Wheels Of Aurelia MastheadWheels Of Aurelia Masthead

Wheels Of Aurelia

Rating Summary

Based on 15 critic reviews
Weak Man

OpenCritic Rating

55

Top Critic Average

36%

Critics Recommend

Based on 15 critic reviews
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General Information

Available on:PlayStation 4Sep 20, 2016
Xbox OneNov 18, 2016
PCSep 20, 2016

Developer: Santa Ragione

Genre: Adventure

A narrative road trip game set in the roaring Italian 70s, it tells the story of Lella, a restless woman driving on the roads of the western coast of Italy, the famous “Via Aurelia”. This is an interactive fiction game in the shape of an isometric racer and with a focus on replayability: every playthrough lasts about fifteen minutes and there are sixteen different endings to discover. The 1970s in Italy were a time of terrorism, kidnappings, and political turmoil. Based on your choices and the places you'll decide to visit you may end up in car chases, illegal street races, or in tense debates with a catholic priest, and more from a cast of characters that you have never met before in a video game.

Wheels Of Aurelia Media

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Wheels of Aurelia | Gameplay Trailer | PS4 thumbnail

Wheels of Aurelia | Gameplay Trailer | PS4

Wheels Of Aurelia Screenshot 1
Wheels Of Aurelia Screenshot 2

Wheels Of Aurelia Reviews

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You’ll want to play Wheels of Aurelia several times to see all the paths you can take, but practical issues make that a chore

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An original mix between interactive fiction and arcade racing that brings you in the Italy of the seventies: a truly unique game that deserves to be played.

Review in Italian | Read full review

I love being exposed to new places and histories, but the distancing of Aurelia’s structure had me looking for a way to get closer; that brush with the familiar pulled me right in for a moment and I wanted more of the same.

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As a visual novel, Wheels of Aurelia is a lacklustre experience. As a driving game, it's even worse. However you wish to identify it, this title lacks genuine substance; it's a solid idea executed poorly. The key themes and settings are deceptive, making the title seem like it is built on strong foundations when in reality, it's made up of a series of convoluted verbal exchanges between characters who forcefully touch on an array of dicey topics relevant but not always central to the time. The historical-links also suffer as this information is often overridden by an aggressive sense of agenda-setting that robs the exchanges of impact. Then there's the main narrative focused on a person you're likely to not even care about due to the concise nature of each road trip. It's simply not on par with the best titles this genre has to offer, and although you could argue that the esoteric nature of the game means it will illicit wildly different emotional reactions from different people, the core package just isn't compelling, challenging or appealing enough to back up that line of debate.

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