Simon Parkin
Neon Struct's greatest achievement though is in its brooding storyline, told through tense phone conversations, brief chats on the streets and, most vividly, through the sense of fear you feel when you're kicked out of a supporting institution of near-omniscient power, to a place of want and hiding. The narrative is told with a light touch (characters have names such as Vinod Chhibber and Director Furtwengler) but it feels weighty and relevant, without tipping into blunt moralising. The best kind of science fiction thriller then: one dressed in the style of the future, but engaged with the pressing issues of the present.
But it's also thrilling. While the game lacks certain finesse (it's infuriating when you mistime a trigger, for example, and must restart the stage and repeat the entire trap-laying process from scratch; a soft save of your layout would have been welcome) and eventually becomes repetitive, its humour, idiosyncrasy and constantly shifting tool-set makes cruelty into a virtue - in the video game's consequence-less reality, at least.
There are moments of humour (you can, if you so choose, arrange Ortega's record collection by genre and title) and in time both you and your character grow attached to this unseen man whom you serve. The game elegantly communicates a very particular kind of relationship in the period world, in all of its power-dynamics and complexity. Some will inevitably find the lack of formal puzzles, collectibles or many of the other attributes of most contemporary video games off-putting. But Sunset, despite its minimalism, is a rare treat. It tells a story about revolution via the reflection of domesticity, an unusual and thrilling use of the video game medium, and one that expands both its scope and its definition.
The experience is admittedly different to that of a well-constructed detective novel, or carefully charted HBO thriller, but the effects are similar. You are captivated, manipulated and spun around by the plot. Perhaps, in an era where filmmakers so keenly play with chronology, and regularly leave conclusions unwrapped, we are prepared for this kind of patchwork narrative, which leaves you, mostly, to draw your own conclusion of what really happened by the end. Or perhaps it would always have worked this well. Regardless, Her Story is a singular, unfamiliar work, essential viewing for both filmmakers and game designers.
Dead or Alive: Last Round doesn't have the contortionist special moves required to master its Street Fighter rival, making this the more immediately accessible game by some margin. But neither does it have the mascots of Capcom's stable (it's telling, perhaps, that the most recognisable characters here are borrowed from Ninja Gaiden and Virtua Fighter). But at its deeper levels, it's an equally engaging and challenging proposition as its rivals, a quick tempo test of dexterity and reaction that, at its best, transcends the mildly grotty aspects for which it is best known.
A modern indie classic on PC finds in Nintendo's Switch the perfect platform.
Majestic, vibrant, almost peerlessly handsome, Xenoblade Chronicles X is Japanese RPG-making at its most ambitious and determined.
Developer Impulse Gear has made an earnest attempt at a VR version of Halo, but the game, and its strange PlayStation Aim Controller, fall short of the target
While the boundaries and possibilities of storytelling within the video game medium are being explored, such missteps can be forgiven. This is, nevertheless, a costly mistake that should never be repeated.
There is some value in The Legend of Korra, both as a game and as a tribute to the cartoon on which it's based, but it falls far short of its potential on both counts. Perhaps the third-person combat theatrics for which the studio is known are not replicable on a small budget. You can't blame the IP, which offers a rich vein of material. Regardless, this is the first major blemish on the studio's reputation; a misfire that means Platinum's name no longer guarantees quality.
This stylish if undemanding instalment has some nice touches, but its saccharine dialogue will appeal to only the most committed Persona fans
Cédric Babouche's exquisite landscapes evoke the lost land of childhood as a woman in her 30s explores her late grandmother's home
While the game’s style is like a Homeric epic seen through the panel of a comic book, the soundtrack of melancholic twanging guitar complicates the theme to something new and unexpected, a kind of undead western. It’s slickly compelling stuff, if repetitive after a few hours and, invariably, punitive.
Lara Croft trades original ideas for popular ones in an action blockbuster that will please the crowds but leave some nostalgic for the days she actually raided tombs
Dead Rising 3 is still one of the strongest titles in the PS4/ Xbox One launch line-up, but that's more down to a lack of sharp competition than any peculiar brilliance. A more forgiving proposition than its forebears, this is an enjoyable zombie romp that's lost some of its character in the lurch onto the next generation hardware.
Despite these creative flourishes, Sunset Overdrive never quite surpasses the chaotic physics of Just Cause, the coherent style of Blood Dragon or the assured sense of place of GTAV – nor does it manage to draw its story and systems toward a coherent, impactful point.
Kinect Sports Rivals is a well-constructed game with an enjoyable structure and smartly integrated multiplayer. But it's already looking dated as it continues to struggle against the limitations of its chosen interface. For all the extra power of Kinect 2.0, and the surrounding artifice of online competition, at its best the game only equals the highs of older, more familiar games - games whose players and makers have moved on.
At times the game suffers from a lack of ambition, placing far too much importance on the tiresome looting of endless cupboards and dressers in the vain hope that this will be enough to propel you forwards. In other places, Thief suffers from too much ambition, unable to draw its systems into a cohesive whole. Whether the game simply needed more time or entirely different foundations is never quite clear. Either way, it's a game that adds up to less than the sum of its parts.
Unmechanical Extended meets its ambition: the designers fully explore the potential of the template and do so with elegance. But perhaps, in the new context of the newer consoles, that ambition wasn't quite enough. This is a slight, simple, often delightful game that displays moment-to-moment ingenuity but which now obviously lacks a broader conceit to bring its ideas together.
Despite the range of games on offer (everything from motocross to pinball) there is an inevitable sense of repetition, perhaps because the original games themselves were, behind the artwork, less distinct than they first appeared. As with many reconstituted products, NES Remix is immediately delicious, but inspires an obsession that it can't sustain for long.