Chances are if you enjoy tactics games, or the games Wargroove so clearly draws inspiration from, you're going to enjoy Wargroove. Mechanical changes to critical hits, and settlements, as well as the puzzle mode, beefy content editor, and overall unit balance make for a fairly enjoyable tactics game. Despite the litany that sets in from the campaign and lack of overall variety in the commanders, there's still a huge amount to love about Wargroove and the many ways to play it round out a tactics game that is easy to recommend.
Not without its minor faults, Tales of Vesperia: Definitive Edition brings the enhanced version that fans in the west have been asking for nearly a decade. Despite the age, the graphical improvements and still solid gameplay mechanics keep it from feeling antiquated compared to the newer entries in the series. The definitive edition of the game is sure to delight fans who had played the original or those getting to experience it for the first time.
It almost feels redundant to write it here, but Slay the Spire comes highly recommended. All of its mechanics work together to prevent repetition through encouraging the player to take calculated risks and forcing them to think strategically about how to utilize their available card selection. The variety is also delivered to the player as they continue to play the game, so as to prevent overwhelming with the sheer volume of what's available. The additional game modes in the daily climb, custom game modes, and mods help to fully round out a game which already has an immense amount of diversity. While I wasn't a fan of the art style, that is only a minor gripe against Slay the Spire. It is one of the most well-designed rogue-likes I've played and a decidedly engaging deck building game.
A fantastic co-op game, Overcooked 2 is an easy recommendation for those looking for a game to play with friends and family. The pacing, mechanics that encourage cooperative behaviour, the addition of a much-needed arcade mode, and accessibility all make for a decidedly fun game. The lack of variety in the arcade and versus' mode stages is a bit disappointing, as is how much of the game's identity is owed to what came before it, but these are only minor misgivings in the face of what Overcooked 2 does well.
Super Smash Bros. Ultimate delivers on what it promises to the player: a complete package of all things Smash past and present. A lengthy and engaging single player campaign, reasonable gacha mechanics, and a refined multiplayer experience all come together to create the ultimate experience. Although it's not certain if the series will continue or if Sakurai will be back at its helm, Super Smash Bros. Ultimate delivers more than enough to satisfy any gamer's appetite.
Putting all the bugs aside, Fallout 76 feels uninspired and soulless. It takes a step backward in the areas that Bethesda was an expert at, and at the same time, tries its hand at too many others. Clashing ideas and features create an identity crisis for the game: Is it an RPG or an FPS? A social or narrative-driven game? The online component only adds to the complexity, leaving the game as a barebones, jumbled mess. Although future mod support from the community may salvage the game from its initial disastrous state, Fallout 76 has already done enough damage to tarnish the reputation of a 20-year-old franchise.
Tsioque didn't set my world on fire, but it's an adorable game and pleasant way to spend a few hours. The visuals are used to great effect and are nice to look at, which helps to make the entire experience pleasant. The real star is the design for the puzzles and checkpoints, both of which make for a fair and enjoyable experience even if mistakes happen. While the animations dragged out exploration, the other elements worked well together to create an enjoyable point and click game that is worth checking out if you're into the genre.
HITMAN 2 tends more to the safe side and relies on the framework of its predecessor to provide more of its signature brand of assassination. The most notable change is the incredible size of the locations as well as spending that extra time to make sure each area has a purpose and feels satisfying to explore. The disguise mechanics leave a bit to be desired, but there is still the capability to take on challenge runs through the Contracts system that enact various restrictions. Plenty of reasons exist to keep going back into the locales, increasing replayability significantly and help keep the limited number of regions from getting too stale as Agent 47 continues his worldwide tour.
Despite its shortcomings, I think CrossCode is a must play game for fans of RPGs. Its homage to MMOs is too faithful causing CrossCode to inherit negative qualities associated with the genre such as an abundance of fetch quests, and repetitive enemies. However, this same authenticity to MMOs also creates a believable meta-world. The combat, puzzles, aesthetic, and especially the characters all combine to make CrossCode a deeply satisfying game to play, which compelled me to stay with it for over fifty hours. If you haven't already played CrossCode, it is well worth your time to do so.
Despite a few oversights, Megaquarium is a fine game and easy recommendation for fans of management sims, or someone who wants to make their unique aquariums. While it lacks financial management the challenges presented with managing fish, the layout of your aquarium, staff, and prestige all more than make up for it. Aligning each of these variables so that everything continues to run smoothly is just as enthralling as it is in other similar simulation games. The exhaustive menus, lack of contextual information, and missing all-in-one fish display are annoyances but don't negate all the things Megaquarium does well.
Super Mario Party is a return to what made it great. While it doesn't do much to radically innovate the series, Nintendo has proven that sometimes simplicity is best left untouched. This is a party game that will bring back nostalgic memories, ruin friendships, and provide a delightful time for whatever sized party you may bring.
Fist of the North Star: Lost Paradise can be appreciated for taking the base combat system and changing up the attack styles and enemy variety to more effectively reflect the established lore of the FotNS franchise. The weak story and somewhat ineffective use of the game world leaves a lot to be desired and may make it difficult for those looking for an in-depth story with a more incorporated game-world. Despite that, it creates a spectacle that fans will likely enjoy seeing as well as attract anime junkies to a more "extreme" Yakuza brawler.
Despite the lack of depth and content, I still believe Floor Kids is worth a look, especially for fans of rhythm games. The aesthetic truly captures the street culture that led to the inception of breakdancing, and the simplicity of the game makes it great for short fun bursts of play. It won't set your world on fire, but Floor Kids is a vibrant game that is immensely fun to play and one I'd most certainly recommend.
The art, music, exploration, and quests all make for a very enjoyable game, and the pinball concept is novel enough to distinguish the game from other members of the genre. The bosses and a large number of underwhelming upgrades don’t manage to overshadow what the game does well. While I found the pinball mechanics frustrating, your mileage may vary depending on your skill at pinball, and I still believe Yoku’s Island Express is worth a look in spite of this.
The rebooted series' story and overall advancement of the games draw an interesting parallel to one another as the curtain falls on the trilogy. Lara grows from a frightened survivor to a ruthless hunter, while the games go from trying to find its footings to being at the forefront of the genre. Although Shadow of the Tomb Raider is not without its jagged edges and rough spots, it still aims to push the boundaries of what it can do without falling flat on its face. On its own, it's an amazingly fun game that feels a bit bloated with features at times. As part of a series, it polishes what the previous entries have done well and sets it up for any ambitious journeys ahead. Although the future of the series remains uncertain at present, I would gladly welcome another outing with Lara Croft.
Yakuza Kiwami 2 does a superb job remaking a classic of the series. The presentation and delivery of the whole experience shows an incredible amount of dedication from the development team to make sure the momentum obtained from Zero and Kiwami could continue for the series, perhaps driven even further as it has been confirmed this will be the last true remake for the series with 3 and 4 being released as HD remasters. In a world with room for only one dragon, the Dragon of Dojima soars.
Dead Cells is a fantastic game and an easy recommendation to fans of rogue-likes, or those who want a truly rewarding experience. The progression system will keep you hooked and so does mastering the game's combat. Punishing as it may be, nothing feels better than finally pushing a little further or unlocking a new upgrade you wanted. The weaker exploratory and world-building elements are negligible in the face of what the game does well. The art helps to round out the package to be one of 2018's finest games.
Although Octopath Traveler has its flaws, primarily in the story department, it’s a game that is greater than the sum of its parts. The presentation of the game is extraordinary, the characters are likable, and the combat is addicting. If you are someone who is looking for a deep and engaging story, then this is not the game for you. But if you are a player that loves JRPGs that is looking for something a little different, this game won’t disappoint.
While not without flaws, MOTHERGUNSHIP is a game I enjoyed playing. The gun crafting system in combination with the excellent use of visual animation results in a satisfying game built around player creativity. However, enemies, and rooms still feel repetitive especially when the game limits your ability to customize your weapon. The progression systems help to round out the package nicely making MOTHERGUNSHIP a game I'd recommend to fans of roguelikes or those intrigued by its core mechanics.