As a fan of Ace Attorney and Danganronpa, my itch for mystery gets scratched but in a way that is different from either of those series. Makoto Wakaido’s Case Files Trilogy Deluxe Review is another light but fun Switch experience.
Between the emotional roller coaster of the story and the constant jump scares, my heart had about as much as it could take. For those that do enjoy the genre and won’t be triggered by the subject matter, Yomawari: Lost in the Dark feels like a terrific game to make the hair on your arms stand on end.
As wonderful as it is to get older Japanese titles localized, Kamiwaza: Way of the Thief might be a tough sell to anyone that didn’t grow up playing PlayStation 2 era games. That isn’t to say that young people wouldn’t enjoy it. But the outdated graphics and repetitive gameplay can easily wear on anyone without a bit of nostalgia to dull the nerves.
I’m certainly happy that the Shovel Knight franchise continues to thrive, and none of the magic has been lost with step up to 16-bit graphics. I’m personally a bit worn out from the tidal wave of great Roguelike titles but Dig certainly represents the genre well
Blending modern pixel art with classic turn-based combat is the team at So Romantic, developers of the new and exciting game, Jack Move. The short but impressive title does a terrific job of providing a safe and familiar turn-based experience with a warm and heartfelt story.
Even though many of the design decisions left me scratching my head, ultimately my takeaway is that Made in Abyss: Binary Star Falling Into Darkness is a satisfying experience for fans of survival style video games.
The final pull of the trigger is a satisfying one, but I’m definitely not ready to ride off into the sunset. Hard West 2 hits the bullseye on creating a fun and infatuating strategic RPG experience and I look forward to saddling up on whatever the team from Ice Code games has for us next.
The main story of Yurkill can be completed in a very enjoyable 10 hour span. Some of the dialogue can go on a little long but otherwise the pacing of the story beats drop at a decent rate. As a visual novel, Yurukill is an easy recommendation.
The sweat and tears exerted by the single individual development team can be felt throughout the experience that gets much more mileage than meets the eye. The fast paced twin-stick platformer doesn’t reinvent the wheel when it comes to roguelikes but it’s a game that will definitely appeal to fans of the genre.
For a game created by just three people, Fixfox really does sparkle in so many ways. The pixel graphics are warm and beautiful, and the western themed soundtrack really captures the essence of the wholesome adventure. The story is a wonderfully written tale but the open world also has enough character for those who just want to take a look around. If you’re looking for an experience that’s comparable to drinking hot chocolate and eating cookies, this is it.
The biggest takeaway from my playthrough of The Ascent definitely has to be the amount of polish that went into the game. The Neon Giant team is made up of a number of AAA developer veterans and it really does show in the final product. The experience is fairly similar between the Xbox and PlayStation versions though the extra immersion via the DualSense controller makes this the definitive version of the game.
Young Souls is definitely a lot of fun, especially if you enjoy playing games like Final Fight or Streets of Rage. Finishing up at around 12 hours seems like the perfect amount of time for a game of this nature. Long enough to experiment with different weapons and load ups but not overstaying its welcome. Young Souls is an impressive success and I look forward to what the future may hold for this up and coming indie development tandem.
The amazing thing about these moment to moment battles is that they always end in euphoria and rarely cause fatigue. The sense of victory that comes from figuring out the next location to explore or that final blow on a boss always provides a boost of energy before the next challenge. In every way possible, Monark succeeds in providing an amazing experience that always keeps you on the edge of your seat.
Backbone sells itself as a new kind of point-and-click adventure that includes dialogue choices and some light stealth mechanics. It does technically have these, but whether they help Backbone stand out over traditional games in the genre is a matter of debate. The main attraction here is definitely the masterful pixel art design that is head and shoulders above the crowd.
As recommendations go, Steel Assault is certainly fun for an hour or so, but the price at launch seems high for the amount of content provided. If money isn’t a factor and you’re simply looking for a short and sweet side-scroller with fun combat and nice graphics, then this may be up your alley.
Normally my competitive nature would compel me to work towards becoming first in as many levels as possible, but the lack of variety of level design left me feeling like I had played enough. The mechanics of movement driving the platforming and the lovely pixel graphics deserve praise, but the short shelf life of speedrunning left me wanting something more.