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High on Life 2 is bigger and louder than the first game, but it also feels more considered. Movement finally matters and feels tight while exploration feeds back into progression in meaningful ways. The humor is still relentless, but it’s paced better, and the world gives you more space to exist between jokes. It’s not flawless. I ran into performance hiccups on Xbox, and not every gag lands. Some fights still drift into visual overload. But I never felt bored, and I never felt like the game was coasting on novelty alone. If you enjoyed the first game’s energy, this gives you more of that but with better flow and stronger structure underneath. If you already hated the talking guns, you won’t last long here.
Halfway through the game, I stopped comparing it to the big God of War entries and just let it be what it is; that helped a lot. Some fights could’ve hit harder. A few bosses are cool in the moment but don’t really stick. The map made me circle back more than once, wondering if I missed something obvious. And yet… I kept going. It’s not spectacular. It’s not one of those “you have to play this” entries in the franchise. But it’s a solid, surprisingly thoughtful Metroidvania with Kratos at the center, and once I met it on its own terms, I genuinely enjoyed my time with it.
Nioh 3 proves to be more than just another Souls-like entry in an abundant genre. Nioh 3 turns out to be an experience that was both rewarding and deeply engaging. Its greatest strength lies in its combat depth. The dual-stance system—Samurai and Ninja—creates a dynamic back-and-forth that forces players to think, adapt, and master timing rather than rely solely on button-mashing. The KI system, switching between stances, varied weapons types, Ninjutsu, martial arts abilities, talent tree, and expansive build options ensure that no two battles feel the same. Boss fights are challenging yet fair, offering flexibility and strategic freedom that make victories feel earned rather than frustrating. Beyond combat, the open-field design marks a major evolution for the series. Exploration feels meaningful and rewarding, filled with mini-bosses, side missions, and powerful loot that truly impact your build. The added mobility through sprinting and jumping enhances both combat tactics and world traversal, making the environments feel alive and immersive. Even with minor technical hiccups in performance mode on PS5, the overall experience remains smooth and visually impressive. Ultimately, Nioh 3 refines everything that made its predecessors strong while boldly expanding the formula. It is challenging yet accessible, complex yet well-introduced, chaotic at first yet deeply satisfying once mastered. For fans of action RPGs—and especially those who enjoy strategic, skill-based combat—Nioh 3 stands as the most complete and ambitious entry in the series to date.
With Gear.Club Unlimited 3, nothing gets reinvented, but plenty gets refined. The addition of Japan, a tighter Career flow, Highway Mode, and deeper customization give the game more variety and confidence, while Switch 2 finally lets it run the way it should. It’s an accessible racer with enough depth for car fans and competitive players alike, and an easy entry point for families. Not groundbreaking, just solid, polished, and comfortable in its own lane.
Styx: Blades of Greed successfully brings the goblin anti-hero back into the spotlight with refined mechanics, strong vertical level design, and flexible stealth gameplay. The addition of Quartz abilities adds fresh tactical options, and the semi-open environments encourage exploration more than ever before. However, while the game plays smoothly and offers a consistently enjoyable stealth experience, it rarely dares to surprise. The core loop begins to feel repetitive, and the innovation expected after such a long hiatus simply isn’t fully realised. For fans of the series, this is a worthy continuation. For the genre at large, it’s a solid entry rather than a defining one.
If you’re buying a Switch 2 primarily for family play and social sessions, this is a top-tier pick. It’s one of those rare Nintendo titles that comfortably spans age groups: kids giggle and learn quickly; adults find the depth keeps giving. If you’re a competitive player, the ranked mode and crisp core mechanics offer a rewarding ladder to climb, though the lack of lab-grade analytics might push power users to third-party tools for deeper study. In short: Mario Tennis: Fever is easy to learn, hard to master, and, most importantly, built to be played with other people. It preserves Mario’s charm while delivering actual mechanical depth. Whether you want short bursts of chaotic couch fun with your kids, a mini-tournament with friends, or a longer grind in ranked matches, the game gives you all of it with Nintendo’s usual polish. It’s charmingly domestic, deceptively deep, and a multiplayer delight, making it a solid must-play this year. Just ask yourself this: Do I want to fork over 60-70 bucks for a tennis game? Because it’s still a tennis game, even though it’s one of the best tennis games Nintendo has ever put out.
REANIMAL is Tarsier Studios at their darkest, and at their most confident. It takes familiar ideas and expands them into something bigger, scarier, and more deliberate. It’s not perfect, but its atmosphere, co-op design, and standout set pieces left a strong impression. One of the most memorable modern horror games I’ve played in a while.
In many ways, Romeo Is a Dead Man feels like the ultimate Suda51 and Grasshopper Manufacture game, combining so many crazy ideas into one experience. It’s by far one of the most original and surprising games I’ve played in years, and I honestly can’t stop thinking about it. Can I easily recommend it to everyone? Not really, it’s a bit too out there. But at its lower price point, it’s definitely worth giving a shot. If you’re tired of sequels and remakes, give Romeo some love and save the multiverse together.
In Dragon Quest VII Reimagined, Square Enix once again proves its ability to do a remake justice. The new orchestral soundtrack and handcrafted visual style not only elevate the immersion, but also make the game more enjoyable. The changes that streamline both story and gameplay also make the transition to newer hardware much more enjoyable. Combined with the deep accessibility options that let you adjust the difficulty and the episodic structure of the separate islands, this makes for a long RPG that even the busiest players will be able to enjoy at their own pace. If the quality of recent Dragon Quest games sets a new standard, I can’t wait to see what the teams at Square Enix will show us next.
I Hate This Place has a strong identity and some genuinely compelling ideas. Its early hours make effective use of sound, darkness, and isolation, and its visual style gives it a personality that’s hard to ignore. But the systems underneath don’t push back hard enough to sustain that tension. Survival becomes comfortable, and for a horror game, that’s just a shame and something I can’t ignore. I didn’t hate my time with I Hate This Place, but it could have been so much better.
As a remaster, Fighting Force Collection does exactly what it needs to do. Both games run well, look as good as possible, and are presented in a way that respects their original form. There are no game-breaking issues, no lazy emulation shortcuts, and no technical excuses. This is a competent, respectful revival. Where the first Fighting Force remains the clear highlight: still fun, still chaotic, and still best enjoyed with a second player on the couch. It’s proof that good core design can outlast technical limitations. The second game? It’s… fine. Functional. Interesting in a historical sense. But also a strong example of why some games are better remembered than replayed. And that’s okay. Not every classic needs to be reinvented, and not every sequel deserves the same reverence as its predecessor. The Fighting Force Collection succeeds because it lets you experience both and decide for yourself. So, what you get is a solid, enjoyable remaster anchored by a genuinely fun original game, slightly dragged down by a sequel that time hasn’t been kind to. Yes, it’s worth playing, worth remembering, just maybe not worth revisiting everything.
Code Vein II clearly wants to be more than a continuation of the first game. The shift in structure gives the world more room to breathe, and the combat still rewards players who like to adjust, experiment, and find their own rhythm. But that extra space comes at a cost. The open world softens the pressure that once kept everything moving forward, and the technical rough edges tend to show up exactly when clarity matters most. I enjoyed my time with Code Vein II, even when it tested my patience. I just kept thinking how much stronger it could have been with a tighter focus.
2XKO is a fun arcade fighter and a great introduction to the genre for newcomers. The Fuse tag-team mechanics offer a fresh take on the existing formula and provide plenty of strategic depth, whether you're playing alone or with a friend. Match and lobby creation is seamless, even when playing cross-platform. The free-to-play model doesn't restrict access to major content. Everything can be unlocked by playing; it just takes longer to unlock characters this way. However, if you enjoy playing it as much as I do, spending time on it won't be an issue. If you want to try out 2XKO, it's available on PC, PS5 and Xbox Series X/S.
Animal Crossing: New Horizons remains a deeply comforting experience, and in 2026, it’s still easy to get lost on your island. The free 3.0 update adds meaningful content and long-requested quality-of-life improvements that certainly offer more than enough content for both new and returning players. The Nintendo Switch 2 Edition itself is more modest, focusing on stability, visual clarity, and convenience rather than new gameplay. Together, they form the most complete and comfortable version of New Horizons to date.
Hollow Knight: Silksong is the perfect sequel. It’s bigger and better in every way imaginable. The world of Pharloom is a joy to explore, despite the added challenges of boss fights and platforming. The split currency can be frustrating at times, but patches have mostly fixed the problem, and resolving this imbalance wouldn’t make sense in the context of the story. The addition of a voiced protagonist in the form of Hornet also enhances the immersion in this world, and once Pharloom has its hooks in you, it won’t let go. The game may be difficult to master, but with enough practice, you can work your way through and even slay gods.
Final Fantasy VII Remake Intergrade on Nintendo Switch 2 is not simply a remake. It’s a conversation between eras, a testament to how far storytelling and technology have come, and a reminder that great stories never truly age but evolve. It honours its legacy without being shackled by it. It modernises without erasing history. It dazzles technically while grounding itself emotionally. Whether you’re stepping into Midgar for the first time or returning after decades, this version offers something rare: the feeling of discovery layered atop remembrance. If this is merely the opening act of the trilogy, then the future of Final Fantasy VII has never looked brighter or more ambitious. And somewhere, in the glow of neon and memory, the planet breathes a little easier knowing its story is still being told.
Big Hops isn’t trying to reinvent 3D platforming. It’s refining a specific sensation; that satisfaction of staying in motion, of choosing flow over correction, and of trusting your hands to figure things out before your head does.
Project Motor Racing isn’t broken, but it is frustrating. It’s the kind of game that constantly reminds you of what it’s trying to be, rather than letting you forget and simply race. There are sparks of potential here, but they’re buried beneath awkward pacing, inconsistent handling, and a lack of player-centric design.
This is not a game that tries to convince you it belongs in the Prince of Persia lineage. It assumes that if you care about movement, rhythm, and personal accountability, you’ll feel the connection on your own. And honestly, that confidence is what makes it work. Yes, repetition is part of the package. Long sessions can blur together, and if roguelikes aren’t your thing, this won’t suddenly change your mind. But if you enjoy games that reward improvement over accumulation, and flow over spectacle, The Rogue Prince of Persia hits a very satisfying balance.
It is one of the finest modern myths we have. Chronos may rule time. But Supergiant Games understands eternity.