Jae Lee
Going in fully understanding that this is basically a NES game at heart with all that implies, you might be able to endure and find some charm in the classic formula.
Clocking in at around six hours with dozens of cyber unlockables hidden away waiting to be found and giant cyber bosses just begging to be cut down, this cyber ninja comes out slicing and dicing in his return to the proverbial cyber stage.
Even the cliffhanger ending feels a bit muted when compared to the epic final moments of episode one and three. Still, it's a necessary stepping stone to finally reach the summit that we've all been waiting for, and with the conclusion looming just over the horizon I can't wait to see how it all ends for the denizens of FableTown.
Collecting things for the sake of collecting them isn't a very compelling reason, and given there isn't much more to Full Bore than that, it ends up being a decent incomplete puzzle platformer and not much more.
It's a testament to the series brand as a whole to make an otherwise solid title feel disappointing, but I've come to expect more and I hope they find the right path through the dark in the next sequel.
From the very first episode, I considered Wolf Among Us to be Telltale's finest work yet, and after episode 3, my opinion hasn't changed. Now all that remains is the excruciating wait for episode four.
While I hoped that Romance Dawn would remind me why I was ever interested in One Piece in the first place, it instead cemented the idea that this series and game just isn’t for me. It’s not worth the time of all but the most hardcore of fans.
While Strike Vector has a very solid foundation to work with, it seems as though it might have been better served in development a little longer to flush out the bugs with the servers, and perhaps add more content in the form of different game modes. As it stands, it's a difficult title to recommend at the current asking price, except to those that are die-hard fans of the genre.
The most important thing is that while I wasn't in as much of a shock when I got to the cliffhanger at the end of this episode, I was left wanting more, and if episode three was installed and ready to go, there is no doubt in my mind that I would've happily played on. Nothing else needs to be said.
Bravely Default stands currently as my first big game of the year contender and while there are a few minor missteps along the way, it’s still a giant leap forward for what a traditional JRPG should be in the modern age.
While it didn't blow my mind or redefine just exactly what puzzle games meant to me, it was solid, albeit unspectacular puzzle experience that I'm sure the fans of the genre will enjoy.
The story begins as a terrifyingly handsome (or sexy, if you prefer) face appears on the sun and iota begins his quest to deliver a message to you, the sun.
There's no doubt in my mind that Neverwinter is most certainly a fun game to play, standing proudly amongst the other F2P MMOs as one of the front liners. However, the suspect use of the F2P model along with a linear, unimaginative quest progression and a lack of good end game content make me feel it still has much to grow before I can proclaim it to be the F2P that completely wiped away the stigma they hold in today's game market.
While I can most definitively say that Akiba's Beat is a marked improvement over its predecessor, I can't help but feel that in its aspiration to become like the much beloved Persona and Tales series, it has lost an identity of its own. Despite its improvements, with the stellar lineup of games all bidding for your time this year, it's hard to recommend Akiba's Beat over its superior alternatives.