Publisher: Asterion Games
Series of sudden events and odd coincidences force people to act. Get acquainted with each of the heroes and unite them — entirely different, sometimes bizarre and frightening, with their motives, but one purpose for all — to find out the real causes of what happened to them.
Lead the group of the adventurers on a journey and explore a varied and intricate world, meet new characters and reveal plot-related secrets. Remember, beauty is deceptive — danger lurks everywhere. Test your skills in challenging turn-based battles, adjusting your combat tactics and optimal team combinations for each foe you met on the way.
Seven memorable characters, including Kiba, the dark child, Charlie, the talking sniper badger, Alister, the brave guy with an Ether gauntlet, and Ruby, the princess of the thieves. Each of them has their role (sometimes more than one) on the battlefield and their own mission on a big journey.
Character development system is based on equipment: each piece of armour, weapon or accessory gives a unique skill to a particular hero, expanding their range of attack types and defensive boosts. Find, trade for, or craft new equipment to improve your characters and make them versatile and adaptable.
Complex tactical turn-based battles: a variety of elaborate enemies won't let you complete the whole game using a single tactic or invincible team build. Choose wisely the squad you take in a fight — proper positioning and awareness are essential to your success struggling against powerful foes.
The vivid and diverse world of Ree'fah: immerse yourself in the hand-painted fantasy universe of Grimshade and discover an impressive history in more than 20 hours of an exciting journey.
Grimshade - Launch Trailer
Grimshade — Character Spotlight #2 — Charlie
Grimshade — Character Spotlight#1 — Alister Garuda
As desperately as I wanted to love Grimshade, it’s a broken game—its mechanics are a mess, popups that explain how things work are either needlessly vague or outright empty, bugs lurk around every corner, and it’s difficult to understand what’s happening at any given point because the dialogue is filtered through a prism of typos and wrong portraits/names that make it impossible to tell who’s speaking during conversations.
I do not think I have ever played a game available for retail that was as unfinished as Grimshade. Unfinished games on Steam are a dime-a-dozen, but I cannot be certain I have the strength to trudge through to see the rest of a game that, doubtless, bit off more than it could chew. Besides, if this really is as large a world and extensive a narrative as promised, one should never feel obligated to push through hours of also-ran adventure hoping for an uncertain and potentially imaginary catharsis.