Toon Borremans
Communicating your inspirations in the marketing of your game may cause people to compare your title to the ones you reference. In the case of Celestial Return, it isn’t a matter of copying those who came before, but of wearing the similarities as a badge of honor. While the gameplay and art direction may be inspired by other intellectual properties, Celestial Return takes them and builds on them even further. The way you generate new dice might need some extra balancing, as their use as both a resource for investigations and currency for shops makes you lose them a bit too quickly. But the strong narrative and visual design elevate this game to be its own source of inspiration for future teams to build upon.
Cat Mail Co. is an absolute delight. The game revolves around the simple yet satisfying concept of sending and receiving mail, and it keeps things fresh by gradually introducing new mechanics throughout your day and night shifts. While a few minor issues, like the slow rollout of new locations and repetitive customer randomization, could use some tweaking, the game’s strong foundation makes it easy to overlook these flaws. At its core, Cat Mail Co. offers a cozy, engaging experience that lets you fully immerse yourself in the charming life of a mail-delivering cat. And really, what more could you ask for?
Echoes of Aincrad is a flawed but fun (re)visit to the flying castle of Aincrad. The choice to make the main character of the game a random player in the world of Sword Art Online might be one of the best decisions in recent anime games. The action RPG combat is standard, with a large focus on the weapon you wield, offering the option to pull off some flashy attacks. However, the world and dungeon design have some odd choices built in, like the inability to venture outside a quest area in the open world or the lack of enemies for large chunks of dungeon and world map. But the moment you let go of the believability of this world, the fun starts to come in the monotony, making the experience oddly relaxing. After all, you’re playing a game within a game.
The Adventures of Elliot: The Millennium Tales is Team Asano’s take on the action RPG genre. Their signature 2.5D art style brings this vibrant world to life. This is especially clear in the attention to detail in both the art and the vocal performances. Although the combat is button-mashy, it feels responsive and fun. This is especially true after augmenting your weapons with Magicite. Dungeons are quick and snappy, offering loot without becoming stale, and exploring off the beaten track is highly rewarding. However, the talkative companions and the reuse of enemies for long parts of the game sometimes hinder immersion. The story may lack depth, but the gameplay always keeps me coming back for more. Is there a better feeling than the satisfaction you get from finding a new artefact in the depths of an ancient cave?
Swan Song is a masterfully composed puzzle game. The level design, with its fun and engaging mechanics, is a masterclass in game design because the concepts are gradually introduced and made more challenging. These concepts synergise beautifully and never overstay their welcome. The emotional story of grief and loss presented between puzzles brought tears to my eyes. Although it is a difficult subject, the subtle way it is presented through family artefacts and the excellent voice acting will ensure that Swan Song will stick with me for years to come.
Zero Parades: For Dead Spies is a great, character-driven narrative RPG. The city-state of Portofiro is a well-fleshed-out place offering deep characters and a plethora of interesting quest lines. The systems at play might seem complex, but if you play this game like a tabletop RPG, letting the dice and the story guide you, you’ll get lost in the story and become Cascade yourself. You will need to set aside plenty of time because there are so many people to talk to and places to explore, but if you can put aside hours for long gaming sessions, this might be the game for you.
Possessor(s) is a beautiful metroidvania with a compelling story and world design. However, it doesn’t introduce any particularly game-changing features. The combat is perfected, but it’s what we’ve come to expect as the standard for Metroidvanias, with familiar weapons and abilities in clever reskins. I was left wanting more and expecting to see a gameplay hook that would set it apart from other games in the genre, but this never materialised. It’s a game that I would recommend to people who are curious about Metroidvanias and are looking for a place to start. After playing it, you will understand the genre’s language. Because if there is something especially strong in Possessor(s), it’s the foundations.
Invincible VS is more than just an arcade fighting game. It’s a tribute to the original material. The characters have been given great animation, and even feature (most of) the original voice actors. While some are missing from the roster, the replacement voice actors do a remarkable job. The combat and most modes are what you would expect from an arcade fighter, but the story mode is a great addition that puts all the characters in the spotlight. It is somewhat short, though. It’s more like an episode of a show instead of an entire campaign. A good fighting game needs a strong community to succeed, so the coming months will show if Invincible VS will be a hit. But if what I played is anything to go by, I think most players who come to this release because they love the show, will stick around because they will also fall in love with this game.
The Spell Brigade offers an interesting twist on the survivor-like genre. The more intricate map design combined with the quest system adds more strategy to runs, but the slow unlocking of these systems and the lack of enemy variety make the game sometimes feel repetitive. The safe choice to not deviate too much from genre staples also adds to this feeling. Multiplayer is fun, but the lack of synergy between players makes it feel like you are just playing next to each other instead of working together. The game can be used as a social experience when you and your friends love to play survivor-like games, but don’t expect any big changes to an already existing formula.
Tomodachi Life: Living the Dream delivers on its promises. It’s a fun way to design a world with characters you’ve envisioned. Whether you want to base your creations on existing people or make something original, the Mii creation screen is detailed enough to make your wildest dreams come true. The city builder is also intuitive and easy to use, making city management feel great in practice. While interaction between Miis is clearly the star of the show, the lack of goals or quests can sometimes make the game feel a bit repetitive. However, if you are intrinsically motivated and able to set your own goals in a sandbox world, I have no doubt that you will be able to lose yourself in Tomodachi Life for hours on end.
The Day I Became a Bird is a wonderful adaptation of a delightful children’s graphic novel. The gameplay isn’t challenging, but it perfectly supports the concept of putting the story front and centre. The additional story elements that extend the gameplay also deepen the player’s connection with the story; they don’t feel like filler. I didn’t expect that a book could be adapted into a game with so much care for the original text while still creating something new. This is even true when the art style is changed to something more befitting of a game.
Gecko Gods by Inresin might not be perfect because of some camera and control issues, but it is a great showcase of great world and level design, taking some well-thought-out lessons from other games in the genre. Choosing a Gecko as the main character might be ambitious because of the wall and ceiling climbing that comes with it, but when it clicks, Gecko Gods lets the neurons in your lizard brain fire at full speed. With some great puzzles sprinkled in to keep the inner ape awake
Replaced is a seamless experience that grabs your attention from the outset and doesn’t let go. The seamless platforming and combat make you feel like an action star in one of your favorite blockbusters, a sensation enhanced by the excellent 2.5D visual style, which sometimes uses camera angles inspired by movies to heighten the action. There’s no doubt that REPLACED will become a go-to reference for anyone wanting to show that pixel graphics can be just as beautiful as realistic 3D. This modern-day classic has already made its way to the top of my Game of the Year list, and it will be hard to dethrone.
Screamer is a unique racing game that makes bold promises about its gameplay and storyline. The twin-stick approach to drifting and driving makes the cars feel like no other, and you can sometimes feel the adrenaline pumping through your veins during races. However, the story has a slow build-up, and while it is unique to have every character speak in their native language, it can also be tiring. A smaller selection of languages would have been a better choice. It’s also strange to include offensive driving and leave it out of most of the story mode. This wouldn’t matter much if it weren’t for the difficulty spikes in the opponent AI, which made me want to see them crash and burn in a fiery explosion. But when it’s just me and my car on the asphalt, the high-octane action even manages to bring a smile to my sometimes frustrated face.
Super Meat Boy 3D is a return to form for the cube of meat brought to life. The levels are exactly what you’d expect: challenging platforming sequences that demand your maximum effort as a gamer. The gameplay is smooth, and Meat Boy himself is a joy to control, with the addition of a dash being particularly notable, while the wall run feels somewhat underwhelming. The transition to 3D works well, supported by a vibrant visual style and strong level design, despite a lack of musical variety. If you enjoy demanding platformers, Super Meat Boy 3D might be the perfect torture device.
The gaming landscape rarely sees a PvP first-person extraction shooter like Bungie’s new Marathon. It blends fun, engaging gameplay with fast-paced matches and smartly chosen mission structures. Tao Ceti IV feels like a vision of the future that we haven’t already encountered in sci-fi, boasting a unique visual design and a futuristic soundtrack that shapes the atmosphere like no other. I really hope this game finds a consistent player base, because I want Marathon to stick around and show me more of its world for years to come!
Hermit and Pig is a whimsical adventure RPG that kept me engaged throughout. The unique take on turn-based combat creates a sense of urgency, and I can only praise the decision to make conversation look like a battle. Even though combat became a bit repetitive for me after the halfway point, the story kept me engaged and made me laugh out loud. If you’ve ever thought about searching for magic mushrooms yourself, don’t! Stay inside and play this game instead!
Monster Hunter Stories 3: Twisted Reflection demonstrates that the series has really come into its own in recent years. With its engaging story, strong visuals, and excellent soundtrack, it immerses you in a wonderful world filled with unique creatures. The Monsterpedia offers a great mix of classic monsters and newer additions from more recent titles. Combat can feel a bit random at first during clashes, but once you unlock the Rite of Channeling, you can customize your Monsties to your heart’s content. If you’re looking to dive into this vibrant world and push back against the encroaching threat, this is an easy recommendation.
Ys X: Proud Nordics is an enhanced version of a good JRPG that could have elevated it to greatness, but it left me wanting more on some of the promises made. The story remains the game’s highlight, with intriguing plot development, great new characters and locations, and a dungeon as icing on the cake. However, the combat feels repetitive and button-mashy at times, so some new mechanics would have been welcome alongside the further skill mastery and mana hold. The graphics are also a mixed bag: the character design and cutscenes are great, but the muddy textures sometimes made me wonder if this was a current-gen game. This may be limited to the Switch 2 version that I played, but I think Ys X: Proud Nordics would have benefited from more development time and a longer break after the first game, which is still fresh in the minds of most fans.
In Dragon Quest VII Reimagined, Square Enix once again proves its ability to do a remake justice. The new orchestral soundtrack and handcrafted visual style not only elevate the immersion, but also make the game more enjoyable. The changes that streamline both story and gameplay also make the transition to newer hardware much more enjoyable. Combined with the deep accessibility options that let you adjust the difficulty and the episodic structure of the separate islands, this makes for a long RPG that even the busiest players will be able to enjoy at their own pace. If the quality of recent Dragon Quest games sets a new standard, I can’t wait to see what the teams at Square Enix will show us next.