Minimap's Reviews
Night Swarm is a Vampire Survivor clone that keeps the fangs in tack. Embody a man who is fighting for his right to sit on his throne as his fellow vampires try to kill him. The story is fed to you bit by bit as you complete runs in this roguelike, seeming to imitate the feeling of Hades. Roam the castle you live in to find several mechanics to use and upgrade, and then drop into a run of monster-infested torment.
Hell Is Us is a unique beast for that reason. It is hard to slot into one genre specifically, for it formulates a thrilling mesh of several at once. At heart, it is an immersive sim. If there is any takeaway to be had from Hell Is Us it is indeed the idea of its atmosphere and tone. Immediately your experience with this game will feature its bleak and almost unsettling world.
The reality of things here is that MindsEye was simply not ready to be released. It needed more time in the oven. In fact, I’d even go as far to say that if it had more time in the oven, it wouldn’t be as critically panned. Do I think it would’ve been good at all? Not necessarily. There are many core issues MindsEye suffers from that are key to it not hitting its full potential. MindsEye is a game that exists, a game that didn’t deserve the fate it received, but it is what it ended up being.
A lot of people might overlook Sushi Ben due to it being a short, indie visual novel, but those people are overlooking the comedy, the heart, and the wholesomeness that this game brings to the table. This game is not just about helping a sushi bar not be taken over by land sharks; it’s about helping a community that has been taken advantage of find its spark again. Sushi is the common factor that can bring people together and grow a sense of belonging. Sushi Ben has earned a 4 out of 5 stars; sadly, the bugs do bring down the score.
Rather than chasing difficulty or mechanical complexity, it invites players into a gentle, emotionally resonant journey—one defined by love, memory, and the quiet heroism of loyalty. It’s an experience that lingers not because of what it demands from the player, but because of what it asks them to feel.
I think that the premise was good. A cat-themed cafe is cute. I just think the game didn’t have the right amount of direction to make it stand out. Yes, the finished drinks are adorable, and I think it shows the charm the developers were going for, but that is about it. Once you unlock everything the game has to offer, it’s just grinding to earn all of the achievements, and that takes an unnecessarily long amount of time. That, paired with the amount of quality of life issues I found, this just is not something that I can responsibly say is worth the money. Cats & Cups has earned a 2 out of 5 stars from me. I feel like the game needs more substance, and that would have bumped it up substantially.
Marvel Cosmic Invasion is an excellent little beat ‘em up game that I believe people who enjoy retro-styled arcadey games of this sort will quite enjoy. There is genuine passion for the Marvel IP shown here by Tribute Games, and as a fan of the IP myself, I appreciate their work. Though, I unfortunately cannot over the aforementioned lack of polish and shoddy voice work audio mixing.
Tabletop Game Shop Simulator is a charming, feel-good management sim that scratches the itch for organization, crafting, and steady progression.
Given this, and the fact that Sleep Awake is overall a very enjoyable and well crafted experience, with a few hitches in its story that can mostly be ignored due to the absolutely beautiful presentation of its world and characters, I would say it's worth the price tag, but not to expect a total game changer in the horror genre.
I enjoyed this game a lot. It gives the player a lot of freedom when designing the islands; there are so many items to buy from the shop, and getting currency is easy. My time spent in the game was filled with designing and seeing how many achievements I could get by just playing. I managed to get a good amount of the overall achievements, and once I got about halfway through the game, I pulled up the Steam page to see which ones I could aim for. One of my favorites was to complete a level without a house on the island. I aimed for 100% in this game, but I’ve run into two issues. One, there is a bundle that I need to buy all the items for that is not in the shop. And two, there are a bunch of hidden achievements that I don’t even know where to start.
By now, it's well documented that the original vision for Ad-Hoc Studio's Dispatch was very different to the game that hit store shelves. Conceived as a choose your own adventure, live action, interactive TV show akin to Netflix's Bandersnatch, the COVID lockdowns resulted in the project being shelved for a few years, and only uncovered in the wake of creative differences with Telltale Studios over The Wolf Among Us. Eventually, after a troubled development, Critical Role (yes the D&D podcast people) announced a partnership to help Ad-Hoc found their creative vision.
I do believe Titans of the Tide is a fun little game, but I highly recommend that you wait for a sale before purchasing it. Purple Lamp has certainly made noticeable marginal improvements since Cosmic Shake, but it’d be nice to see them try to make a game that is more fully-fledged in their next outing.
Whether you extract with your pockets full of loot or get decimated by a rival player or NPC, the sting of that defeat doesn’t last long because of the amount of progression you still have netted. Just about everything you do nets you experience points toward leveling up your character.
Egging On is a very fun and creative experience. Although it’s intimidating and incredibly frustrating at times, I recommend giving it a chance if you’re up for a unique and clever challenge. Even as someone who doesn’t play a lot of challenging games, I was able to make my way to the end with some of the accessibility options and some patience.
With its excellent pixel art and slick UI, Desert Race Adventures makes a great first impression. Unfortunately, this light management strategy game runs out of gas far too quickly. With frustrating gameplay that relies too heavily on a limited set of random events and minimal variance from run to run, there’s simply not enough to justify playing beyond a few attempts.
Though, it speaks numbers to the quality of Ball x Pit that a game that drags at times is still worthy of recommendation. The sections of this ploddingly dull variety can be excused if you consider that the game has an arcadey style and tone to it. This is a game you’ll jump into and enjoy yourself for your play session with the pure intention of having fun. It is not a game with a deep overarching plot or meaning and it does not need to be. It sets out to be a whimsical little game and it pulls off that rather well.
I’m merely pointing these flaws out to explain why Silent Hill f isn’t being rated higher. I would love to rate it as a masterpiece, and it is surely on the right roadway to being one. Perhaps with more patches the game will be refined even further. On its own, it is still a fantastic depiction of Japanese horror, and tackles themes that the game industry seems scared of tackling. There’s so much value to be had in a game that is unafraid to go against the grain, and to really bank on writing that’ll make you feel uncomfortable. In that sense, Silent Hill f is one of, if not the most important game released in 2025 on top of being a genuine return to form for the series
A flawed but fascinating experiment, Sanatorium is a place worth visiting—just don’t expect to check out without a few scars.
If you are a Pokemon fan and have played just about every game in the franchise, you are going to pick this up no matter what. I find it hard to recommend this one to anybody who has barely played any Pokemon games before or if they do not own a Switch 2. Pokemon Legends: Arceus was a good first step and Legends: Z-A was another good step in the right direction. It’s still enjoyable but nothing earthshattering. Hopefully if we get a third Pokemon Legends game it will blow these last two games out of the water.
After playing both Avowed and The Outer Worlds 2 in 2025, I am flabbergasted at why Obsidian feels the incessant need to continue recycling this structure of game. I cannot help feeling as if I’ve essentially played the same game three times already. There is nothing inherently wrong with these games at a base level. They’re built well and are mostly technically sound. The engine has these games function well enough and they are fine to play. Being simply ‘fine’ is utterly disappointing however relative to what Obsidian can accomplish as a studio.