Ethan Gach


14 games reviewed
74.6 average score
76 median score
28.6% of games recommended
Scores 3.4 higher than average

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Kotaku
Ethan Gach
Sep 4, 2018

As a playground for one of the most idiosyncratic superheroes of all time, Marvel's Spider-Man is sheer bliss. It's a sandbox platformer first and foremost, and a damn good one. Throughout playing the game I was constantly hounded by the question of whether this—sublime superhero traversal in a gorgeous, idealized version of New York—were enough. After countless hours later spent cleaning up every last icon on the map, I'm convinced they are.

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Kotaku
Ethan Gach
Unscored - Guacamelee! 2
Aug 21, 2018

A worthy successor to the first game, bigger in almost every way but without an inch of space wasted. But as it's grown in size and ambition, so too has the gulf between the herculean feats of strength Juan is asked to perform and the incomplete feeling of the universe he's doing so to save.

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Kotaku
Ethan Gach
Aug 16, 2018

Its best parts feel basic in all the best ways, both classic and modern at the same time. It never made good on the dream of seeing another more tragic, more complicated side of Master Chief, but years later, through endless updates and balance patches, it's made good on the promise of its multiplayer. Even if that were all that Halo 5 was, at this point that would still make it a very good game.

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Kotaku
Ethan Gach
Unscored - Chasm
Aug 1, 2018

I'm happy there's another Metroidvania game for me to dig into, especially one that feels as taut and classically inspired as Chasm. It's just that after such a long wait those things no longer feel like enough.

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Kotaku
Ethan Gach
Unscored - Far Cry 5
Mar 26, 2018

Far Cry 5 is a flashier iteration of the past games whose newfound relationship to reality is really just another sideshow.

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Kotaku
Ethan Gach
Feb 14, 2018

Battles were raging and allies were calling for help, but for once the game offered me the option of deserting the fray and contemplating the larger world around it. It's a shame that everything else in the game works so emphatically against it.

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Kotaku
Ethan Gach
Unscored - For Honor
Feb 16, 2017

Even the most clumsy and gnarled duel will achieve moments of greatness. And when two experienced players operating on the same wave-length begin stringing together slashes, parries and counter-attacks in an unbroken chain, the resulting exchange feels as much like a choreographed ballet as a fight to the death…if ballets ended with severed heads flying into the orchestra.

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Kill Screen
Ethan Gach
Aug 24, 2016

For being a cyberpunk ode to the potential promise of transhumanism, the missions around Mankind Divided's central narrative feel terribly familiar.

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Kill Screen
Ethan Gach
88 / 100 - INSIDE
Jun 28, 2016

Playdead’s greatest feat in creating Inside was making it look like they never created it in the first place.

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Kill Screen
Ethan Gach
79 / 100 - Salt and Sanctuary
Apr 5, 2016

Instead of surviving Salt and Sanctuary's horrors by obsessively dissecting them, liberation comes as a result of being able to execute ever more deft acrobatics with a few simple twitches. In this way, the game helps us learn to shed the burden of realism by flattening it, reducing its physical and emotional details into obstacles that can be overcome with the flick of a button.

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Kill Screen
Ethan Gach
66 / 100 - Solstice
Feb 29, 2016

Solstice tends more toward murder mystery dinner theater than fantasy film noir. A penchant for playful melodrama and comedic banter in many ways undercuts the tension established through the game's mystery and its interactive methods for unraveling it.

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Kill Screen
Ethan Gach
83 / 100 - Mini Metro
Nov 24, 2015

Mini Metro submerges its formulae to create a space for more organic play. Like a city that leaves its streets to pedestrians, pushing highways underground and elevating trains overhead, the game seeks to avoid the anxious hustle of a traditional simulation by reducing clutter and keeping things at a more intimate, human level.

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Kill Screen
Ethan Gach
Nov 1, 2015

Far from the distilled purity of the sport it seeks to celebrate, PES 2016 comes across as an over-engineered appliance—an unfortunate reality, given the craftsmanship being smothered underneath as a result. For all of PES 2016's inching improvements in the way players interact on the field, the game seems more intent on bombarding you with the number of licensed leagues, kitschy diversions, and other doohickeys vaguely associated with soccer at its disposal.

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Kill Screen
Ethan Gach
69 / 100 - Project CARS
Jun 14, 2015

Spend some time with Project CARS and you'll be fed up with how unforgiving each turn is on your over-eager vehicle. Spend a little more and you'll grow to appreciate each unique, licensed hunk of steel as it groans under the stress of constantly alternating between accelerating and braking. But play any more and you'll start to feel slightly detached, barreling aimlessly between locations and race courses.

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