A lot of hard work and sacrifice likely went into the creation of Soulblight so it's unfortunate that I can't recommend it, even as a niche. None of the mechanics were of interest and the visuals need a major overhaul. With not shortage of dungeon crawling roguelikes available on the Switch, my recommendation is to look elsewhere.
With it being such a simple game I thought it might be good for kids but my own, both below the age of 7, had lost interest after the 4th level. The best recommendation I can give you is to watch some levels on YouTube before spending any money on this game, since what you see is what you get.
I consider myself both a CRPG fan and a retro enthusiast, but the experience of trying to play Baldur's Gate on Switch is a frustration that I wouldn't wish on anyone. I'm not saying you shouldn't play a Baldur's Gate title in your lifetime; I just don't recommend you get it on Switch. This is an experience that is meant for a PC and the prospect of having in it on the go is not enough to overcome the poor implementation. If you really need to play these games portably, I recommend purchasing a laptop.
Guts and Glory isn't the first, and won't be the last title that lost its playability being ported to the Switch (WWE 2K18 comes to mind). It's another example of all ports not being equal as developers still struggle to discover all of the ins and out of the porting process. If getting sliced in half or impaled by a buzzsaw is a can't miss experience, I would recommend looking at another platform to play it on.
As with most JPRGs, a lot of progression options are present, related to special powers and weapon upgrades. Since they don't make the combat any easier to digest, it doesn't feel relevant to get too detailed about them. Not mentioning that you manually have to click through endless English dialogue while listening to Japanese voice acting doesn't really change the fact that Fantasy Hero ~Unsigned Legacy~ is a title that can and should be ignored.
undefined.We certainly need developers willing to take risks and experiment with different ideas to move the industry forward, but unfortunately not every new idea is going to work. As with every niche I'm sure there is an audience that will appreciate the beautiful visuals and pleasant soundtrack, but for me I just couldn't get past the uninteresting back stories and repetition of playing through the same experience to get slightly different endings.
Not since my teenage years have I experienced the sheer anger I went through trying to complete 88 Heroes. The saddest part is that I actually think there was a good game buried deep beneath the unnecessary time limits and bland level design. The heroes are the most interesting part of the game, but by design, you never get the opportunity to fully explore them.
As wonderful as it is to get older Japanese titles localized, Kamiwaza: Way of the Thief might be a tough sell to anyone that didn’t grow up playing PlayStation 2 era games. That isn’t to say that young people wouldn’t enjoy it. But the outdated graphics and repetitive gameplay can easily wear on anyone without a bit of nostalgia to dull the nerves.
Normally my competitive nature would compel me to work towards becoming first in as many levels as possible, but the lack of variety of level design left me feeling like I had played enough. The mechanics of movement driving the platforming and the lovely pixel graphics deserve praise, but the short shelf life of speedrunning left me wanting something more.
Generally, I enjoy turn-based strategy games and I had high expectations for what Overland had to offer. I have no problem with the game trying to move me out of my comfort zone and consider strategies not regularly employed in other titles, but it just wasn't enough to keep my interest. I think there's likely a group of people that will appreciate the simplified strategy and minimalistic take, but since I'm not one of them, they can feel free to abandon me like the poor soul in the tutorial.
Even without prior knowledge of the Persona series, it's hard to walk away from this game without criticizing the quality. A boring story, uninteresting characters, and a soundtrack that begs you to play with the sound turned off are just a sample of the myriad reasons to avoid The Caligula Effect. For a select niche, the incredibly fun combat system may be worth overlooking all of the faults, if at least for a few hours. While I had a terrific time beating my opponents into dust, everything else is just too egregious to recommend to anyone.
Don't think that playing offline is a clever way of avoiding big brother, you can't get past the title screen without an internet connection so portable for most is not an option. But wait, what about that opt-out button in the settings, well clicking on that doesn't actually opt you out from data collection, it's just a cruel reminder that if you don't want to be tracked than you can't play. All of this is essentially a reminder that you get what you pay for, and I would probably just save my money.
undefined.Frustratingly difficult titles can be rewarding in their own right but need to provide the opportunity to improve without constant defeats to incentivize further attempts. Trying to fight both the bosses of SINNER as well as the controls of the warrior is just an overwhelmingly painful experience. I can only recommend SINNER to those looking for an almost insurmountable challenge, and even then, you're probably better off just sinking those hours into further exploration of Lordran.
The amount of polish that went in and the lack of bugs that can often plague titles developed by small teams truly demands applause. The issue though is that a single person development team isn't capable of matching the same quality of similar titles like Mario + Rabbids that are developed by a large team. Had ACORN come out prior to Ubisoft's release, I think it would have been a nice preview to the tactical RPG genre on Switch, but trying to play it now just reminds me of how good Kingdom Battle was and that you would be better suited to investing your money into a big budget game that will provide better gameplay and much more replayability.
I also ran into a few glitches that ranged from strange to game breaking. The worst glitch was a boss that I somehow defeated prior to his dungeon, only to have him partially reappear in the dungeon with no health and undefeatable. For the action-platformer fan, this title would be low on my list of recommendations.
The blocks have enough distinction that it was easy to see the board, and I was able to keep track even at a high pace of shuffling. The audience for this game likely won't stray outside of the hardcore puzzle fan but if you're looking for game to expand your puzzle library, it's worth a look. Swap Blocks doesn't reinvent the puzzle genre but does provide a satisfying daily brain exercise.
From the animation to the structure of the combat and progression, most aspects of Earthlock can be traced back to an earlier game that just did it better. Without its own original or unique hook, Earthlock just feels bland and dated. For a independent developer to be able to carve out a piece of the RPG market dominated by big players like Atlus and Square Enix you need to bring something new and unique to the table and unfortunately this is something that Earthlock doesn't accomplish.
As recommendations go, Steel Assault is certainly fun for an hour or so, but the price at launch seems high for the amount of content provided. If money isn’t a factor and you’re simply looking for a short and sweet side-scroller with fun combat and nice graphics, then this may be up your alley.
Enjoyment of Cloudpunk is really going to boil down to whether or not you enjoy the story. As well developed as the characters are, the story doesn’t necessarily provide anything revolutionary or unique. The back and forth between Raina and her AI dog are often entertaining, and a few interesting personalities are met along the way, but unfortunately Cloudpunk just doesn’t quite do enough to maintain my interest.