Jake Mcpartlin


5 games reviewed
72.0 average score
70 median score
60.0% of games recommended
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Apr 6, 2026

This has been an overly negative review, and I recognise that this game has a lot to improve on, however, I genuinely think that there's something here that could be unique and fun, as long as Accidental Studios are able to lean into what makes Subliminal unique.

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Mar 8, 2026

At the time of writing this, I’ve beaten the game three times over the course of three days, so I think my personal verdict is obvious. I would absolutely recommend this to anyone. Obviously fans of survival games will get the most out of it, but aside from that it’s just an all-round solid game - both in design and performance. I think that, despite how early it is to call it, Requiem is highly likely to take home Game of the Year for me.

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Feb 3, 2026

For any fan of 3D platformers, or even someone who has very little experience but has more than a passing interest, I can absolutely recommend Big Hops. This goes doubly if you enjoy the "play your way" style of gameplay offered by games like Dishonored and Breath of the Wild. Although I wouldn't expect a deep connection between the stories or characters, there's still a fair amount of joy to be found in exploring its world and uncovering secrets.

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Dec 15, 2025

Given this, and the fact that Sleep Awake is overall a very enjoyable and well crafted experience, with a few hitches in its story that can mostly be ignored due to the absolutely beautiful presentation of its world and characters, I would say it's worth the price tag, but not to expect a total game changer in the horror genre.

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Nov 27, 2025

By now, it's well documented that the original vision for Ad-Hoc Studio's Dispatch was very different to the game that hit store shelves. Conceived as a choose your own adventure, live action, interactive TV show akin to Netflix's Bandersnatch, the COVID lockdowns resulted in the project being shelved for a few years, and only uncovered in the wake of creative differences with Telltale Studios over The Wolf Among Us. Eventually, after a troubled development, Critical Role (yes the D&D podcast people) announced a partnership to help Ad-Hoc found their creative vision.

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