Abhinand Santosh
The Prisoning: Fletcher’s Quest has the bones of a good game. It features some genuinely great platforming mechanics, a weird but unhinged, visually striking opening, and entertaining core shooting. If you just want a new platformer to double-jump your way through, it might scratch that itch. However, outside of the basics, it lacks the punch needed to be truly memorable. The recycling of early-game enemies, a lackluster overarching story after the initial setup, and deeply frustrating boss design hold the game back from reaching its full potential.
Even with the major technical problems, "A Pizza Delivery" was an incredible and memorable game. It’s a very short, beautiful, creative, and emotional journey that was a ton of fun to piece together. The framerate jumps and "off" controls are annoying, but they aren't enough to ruin what is, at its heart, a "captivating" and "amazing" experience. The game has a powerful, simple message: the past is a loop, and the only way out is to "keep moving forward".