Gameffine's Reviews
The Sinking City 2 left me with mixed emotions. The developers nail the world design, lore, and audio incredibly well, but the erratic nature of its level connectedness, lack of actual investigation, and staccato story flow will keep you painfully confused. It left me with a sinking (pun unintended) feeling about all the things it could have gotten right to make it a stalwart in its genre. As a sequel, it goes two steps forward but takes one step back. Frogwares’ The Sinking City 2 might feel a little rough at the seams, but it’s a bold step in the survival horror genre. The game betters its combat, scares, and atmosphere from its predecessor and manages to hold on to its dark linear narrative till the very end. A confident sequel that begs for the adage: third time’s the charm.
Star Wars Zero Company is a triumph. It may lack the depth and replayability of XCOM, but it makes excellent use of the Star Wars universe while serving as a compelling entry point into the world of tactical games. It proves that Star Wars lightsabers and blasters can be just as thrilling on a turn-based battlefield.
Resonance: A Plague Tale Legacy is easily the most refined entry in the series yet. With a polished, well-paced gameplay loop and enjoyable combat encounters, it represents a noticeable improvement over Requiem. Unfortunately, the series’ defining strength—the emotional weight of its storytelling—feels significantly diminished here. A predictable central narrative, forgettable characters, and an overreliance on deconstructive fantasy ultimately make for an experience that feels less impactful than it should.
While the era of the 2010s Akihabara people may be dwindling, STEINS; GATE RE: BOOT manages to recapture and preserve their nostalgia in a great way. It stands shoulder to shoulder with its original counterpart for the most part. It remains one of the best visual novels ever made. While the cut content may upset some of the older fans, it greatly improves the pacing for the new audiences. Still, considering its hefty price, you can consider buying this at launch if you are a diehard fan or waiting for a sale.
Mortal Shell 2 could have played it safe. It could have taken the original game, added a few new shells and weapons, increased the resolution, and called it a day. Instead, Cold Symmetry went considerably further. The sequel takes the Shell system that made the original interesting and builds an entire game around it. Combat is faster, the world is larger, exploration is more rewarding, and the sheer number of weapons, abilities, and dungeons gives players plenty of room to experiment. It doesn’t always get everything right. But I’d rather play a sequel that occasionally reaches too far than one that never tries anything new.
Marvel Tokon is a brilliantly executed tag team fighter that just works perfectly for newcomers and veterans alike. Each character comes with a fighting style group and a unique set of abilities, making each fight a fresh situation to tackle. The art style does great justice to the universe, along with voice-overs that do much better in the Japanese version. The matchmaking is quite good in terms of skills, but it’s hard to find players, possibly because of the network bug or maybe a low player count. Overall, the PS Store price of 3,999 is definitely better than the launch price of Tekken 8 at 4,799 for the disc edition.
Corsair Cove isn’t really about being a pirate. No sir. It’s about running the place where pirates live. And surprisingly, that’s what makes it work. The pirate setting gets your attention, but the city-building systems are what keep you playing. Once your settlement starts spreading across cliffs and your production chains become more complicated, the game turns into a constant balancing act between resources, transportation, and the needs of your crew. The vertical construction is especially good because the terrain actually matters. Where you build something can be just as important as what you build. It doesn’t need to put a sword in your hand to make you feel like a pirate. It gives you an island, a growing settlement, a crew with questionable priorities, and a ridiculous number of things that need to be moved from one building to another. And somehow, that turns out to be a pretty great pirate adventure.
Agent 64: Spies Never Die is a faithful (a bit too much) homage to GoldenEye 007. It expects you to have nostalgic sentiments for that era as well as its sensibilities. Thus, it’s hard to recommend Agent 64 to just anyone. But if you were lucky enough to own a Nintendo 64 and blessed with GoldenEye and Perfect Dark, then you are Agent 64’s target audience.
After finishing Resynced, I realized something. I wasn’t comparing it to the original anymore. I was simply enjoying Black Flag again. And honestly, I think that’s the biggest compliment I can give this remake. It respects the original instead of trying to outdo it. The visual overhaul is impressive, the gameplay improvements make a real difference, and the Caribbean is just as addictive to explore as it was all those years ago. If you’ve never played Black Flag before, this is easily the best way to experience Edward Kenway’s adventure. And if you’re someone who sailed these waters back in 2013, Resynced feels less like revisiting an old game and more like meeting an old friend after years apart. Some memories fade with time. Black Flag just found a way to make new ones.
Gothic 1 Remake is everything a good remake should strive to be. It stays remarkably faithful to the spirit of the original while delivering meaningful improvements across nearly every aspect of the experience. Even its more drastic changes feel like natural extensions of the Gothic formula rather than unnecessary departures. Can it replace the original? That's a difficult question for me to answer objectively, as I have too much history with Classic. However, if you're new to the series, there is no better place to begin. What ultimately keeps the remake from true greatness are its technical shortcomings and the inherent challenges of balancing a single-player RPG. There are certainly areas where it could be refined further, but even in its current form, Gothic 1 Remake stands as one of the year's strongest releases and a worthy revival of a beloved classic.
Stonemachia isn’t perfect. The lore can be difficult to follow, and the challenge level is definitely going to turn some people away. If you’re looking for a straightforward story or a casual experience, this probably isn’t the game for you. But if you enjoy difficult combat, mysterious worlds, and games that aren’t afraid to try something different, there’s a lot to like here. What I’ll remember most isn’t a specific fight or a specific location. It’s the feeling that the game had its own ideas and wasn’t afraid to build around them. The chess transformation system alone makes it worth paying attention to, and combined with the strong art direction, interesting lore, and satisfying combat, it creates an experience that stuck with me more than I expected.
MOTORSLICE is a really fun and interesting game to play even though it is occasionally clumsy to play in certain situations. The idea of megastructures and slicing them is certainly unique, and taking inspiration from Shadow of the Colossus was pretty interesting. Should you possess the patience to navigate its technical clunkiness, overlook the poorly explained plot, and find joy in atmospheric sci-fi settings, I would certainly suggest giving MOTORSLICE a try to witness the saga of the girl, the chainsaw, and a truly grueling shift at work.
Call of the Elder Gods is a good game that fans of the original will find plenty to appreciate. The atmosphere holds. The lore rewards the curious. The hint system is a genuine quality-of-life step forward. But as a sequel to something I consider a minor classic of its genre, it moves the needle less than it should. The dual protagonists add texture without meaningfully reshaping how the game feels. The puzzles remain demanding in ways that the hint system accommodates without correcting. And the emotional specificity that made Call of the Sea’s ending so impactful is harder to find here, buried under a wider, louder mythology that doesn’t always know what to do with the feelings it excavates.
The Caribou Trail is one of the more emotionally grounded WW1 games I’ve played in a while. Its biggest strengths are easily the story, characters, and atmosphere. The game does a great job making the player care about the people at the center of its story while also capturing the emotional weight of the historical events that inspired it. It does have some performance issues, and the slower pacing definitely won’t be for everyone, but the overall experience left a strong impression on me. This is the kind of game that stays with you because of its mood and emotional moments rather than action or spectacle. If you enjoy story-driven games with strong atmosphere and character writing, The Caribou Trail is absolutely worth experiencing.
Directive 8020 is a game I’d recommend with caveats—which is, I suppose, the honest review for what it is. It’s a step up from the Dark Pictures Anthology’s more rushed entries, ambitious in its sci-fi premise, and it genuinely delivers on atmosphere and tension. The performances are good, the production values are decent, and there are sequences aboard the Cassiopeia that may rank among Supermassive’s most unsettling work. But it falls short of the emotional stakes that made Until Dawn or The Quarry compulsive viewing. Its characters don’t burrow under your skin the same way. Its stealth, while conceptually excellent, is mechanically frustrating. And its choices, despite the gleaming new Turning Points system, still feel more illusory than transformative. If you’ve been craving a Supermassive game with a fresh coat of paint and a sci-fi setting, Directive 8020 absolutely scratches that itch. Just don’t expect to feel it the way Blackwood Pines or Hackett’s Quarry once did.
Even beneath the enormous shadow cast by Disco Elysium, Zero Parades: For Dead Spies succeeds in delivering an engrossing espionage narrative that can stand alongside its obvious inspiration. Although the game occasionally struggles to step out from Disco’s influence, its exceptional writing, distinct yet familiar atmosphere, and striking visual direction prevent it from feeling like a hollow copy. Lightning rarely strikes the same place twice, but Zero Parades still manages to capture some of that electricity, even if its spark burns within a slightly smaller vessel.
Bus Bound is one of those games that are easy to like even when their flaws are obvious. The simple controls, clean menus, relaxing gameplay loop, and variety of buses make it enjoyable to sit down and play for long stretches of time. It avoids making the genre overly complicated, and that accessibility helps it stand out. Unfortunately, the technical problems hold it back from being truly great. NPC bugs, immersion-breaking glitches, and rough animations appear often enough to become frustrating, especially in a simulation game where atmosphere matters so much.
ChainStaff is very clear about what it is. It’s a fast, movement-heavy action platformer that leans on skill and consistency. It doesn’t try to do everything, and that’s a good thing. What it does, it does well. If you enjoy games that keep you moving and reward you for improving, this is worth your time. It can be tough at first, but once it clicks, it’s hard to put down.
Pragmata is one of the boldest and most innovative third-person shooters ever made. Hugh and Diana are the kind of duo that other games will spend the next several years trying to replicate and mostly failing to. Its unique gunplay is unlike anything I’ve seen since the last decade. And Diana — curious, warm, slightly uncanny, and completely unforgettable — is the kind of AI I want in 2026. Not a chatbot. Not a content engine. A presence. A companion. Something that makes the cold, hostile, beautiful lunar silence feel survivable. It is one of the finest games of this generation. It is essential. Do not miss it.
If you approach it with modest expectations, Island of Hearts is a light, fun, and easy-to-digest FMV romance that mostly delivers on that aim. The cast is charming, the island is beautiful, and when the choppy editing stays out of the way, the vibe is genuinely pleasant. It could definitely use more polish in the UI, and adding a checkpoint-based path progression system would greatly enhance its replayability.