Suriel Vazquez
Ritual of the Night starts off a little too familiar, but quickly ramps up into an impressive exemplar of the genre it's retreading
Cadence of Hyrule is a great ode to the Legend of Zelda and its soundtrack, even as some roguelike elements weigh it down
Kids is a brief-but-effective example of using game mechanics to impart concepts and ideas, even if those ideas are simple
Varied fundamentals and a new mission-based mode that drills into the series' intricacies almost help offset a disastrous story mode and lack of online options
Wargroove offers several ways to get your turn-based strategy fix, whether it's playing through an hours-long campaign, creating your own scenarios, or playing online
Travis Strikes Again returns to the more stylish tendencies of early Grasshopper Manufacture, with decent combat elevated by a strong sense of style and writing
Reliving Persona 3 through its soundtrack proves a fun endeavor, even if it's not always the reunion it could have been
Seeing Persona 5's cast back together makes for some fun conversations between songs, but replaying the short setlist gets old quickly
Gwent proves itself capable as more than a minigame, with mechanics that support intricate online matches that eschew chance in favor of tough choices
Thronebraker effortlessly infuses Gwent with the geopolitical underpinnings, fantasy tales, and difficult choices of The Witcher series
The single-player offerings lean a little too heavily on lots of reading between bouts, but the way Libra of Soul implements the actual combat stands out among fighting game campaigns
Though the map is too constrained at first, Timespinner's characters, traversal, and avenues for exploration make it worth checking out
Monster Hunter's attempt to reach the PC audience performs beautifully and plays well
39 Days' premise is promising, but its short runtime leaves lots to be desired, making for a fun but ultimately forgettable romp
#WarGames is interesting enough for its two-hour runtime to keep you invested, but feels more like a proof-of-concept than a fulfilling tale
The intriguing gameplay and myriad difficulty options are enough to make Way of the Passive Fist an intriguing curio, but it falls into the some of the traps it tries to escape
Metal Gear Survive has plenty to do, but the story mode is a dud and the endgame loops don't hold up
Dragon Ball fans have plenty to enjoy in single-player, while fighting enthusiasts get a fast, dense game full of options
Revisiting Hyrule for new shrines and challenges highlight Breath of the Wild's high points, but also retreads some of the less-than-stellar boss and dungeon design
Expanded progression, open-world freedom, and a fascinating backdrop make for an enticing origin story