Top Critic Average
Developers: Engine Software, FURYU Corporation
Publisher: NIS America
The Caligula Effect: Overdose is still definitely a flawed, frustrating work. Its shortcomings are many, and might still be too intractable for some, but the refinements and additions have,for me at least, papered over the cracks just enough to make it worth putting up with. Patient and curious JRPG enthusiasts will find plenty to appreciate, if not necessarily love, if they try for a quick stay in Mobius.
The lack of practical map can put you in a dead end. Initially, I wanted to give The Caligula Effect: Overdose a highter score because of an interesting combat system and nice graphics, but boring labyrinths, monotony side-quests and easy battles with ordinary opponents didn't let me do it.
Review in Russian | Read full review
In the end, there isn't much here that feels fully developed. While The Caligula Effect: Overdose has some interesting ideas, none of them really work. I suspect that after some time with The Go-Home Club, players will be longing to go home to the cozy comfort of a classic JRPG. Better to avoid this simulation from the start.
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