Sinner: Sacrifice for Redemption
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Critic Reviews for Sinner: Sacrifice for Redemption
Sinner: Sacrifice for Redemption has a few clever new ideas, but it doesn't quite feel like a complete package.
Sinner: Sacrifice for Redemption is a bonafide boss rush buffet with an inventive twist, though its aesthetic presentation quickly grows dull.
Pleasing and genuinely tense a large portion of its core gameplay may be — particularly when it comes to considering which abilities to sacrifice, and when more importantly to enact them — Sinner: Sacrifice for Redemption falters from an otherwise lack of context and general purpose in a world that is suggestive on quick glance, but quickly reveals itself as little more than superficial decoration.
Sinner: Sacrifice for Redemption is a valiant attempt to cut away some action-RPG fat in order to get to the meat of its boss battles, but a lack of consistent quality makes this boss-rush concept a frustrating experience at times (and not for the reasons its developer likely intended). The combat lacks the heft of the series that inspired it, so while Sinner looks much like the Souls games, it never captures (or innovates upon) that familiar combat model. There are some great boss designs to take on here, but this is very much a curio for Souls fans who want something to do in-between playing the vastly superior Dark Souls: Remastered.
A weak try to get a "Souls" style that doesn't work in many senses. A game in which we face eight enormous enemies, hard and cruel... and basically, that's all. Technically poor and with a unstable playability.
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Unfortunately, it is let down by some of the design choices and difficulty that will you feeling unfulfilled. There will be some who love this game despite this, but it crosses over the line from challenging to unfair and sets up shop there. It is hard to recommend a game that doesn't even feel like it wants to be played.
As a new interpretation of this almost decade-old formula, Sinner asks some great questions. When we strip away the exploration of the dungeon crawl and the tension of the storytelling, what's the core of Dark Souls? Risky, challenging, and rewarding encounters with larger than life baddies. Sinner may not be the final answer, unfortunately. It's too derivative, both in enemy and environment design. Sinner focused and simple, but over-complicates things with the sacrifice experiment. It's a step in a new and right direction, but it's only a half step at best.