Life Is Strange 2 has a better core relationship at the heart of its game, but it fails them with the episodic adventure's at times boring, formulaic episode structure; something its predecessor did not suffer from. Some of the story beats are preachy and unearned. Where Life Is Strange 2 hits its stride is more a technical feat: in how its core relationship between brothers Sean and Daniel becomes a game mechanic in itself, and how all the choices you make shape Daniel as he grows up.
Call of Duty: Modern Warfare steps it up in the pure game-feel department; its guns, its movement, its action: it all feels the best it's ever been. Even with thrilling new modes like Gunfight and the Counter-Strike-like Cyber Attack, the maps and Spec Ops end up disappointing. The campaign itself remains a return to form for the staple Call of Duty campaign, for better or worse. Modern Warfare as a whole ends up feeling like it has the foundation for something better than it is right now, and in the months to come, it very well might be. But for now, it's just merely almost there.
Aside from its cute art direction, there's not much joy to be found in Game Freak's Little Town Hero. Its battle system has a glimmer of potential, but finds itself muddled in system after system, making what should be its standout boss battles a tedious affair. Even for a budget price, this is a town you probably won't want to visit for more than a day.
Untitled Goose Game is a game about being a bully, but an adorable one. As a pesky goose, you honk, waddle, and drive human beings nuts—I assume as real-life geese do. The occasional frustrating task barely holds back Untitled Goose Game when it's at its best: where you're setting up elaborate (or not) situations to annoy people and ruin their day.
Zachtronics make a detour from its puzzle game destiny with the visual novel Eliza. It's slick in its design, though shy on the big choices you might expect from most visual novels. Still, packed with a stellar solitaire minigame, impressive voice acting, and one of the most prescient narratives I've seen in games, if you're a fan at all of interactive stories that'll have you gripped from start to finish, Eliza is it.
Not even striking art direction and sincere storytelling can save the unfortunate nature of Sea of Solitude. Marred by dull action and, at worst, frustrating sequences, Sea of Solitude ends up feeling like twice the length of its runtime. Those monsters and that world sure are gorgeous though.
Judgment is very much a Yakuza game in detective clothing, but with some clever twists and a killer mystery at the center, it ends up feeling surprisingly distinct. While some of the detective-specific mechanical additions are a drag, everything else vibes really well with the familiar Kamurocho setting. It's easily the best of the recent line of Dragon Engine-developed games in the series—even without Kiryu Kazuma at the center, and even without a karaoke minigame.