Suriel Vazquez


79 games reviewed
74.9 average score
78 median score
42.7% of games recommended
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Unscored - Outriders
Apr 9, 2021

That's a huge letdown, because the encounters feel tuned for co-op rather than solo play. Playing alone, I could feel the absence of other players; although enemies are tougher when playing with friends, having another person to divert a boss' attention feels more natural than having you and a boss circle a pillar as you whittle down its health, or slowly working your way through the unrelenting hail of bullets that some of the later encounters subject you to. You also get to revive your friends in multiplayer (you even get one self-revive), which makes some of the tougher fights a little easier.

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Immortals Fenyx Rising's second DLC takes the game to an entirely new world, but it still doesn't stray too far from its old one.

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A New God pushes Immortals Fenyx Rising puzzle-solving tools to their limit, making for some interesting challenges--but also a lot of frustrating and tedious trials.

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Unscored - The Medium
Jan 27, 2021

The Medium starts off personal and poignant, but ends in cliché

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Nov 30, 2020

It mostly relies on borrowed ideas, but when its snarky tone isn't getting in the way, Immortals Fenyx Rising is a solid open-world adventure.

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Age of Calamity improves on the combat and structure of Hyrule Warriors, but saps much of the weight from Breath of the Wild's backstory as it fills in its gaps.

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Unscored - Godfall
Nov 17, 2020

Then, about three-fourths into my playthrough, I found a legendary warhammer with an unbelievably powerful perk. Whenever I used a Weapon Technique, it created an enormous bubble that slowed any enemy within it to a crawl. It didn't rely on a trigger, ailment, debuff, a percentage, or anything. When it dropped, I read the description in bewilderment. Was this thing for real? It was so out of line with anything else the rest of the game had given me that I doubted it'd be useful. But it was. It made tough encounters a breeze. It destroyed bosses. The rest of the game went by in a flash. It was the most fun I'd had with Godfall, and I held on to that warhammer even after it was one of the weakest pieces of loot I had, just because of that one perk. I wish I'd found more items like it, because it was a welcome change of pace.

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9 / 10 - Hades
Sep 18, 2020

Hades' varied combat and progression make it a great action roguelike, but its novel approach to storytelling is what makes it stand out in the genre.

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Jul 15, 2020

The Origami King keeps its RPG systems and character work light, but revamped combat and solid gags throughout are the course-correction Paper Mario needed.

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7 / 10 - Afterparty
Nov 4, 2019

Afterparty isn't the most groundbreaking work about hell or its denizens, but it zeroes in on its characters' personal demons with a sobering clarity that makes for an adventure with a sharp, biting wit.

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