
Virginia

OpenCritic Rating
Top Critic Average
Critics Recommend
Critic Reviews for Virginia
A slick cinematic thriller, but interaction is limited and the story loses focus in the final act.
Virginia's an astonishing piece of narrative design, and a game that goes where few others are capable of following.
Virginia shows instead of tells, with a raw, understated power and a calculated nuance that make even the smallest, most mundane details brim with narrative and emotional significance. While I never found a way to impact or change significant story events, the tale of family, friendship, career, and identity that Virginia tells (without uttering a single word) was enough of a reward for my limited input. The mysteries that remain by the end especially justified a second and third visit, and even now I can feel the secrets of Kingdom, Virginia and the two women whose lives changed there luring me back for another.
Some may dismiss it as just another pretentious walking sim, but this innovative Lynchian drama is one of the best story-based games of the year.
An engaging and surreal first-person narrative adventure packed with mystery and effective emotional moments
Virginia is, at its best, a gaming mechanism that provides slightly more immersion than watching a movie -- and at its worst, a failed walking simulator with a convoluted ending. Because it is a scripted experience light on interaction and choice, I'm not entirely sure I can recommend it as a game. There may be an inkling of promise in its budding story, but for many I imagine it will be hard to read between the lines and even harder to consider it a worthy experience.
Virginia’s tale of intrigue and mystery quickly comes full circle. In that time, it will take you to some pretty surprising, extraordinary places, and easily warrants a second playthrough. The closing moments may not be to everyone’s taste, though the journey to get there is certainly worthwhile.
OpenCritic Coverage
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