Sinner: Sacrifice for Redemption

Rating Summary

Based on 40 critic reviews
Weak Man

OpenCritic Rating

63

Top Critic Average

25%

Critics Recommend

Based on 40 critic reviews
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Mike Epstein

Top Critic

6.3 / 10.0
Oct 17, 2018

Sinner: Sacrifice for Redemption has a few clever new ideas, but it doesn't quite feel like a complete package.

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6 / 10
Nov 8, 2018

Sinner: Sacrifice for Redemption is a bonafide boss rush buffet with an inventive twist, though its aesthetic presentation quickly grows dull.

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4 / 10
Nov 12, 2018

Unfortunately, it is let down by some of the design choices and difficulty that will you feeling unfulfilled. There will be some who love this game despite this, but it crosses over the line from challenging to unfair and sets up shop there. It is hard to recommend a game that doesn't even feel like it wants to be played.

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5.5 / 10.0
Oct 30, 2018

A weak try to get a "Souls" style that doesn't work in many senses. A game in which we face eight enormous enemies, hard and cruel... and basically, that's all. Technically poor and with a unstable playability.

Review in Spanish | Read full review

7 / 10.0
Oct 26, 2018

A hardcore boss rush game with a Dark Souls flavour.

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The Games Machine
Francesco Delrio

Top Critic

6.8 / 10.0
Oct 22, 2018

A series of interesting boss fights clashes with the general treatment of the Chinese indie game, lowering the quality to the point of not doing it justice. Nevertheless the challenge offered brings with it great intuitions.

Review in Italian | Read full review

6 / 10.0
Oct 19, 2018

Sinner: Sacrifice For Redemption eliminates the campaign in favor of eight punishing boss fights based on the seven deadly sins. Instead of upgrading your character like a good RPG, the game uses a downgrade system that adds an unwanted wrinkle into the Souls inspired difficulty. The problem is that I couldn't connect enough to the game to care about the fight and was only rewarded with frustration in defeating the bosses.

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6 / 10.0
Oct 29, 2018

As a new interpretation of this almost decade-old formula, Sinner asks some great questions. When we strip away the exploration of the dungeon crawl and the tension of the storytelling, what's the core of Dark Souls? Risky, challenging, and rewarding encounters with larger than life baddies. Sinner may not be the final answer, unfortunately. It's too derivative, both in enemy and environment design. Sinner focused and simple, but over-complicates things with the sacrifice experiment. It's a step in a new and right direction, but it's only a half step at best.

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6.3 / 10.0
Oct 20, 2018

While the comparison with Dark Souls is inevitable, this Sinner is a different proposition. Anyone hoping to come across a game like Miyazaki's will be disappointed.

Review in Spanish | Read full review

6 / 10
Oct 19, 2018

Sinner: Sacrifice for Redemption is a valiant attempt to cut away some action-RPG fat in order to get to the meat of its boss battles, but a lack of consistent quality makes this boss-rush concept a frustrating experience at times (and not for the reasons its developer likely intended). The combat lacks the heft of the series that inspired it, so while Sinner looks much like the Souls games, it never captures (or innovates upon) that familiar combat model. There are some great boss designs to take on here, but this is very much a curio for Souls fans who want something to do in-between playing the vastly superior Dark Souls: Remastered.

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