it may have worked if the experience was a bit shorter - sure, a common complaint has been it is too short, but maybe it would actually benefit from being trimmed a bit. As it stands, it feels like whatever ending you got the first time through, everything else is just "what if" scenarios that don't really matter.
EarthNight is really a product of its genre. It's rare that auto-runners feel truly unique, and while this does a decent job of introducing new mechanics regularly, it does such a poor job with enemy placement that you will have to run through the same kind of courses over and over before you get to see them - unless you skip on through the fray, and that only works so long. Even when you find these new ideas, they are often just one tweak shy of something a lot better than they ended up being, and it's a shame such an original idea feels so flat.
Old School Musical wear it's inspirations on its sleeves, but manages to find its own path. There's a lot to do beyond the main story, and with different difficulty modes (which you can change at the start of each level) there's a lot of game to see here. While it isn't without its faults, Old School Musical is absurdly fun, and worthy of a place in any Switch owners library who fancies themselves a fan of music.
Perhaps this is, at least for a newcomer, a bit like showing up halfway through a movie and complaining about it, out loud, to absolutely no one's interest. There's something genuinely fun about playing Just Dance 2020, and while there's nothing surprising, there really doesn't need to be. As a product, this works. However, it doesn't always feel like a game. It feels, at times, like interactive marketing, and while that may be fine for some, it's hard to believe no one out there is going to look at this and feel like it's anything more than a commercial you can play.
Ling: A Road Alone is absurdly difficult for the sake of being absurdly difficult. If that's your kind of thing, the kind that is often unfair or sadistic in its difficulty, then Ling: A Road Alone is a must play. Otherwise, there's not much here that can be recommended.
Fractured Minds is a beautiful experience, and by no means should any complaints from this end diminish that. While it won't be everyone's kind of game, it is something anyone looking for something a little different should try out. Furthermore, if you suffer from anxiety, or even more important perhaps, know someone who does, this is a gorgeous realization of what it's like to suffer. In short, Emily Mitchell, keep making games, cause if this is any indication of what you can do, the industry definitely needs your voice.
Legend of the Skyfish is a good game that's hanging out with a bad crowd. Sure, there's the cute art style, the level design is mostly passable, and the gameplay itself does its job most of the time. It's like it knows what it wants to do, and it knows how to get there. Still, every once in a while, presumably on cold, rainy nights, it likes to play dress up. It's cosplay of choice being a much less enjoyable game.
One Night Stand is proof that Ratalaika can find talented developers and bring them to the masses. While this isn't some Triple-A juggernaut, for what it is, it's a great addition to the genre. If you like these kinds of titles, you owe it to yourself to see everything that One Night Stand has to offer. For such a short runtime, there's a lot to love here.
Super Wiloo Demake is a game that begs the question: "who is this for? Children should avoid it, lest they be turned off to platformers forever. Platform enthusiasts should turn away for the same reason. So who does that leave, trophy hunters? Might want to pick up My Name is Mayo instead - at least it has some humour. This is some of the worst Ratalaika has put out there, and that's saying something.
Gravity Ghost Deluxe Edition is an art piece that is enjoyable for what it is. Playing it is honestly the weakest part of the whole thing, though it does manage to be fun from time to time. The creative display on work here is a clear winner, even if not every idea feels like it works in the end product. As a whole, this isn't a must-play, but for fans of something a little different, it is a decent jaunt around the universe.
Ken Follett's The Pillars of the Earth is a great series, with an enjoyable first act, a profoundly good second, and a rather disappointing third. While it's still a good story, Book Three just doesn't know what to give time to. Stories that should have been wrapped up quicker get much more time, and moments that should have been given more weight are rushed. It doesn't tarnish the first two books all that much, but it is sad to see this story go out on such a low note. Still, the time spent with the series is definitely a treat and, overall, the entire series is one of the best adventure games to come out in some time.
Lost Sphear may be the homage factory it was intended to be, but thanks to mixing elements of yesteryear together in such a smart way, it ends up feeling like its own, unique beast. Inevitably, it falls victim to the age-old argument of "Is it fair to compare this to other games," and because it is designed to imitate those games, it obviously is. Truth be told, while some of it sags, Lost Sphear is one of the best games to come out imitating those highly revered titles, and any fan of those '90s RPGs would be a fool not to give it a chance.
While dying in the same place over and over gets frustrating after awhile, Son of Scoregasm does a great job pushing the player to try one more time. Bite-sized levels are so chaotic that it feels like each one was a major achievement, even if the next level is patiently waiting to show you what the real definition of difficult is. Any twin-stick fan would be remiss not to pick up Son of Scoregasm, as it's just a delightful entry to the Vita catalogue, through and through.
Super Hydorah is a great spaceship shooter with plenty to explore and see. Realistically, though, its difficulty can come across as a bit too much early on, and first time players of the shooter genre are unlikely to enjoy the game as much. The smaller screen of the Vita also makes the game slightly more difficult to play, so if you can, be sure to try it on a bigger screen. It can all be a bit overwhelming, but fans of the genre are very likely to view this as one of the better modern takes on the classic shooter.