Gameffine's Reviews
I still believe Rematch is a game-changer in the football-video game genre that has an extensive global market, allowing for a great reception. But the fundamental problem of making strangers work as a team exists more than it should, and forces a major change before the game becomes a piece of history. Otherwise, everything else is super-fun, especially playing with a full squad of friends.
Ninja Gaiden: Ragebound is the best thing to happen to Ninja Gaiden since Itagaki. The Game Kitchen understood the assignment and delivered a slick action game worthy of its namesake. Now we wait for the return of Ryu Hayabusa!
Wheel World isn’t about big boss fights or dramatic cutscenes. It’s about the space between objectives—the quiet ride, the unexpected shortcut, the thrill of finding a perfect rhythm on a winding trail. It’s stylish without trying too hard, smart without being smug, and most importantly, fun without pressure. There’s a rare kind of sincerity here. The game knows exactly what it is, and it commits to the bit with confidence. Whether you’re racing ghosts, customizing your ride, or just riding for the hell of it, Wheel World makes every moment feel worth it.
RoboCop: Rogue City – Unfinished Business is, well, more RoboCop doing what RoboCop does best. If you were already sold on the first game (and honestly, who wouldn’t be?), you’ll be just as happy to clock in for another shift. It’s like Teyon is secretly testing the waters for a future Judge Dredd title while binge-watching The Raid. Unfinished Business is clearly a labor of love, and honestly, I’d happily buy it for $29.99 just for the privilege of dishing out more cybernetic smackdown.
Tony Hawk’s Pro Skater 3+4 is an impressive follow-up to Vicarious Visions’ swan song. The exhilarating skateboarding mechanics remain as fun as ever, demanding skill to execute showcase-worthy maneuvers. Despite some content being trimmed from its Pro Skater 4 counterpart, it delivers a solid, all-in-one package with stunning visuals and an excellent soundtrack.
Wuchang: Fallen Feathers doesn’t try to rewrite the genre. It sticks to what works: tight melee combat, atmospheric world design, and challenging boss fights. But it adds its own cultural flavor and does a better job than expected for a debut title. The story’s forgettable, the ranged/magic systems are thin, and some polish is missing—but those flaws are easy to overlook once you’re locked in, dodging through deadly combos and landing brutal counters. If you’re a fan of Sekiro, Lies of P, or Wo Long, this one’s worth your attention. It’s not perfect, but it’s confident, stylish, and—most importantly—fun to play.
I’ve played a lot of point-and-clicks. Some innovate, some imitate. The Drifter does both, but with intent. It honors the classics while carving out its own identity. It doesn’t waste your time with obtuse puzzles or bloated dialogue. It delivers a tightly constructed mystery, grounded in human fear, and pushes it through sci-fi terror and gritty realism. Is it perfect? No. But it’s smart. It’s polished. And it’s interesting something I can’t say about half the games trying to cash in on ‘retro’ adventure nostalgia.
The System Shock 2: 25th Anniversary Remaster stays true to the original’s eerie vibe and immersive sim core, but takes a step back by skimping on modern quality-of-life tweaks, making the $30 price tag feel like a stretch compared to the modded classic. Suppose you’ve got cash to burn, grab the remaster to back Nightdive’s game preservation efforts. If your wallet’s crying, the original’s still there, ready to fill you with cosmic dread.
Zombie Army VR is a VR game released in a crowded market of zombie shooters that fails to establish itself as unique in any way (beyond the VR aspect). The game lacks polish, and VR interactions aren’t really the best. The world looks extremely dull and can make players throw up even when they aren’t being gargled down by a bunch of horny zombies. Considering other Rebellion titles, I expected more polish, but that’s much better said than done. This isn’t a game I’d recommend picking up unless it shows drastic improvement with constant updates to the core mechanics of the game.
Death Stranding 2: On The Beach is a true masterpiece, showcasing uncompromising art direction and stunning cinematics. It takes everything from the first game and elevates it, making the original feel like just a tech demo. With breathtaking visuals and an incredible soundtrack, it stands out as the definitive next-gen experience we’ve been eagerly anticipating for the PlayStation 5.
Ruffy and the Riverside could have easily been a forgettable nostalgia trip: cute visuals, light puzzles, and a harmless story. Instead, it surprises. It respects the player’s intelligence, introduces a mechanic that hasn’t been done to death, and builds a world that feels like it’s actually worth exploring.
Rooftops & Alleys is a rare thing: a movement-focused game that respects your time and skill. It doesn’t try to be flashy. It doesn’t try to be easy. It just asks one question—how far can you push yourself? For players who love Mirror’s Edge, Skate, or Titanfall 2 for their movement systems, this is a must-play. It won’t be for everyone. It’s light on traditional-style content and tough to learn. But if you click with the movement, you’ll find yourself chasing that next perfect run for hours. This is a game built for the few who love the grind. And if you’re one of them, it delivers in spades.
The Alters isn’t for everyone. If you prefer fast-paced action or streamlined resource management, this might feel slow or cumbersome. But if you’re the kind of player who appreciates narrative weight, moral ambiguity, and gameplay that reflects character, this one hits hard. A survival game rarely feels this human. Every decision echoes. Every Alter adds a new layer to the question: “Who are you, really?”
Trident’s Tale delivers a colorful and whimsical pirate adventure that’s perfect for younger audiences, but it stumbles in execution. While its vibrant world and lighthearted storytelling are charming, the predictable narrative and repetitive quests lack substance. The stiff sailing mechanics, lackluster combat, and forgettable characters make it less appealing to seasoned players. Although it performs well technically, the world feels barren, limiting exploration and immersion. In the end, it fails to measure up to iconic pirate games like Assassin’s Creed IV: Black Flag or The Wind Waker.
Pilo and the Holobook is a fun game made primarily for children. However, the game has a decent amount of content for adults who wish to invest themselves in it to get a break from their monotonous work routine. The game stays minimalistic and fresh, yet might not fit the taste of every player who wants to get into it.
Empyreal is a decent ARPG, but really misses all its marks. It may have an interesting-looking world for an indie, but it clearly misses having a good story, engaging combat, or exploration. The game tries to be challenging, but only ends up being a bland fighting experience loop that just progresses to be even more frustrating. Overall, if you’re a die-hard ARPG fan, you can still find a good time, but there are many better titles to play this year.
Bionic Bay isn’t trying to be the next big AAA blockbuster. It doesn’t have a million-dollar budget or a cast of voice actors. What it does have is identity. Confidence. Innovation. And an understanding of how to make players feel like they’re constantly on the edge of disaster, but still in control.
Japanese Drift Master captures the essence of drifting through Japan’s scenic streets, which are beautifully modeled after their real-world counterparts. However, technical issues significantly hold it back, leaving room for improvement as outlined in the game’s promising future roadmap.
Despite its flawed presentation and dated visuals, Blades of Fire remains an engaging experience, thanks to bold new ideas of combat, wide-enemy variety, and progression. If you're tired of the same old hack-and-slash titles, give this one a try.
Spirit of the North 2 is a rare kind of game. It doesn’t yell to get your attention. It whispers. And if you listen, really listen, you’ll find a story that’s quietly profound, a world that’s richly textured, and an experience that leaves a mark. It’s not for players who crave constant action or explicit storytelling. But if you’re patient, curious, and willing to let a game move at its own pace, you’ll be rewarded with one of the most beautiful and emotionally satisfying journeys I’ve played in years.