Top Critic Average
In short then we can say that we are facing a Hamlet doubt about the final. On the one hand we have in fact a game with excellent premises, which has many interesting features, first of all the combat system. The way in which it is structured and the care of the bosses, in fact, make us on the one hand hope for a total success of the game. On the other hand, however, we find some untreated features, which needed very little to succeed, like a little care of the environments and a story left a bit 'so. From this title we would have expected a little more on this front, in order to be able to live a complete experience that, so, remains little more than mentioned.
Review in Italian | Read full review
Regardless of its minimal shortcomings, Sinner: Sacrifice for Redemption is a hugely fun injection of hardcore combat, and well worth the time of those looking for something fresh.
Sinner: Sacrifice for Redemption is without mercy. Instead of getting stronger you get weaker, taking on deadly enemies to rid the world of sin. It's a challenging and sometimes infuriating gauntlet that requires you to think twice about your actions.
Sinner: Sacrifice for Redemption hits you with a raw experience that is aimed at specific players. Despite some technical shortcomings, this is a great choice if you're looking for a challenging game with a lot of intensity.
Review in Arabic | Read full review
Sinner: Sacrifice for Redemption has a winner card that is "creativity in upgrade system of the character " that is more like a downgrade system! in fact, if you are upgrade power of your character more and more in other games, in Sinner: Sacrifice for Redemption you must choose that in which order downgrade your character to receive less harm in the game. This system made the game so deep, and beside hardcore boss fights, choosing the right tactic for sacrifice and order of the boss fights challenge you even more. Of course the game has issues like technical problems or unstable frame rate, but in the end Sinner: Sacrifice for Redemption is a Boss-Battler game that could satisfy all gamers that are looking for challenging games. Sinner: Sacrifice for Redemption is an admirable achievement for a team of only 7 people and it's worth your time.
Review in Persian | Read full review
Overall though, Sinner: Sacrifice for Redemption was a pleasure and a breath of fresh air for the style. While I absolutely love the Souls Series, Bloodborne and The Surge, not having to deal with the environments and instead having all of the effort put into epic boss fights made for a lot of fun and frustration that comes with having to learn and adapt that quickly to rapidly changing situations.
Despite its problems, SINNER: Sacrifice for Redemption remains quite entertaining, especially for fans of the Dark Souls Series, who will surely love the challenges. However, its short duration and lack of content, coupled with its price, may end up driving away those who seek more cost-effective experiences.
Review in Portuguese | Read full review
Sacrifice for Redemption offers some very interesting boss fights and introduces an innovative new concept through its "sacrifice" theme, causing you to grow weaker instead of stronger as you progress. While your character may end the game as a weaker version of himself, you'll come out as a stronger player. Only a few unfortunate technical issues hamper it becoming a true indie gem, but in the end, I have no regrets about spending time with this challenging title.
Sinner: Sacrifice for Redemption doesn't have the overall polish of an AAA game like Dark Souls, which is understandable since their budgets are completely different, but it is a game that has found a very unique twist to the formula to stand out among other Souls-like experiences. It's a nice game for fans of the genre, but one in which inexperienced players might feel overwhelmed.
Those who'd like to try a sadistically challenging boss battler, and one that actually gets even more so after the final encounter, will have an enjoyably painful time with this, despite its many, many flaws, and the strokes that it will possibly induce. Of course, Sinner: Sacrifice for Redemption is not recommended to just anyone, and certainly not for those in search for a SoulsBourne fix, as this a totally different kind of deal - and that's what makes it so good.
Sinner: Sacrifice for Redemption is a hellish ordeal that proves that patience is a virtue, as the game will test your persistence throughout this quest for atonement. Fans of Dark Souls or the structure of the early Mega Man titles will find a lot to enjoy with this Nintendo eShop release; however, the challenge may prove to be too much for those looking for a more casual affair.
Sinner: Sacrifice for Redemption really packs a punch. The whole idea of making a Shadow of the Colossus and Dark Souls hybrid is a risk that this game nails without a doubt. Sure it feels like more could have been added like maybe some levels you have to go through to get to the bosses but it’s not the end of the world. Having a mechanic that makes you weaker, not stronger is a nice twist and certainly makes the boss fights more tense the closer you get to defeating them.
Combat against all the bosses is both challenging and rewarding. There's great variation between all enemies in their look, how they fight and how you need to behave with each
A series of interesting boss fights clashes with the general treatment of the Chinese indie game, lowering the quality to the point of not doing it justice. Nevertheless the challenge offered brings with it great intuitions.
Review in Italian | Read full review
While undeniably gorgeous, Sinner: Sacrifice for Redemption has a certain appeal to a specific kind of gamer due to its combination of simplicity and brutality, but others will find it lacking for those exact same traits.
SINNER: Sacrifice for Redemption does possibly everything wrong that every soulslike game before already mastered with ease and delivers no surprises or any gameplay achievements worth mentioning. Besides the solid idea behind the boss rush this game doesn't really offer anything.
Review in German | Read full review
Overall, Sinner will start you off without knowing what to do, and it will continue to push you through harder and harder challenges while still not really knowing what it's all for. The game is currently available on Discord, Nintendo Switch, PlayStation 4, and Xbox One for $18.99 USD. Is it worth even that? Maybe it is for someone who wants to play a Dark Souls type game with no levels to go through. It isn't a big cost so it is a little bit more palatable than say a sixty dollar game.
The difficulty can put a lot of people of but it can also attract people who really want to be challenged and although this might not be as difficult as the original souls games it is certainly up there.
While the comparison with Dark Souls is inevitable, this Sinner is a different proposition. Anyone hoping to come across a game like Miyazaki's will be disappointed.
Review in Spanish | Read full review
Sinner: Sacrifice For Redemption eliminates the campaign in favor of eight punishing boss fights based on the seven deadly sins. Instead of upgrading your character like a good RPG, the game uses a downgrade system that adds an unwanted wrinkle into the Souls inspired difficulty. The problem is that I couldn't connect enough to the game to care about the fight and was only rewarded with frustration in defeating the bosses.
Sinner: Sacrifice for Redemption nails its combat but loses ground almost everywhere else. This Souls-like boss battler leans too heavily on its inspiration and has no sense of itself as a result.
Sinner: Sacrifice for Redemption is a valiant attempt to cut away some action-RPG fat in order to get to the meat of its boss battles, but a lack of consistent quality makes this boss-rush concept a frustrating experience at times (and not for the reasons its developer likely intended). The combat lacks the heft of the series that inspired it, so while Sinner looks much like the Souls games, it never captures (or innovates upon) that familiar combat model. There are some great boss designs to take on here, but this is very much a curio for Souls fans who want something to do in-between playing the vastly superior Dark Souls: Remastered.
As a new interpretation of this almost decade-old formula, Sinner asks some great questions. When we strip away the exploration of the dungeon crawl and the tension of the storytelling, what's the core of Dark Souls? Risky, challenging, and rewarding encounters with larger than life baddies. Sinner may not be the final answer, unfortunately. It's too derivative, both in enemy and environment design. Sinner focused and simple, but over-complicates things with the sacrifice experiment. It's a step in a new and right direction, but it's only a half step at best.
Pleasing and genuinely tense a large portion of its core gameplay may be — particularly when it comes to considering which abilities to sacrifice, and when more importantly to enact them — Sinner: Sacrifice for Redemption falters from an otherwise lack of context and general purpose in a world that is suggestive on quick glance, but quickly reveals itself as little more than superficial decoration.
undefined.Frustratingly difficult titles can be rewarding in their own right but need to provide the opportunity to improve without constant defeats to incentivize further attempts. Trying to fight both the bosses of SINNER as well as the controls of the warrior is just an overwhelmingly painful experience. I can only recommend SINNER to those looking for an almost insurmountable challenge, and even then, you're probably better off just sinking those hours into further exploration of Lordran.
Sinner merely serves as a tempting taste of what could be but for those willing to sacrifice an already perfected formula, there is some redemption to be found in this new realm Dark Star Game Studios have brought to life
A weak try to get a "Souls" style that doesn't work in many senses. A game in which we face eight enormous enemies, hard and cruel... and basically, that's all. Technically poor and with a unstable playability.
Review in Spanish | Read full review
What’s depressing is that the game has so much untapped potential. I have no doubt that it would have been something amazing if there was more time to polish or add to what it already has. Sadly, we’re stuck with what we’re given with.
Unfortunately, it is let down by some of the design choices and difficulty that will you feeling unfulfilled. There will be some who love this game despite this, but it crosses over the line from challenging to unfair and sets up shop there. It is hard to recommend a game that doesn't even feel like it wants to be played.
A confusing clash of ideologies and design choices is what ruins this games potential, turning it into one of the more boring and aggravating Dark Souls clones out there.
Sinner steals ideas and art design from From Software and also fails on almost all other levels with a sluggish, delayed combat system, a miserable camera and bad technology. Nobody needs this cheap copy.
Review in German | Read full review