I Fell From Grace
Top Critic Average
Developer: Deep Taiga
Genres: Interactive Story, Adventure
Only just coming to terms with the death of your unborn child, you now have to keep your head above water as your wife Grace is diagnosed with a terminal illness. The mounting medical debts are something you can only dream to pay off with your low wage from a stagnant position in medical research.
But then, one day, seemingly out of the blue, what promises to be a miracle cure for Grace lands in your lap. But as always, nothing comes for free - and when you set out to try to unravel the mystery of where this mysterious cure came from, things take a very sinister turn.
Set in modern day Maine with a backdrop of never-ending autumn rain, I fell from Grace is a side scrolling 2D pixel adventure mystery game that blends storytelling and puzzle solving with a branching narrative which means that the decisions you as a player make, will affect how your story unfolds.
I fell from Grace is a poetic journey, where all your interactions with work colleagues and townsfolk are all presented in rhyme.
I fell from Grace - Announcement Trailer
I Fell From Grace has one of the most unique and interesting narratives I've seen in any game this year. The unsettling story tells a compelling and mysterious tale with flawed characters navigating some truly strange events. The traditional adventure game mechanics are serviceable and keeps the narrative flowing, yet the lack of a quest log or general sense of objective means you'll get more enjoyment out of this one playing with a guide until you become familiar with the various set pieces. Definitely worth picking up if you're a fan of weird stories or traditional adventure games.
I fell from Grace, is pleasantly... unpleasant. It's a very dark tale of a man, who, while - hopelessly - trying to save his dying wife, loses a lot more. The rhyming dialogue will be off-putting to many, yet it's actually an element that creates a nice contrast with all the tears and blood that will be spilled throughout this pixel-art, horror-ish adventure. On the other hand, the actual process of playing this leaves a lot to be desired, and the pacing is painfully slow for what is essentially a narrative-driven experience.