Suriel Vazquez
Link's Awakening brings us back to a simpler time, when subtler changes to the Zelda formula were much more novel. It's just as charming now as it was back then, but some rough edges and a poor dungeon maker hold it back.
Greedfall’s fantasy world doesn’t shy away from brushing up against real history, which makes it a refreshing change of pace in a genre filled with medieval fantasy and space operas. And when it comes to creating the kinds of worlds, plots and characters that make an RPG worth caring about, Greedfall does a remarkable job within its smaller scope.
Creature in the Well has a promising premise, but fails to build it into something as challenging (and rewarding) as it ought to be.
Samurai Shodown's varied attacks and techniques have plenty of depth for those who dive into multiplayer, though the modes and options are lacking
Ritual of the Night starts off a little too familiar, but quickly ramps up into an impressive exemplar of the genre it's retreading
Cadence of Hyrule is a great ode to the Legend of Zelda and its soundtrack, even as some roguelike elements weigh it down
Kids is a brief-but-effective example of using game mechanics to impart concepts and ideas, even if those ideas are simple
Varied fundamentals and a new mission-based mode that drills into the series' intricacies almost help offset a disastrous story mode and lack of online options
Wargroove offers several ways to get your turn-based strategy fix, whether it's playing through an hours-long campaign, creating your own scenarios, or playing online
Travis Strikes Again returns to the more stylish tendencies of early Grasshopper Manufacture, with decent combat elevated by a strong sense of style and writing