Fate/Extella Link continues offering the same entertaining blend of musou action and RPG-like progression, in a package that is bigger and better. Still, unless a big fan of the franchise, it's not exactly a must-have, as it mostly feels like an improvement that generally keeps things annoyingly safe.
ChronoClock is a decently-written romantic visual novel, with a bit of decent comedy and drama thrown in for good measure, served along some decent audio-visuals. It's hard to recommend it to anyone but genre fans, though, as it doesn't really do anything to stand out from the crowd - despite the existence of a time-bending MacGuffin.
Never mind the fact that Thea: The Awakening can frequently feel like a needlessly complicated 4X stategy/survival rogue-like/card battler. If that was its only issue, this would be an easy recommendation. Regrettably, the inconvenience that is its user interface mars what could be something really awesome.
While a bit short on the replayability side, and with visuals that look good, but not as good as they would do so with the use of a VR headset, Battlezone: Gold Edition is a fun tank arena shooter, with a surprisingly strong strategic mindset. Just be sure to enjoy this with a bunch of other players, as solo play might get way too boring, way too soon.
Dead or Alive 6 isn't the Christ's-Second-Coming equivalent of fighting game sequels. This is mostly an upgraded version of Dead or Alive 5, and not exactly a heavily upgraded one. Having said that, even those few improvements manage to make this the best, and most visually appealing instalment so far - boobies, or no boobies.
Black the Fall is... okay. Not the worst atmospheric puzzle-adventure out there, but also very far from the top steps of the podium. A strong, oppressive atmosphere can get you places, but a game of this kind still needs a good plot, and some gameplay mechanics that are more than decent.
Unless an avid fan of all things tied to the Neptunia series, there's little reason to try the borefest known as Megadimension Neptunia VIIR. Repetitive, with not much humour, and with a profound unwillingness to add something new, or at least fix past flaws, one can easily find a better JRPG fix.
The excitement of being able to play what is effectively a WarioWare game on the PC, quickly dissipates after realising that, despite being a recent release, Game Soup is actually inferior compared to its inspiration, with a severe lack of variety, and a couple of - easily fixable - rough edges here and there. A free addition of more mini-games, plus a little bit of fine-tuning, would certainly help this become much better.
Human Re..., err, 7 Billion Humans is a fine puzzler-meets-programming, especially for those into titles that actually need some thinking (and then some). Just remember that this might be a bit too similar *cough*identical*cough* to a previous title for its own.
Imagine, for a brief, painful moment that Sigi: A Fart for Melusina is an actual fart. What kind of fart would it be? Luckily, it's not one of those disgusting, watery-ones - sadly, it's not one of those glorious, last-night-I-ate-like-a-bison, volume turned-to-11 ones either. This generic action-platformer is just a boring, scentless, barely heard fart… and not even a funny one.
Two things must be taken into account here. First, AT SUNDOWN: Shots in the Dark is extremely light on content. Secondly, and maybe, more importantly, it uses a stealth mechanic that enables hiding from plain sight (your sight included) by walking into the dark; a mechanic that will probably turn out to be quite divisive. Definitely try out a demo before a purchase.
Pikuniku's minimalistic visuals, wacky humour, overall happy vibe, light collect-athon mindset, and simple gameplay mechanics, make it a good pick for those who just want to kill an evening or two with something that's fun, but not that demanding. Sadly, there's a severe lack of content at hand, which is surprising given the length of it all.
Valiant Hearts: The Great War is an extremely linear, extremely easy, and extremely… okay adventure game that deals with the real, non-romanticised side of the first World War. Sadly while a product that's deeply engrossing, technically flawless, and simply beautiful to look at, its core, the story and characters, doesn't manage to ever become the riveting war drama that it is supposed to.
Most Lovecraft fans, or those who are just on the lookout for a good occult mystery thriller, will enjoy Call of Cthulhu, but that doesn't mean that they won't be disappointed as well. Cyanide Studio has wrapped an interesting, and engrossing storyline, with a fittingly oppressive feel, but the actual gameplay part tastes like a half-fried, unsalted octopus *wink-wink-nudge-nudge*
'90s-inspired, card-building hack 'n' slasher, Book of Demons, is far from a perfect game. That's not the sad thing about it, though. The sad thing is that could certainly be perfect if the developer used the full potential of this fine take on action-RPGs. Having said that, fans of the genre should definitely give it a look, if only to taste what is a labour of love that just so happens to also be technically sound.
Apart from the wonderful 16-bit audio-visuals, Viviette turns out to be nothing more than a repetitive search for key-item after key-item, with a little bit of puzzle-solving thrown in, next to a simple horror tale that won't really creep you out that much.
Amongst Deadfire's three DLCs, The Forgotten Sanctum is probably the best, as it understands the strengths of the core game much better, with a greater balance between battles, storytelling, and role-playing.