Nick de Reiger


23 games reviewed
81.3 average score
80 median score
69.6% of games recommended
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Jun 2, 2026

Final Fantasy VII Rebirth accomplishes something extraordinarily difficult. It takes a beloved story that many considered impossible to improve upon and expands it in ways that feel meaningful, ambitious, and surprisingly respectful. It transforms a focused remake into a sprawling adventure, deepens an already exceptional cast, and delivers one of the most content-rich RPG experiences available today. More importantly, it validates everything Square Enix set out to achieve with this trilogy. For Nintendo Switch 2 owners, the achievement becomes even more remarkable. Rebirth isn’t merely another major third-party release arriving on Nintendo hardware. It’s proof that the platform can host modern blockbuster RPGs without sacrificing their identities. Just a few months ago, Remake Intergrade demonstrated what was possible, and now Rebirth demonstrates what is achievable. The fact that one of the most ambitious role-playing games of the decade can be played both on a television and in handheld form without losing the essence of what makes it special is nothing short of impressive. For longtime fans, this is an easy recommendation. For newcomers willing to start with Intergrade first, it represents one of the finest RPG journeys currently available. And for Nintendo Switch 2 itself? This may very well be one of its defining showcase titles (for now).

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May 25, 2026

In many ways, Tales of Arise feels perfect for Nintendo’s hybrid. The structure naturally lends itself to portable play, the performance holds up remarkably well, and the complete package offers absurd value for JRPG fans who somehow missed it the first time around. More importantly, this isn’t one of those compromised handheld ports that constantly remind you what you’re missing elsewhere. The soul of Tales of Arise remains completely intact on Switch 2. The emotional story still land. Combat still feels fantastic. The world still begs to be explored. That’s what matters most. For newcomers, this is an easy recommendation. For returning fans, the portability alone might justify a second journey through Dahna.

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6 / 10.0 - Bubsy 4D
May 21, 2026

Still, depth alone doesn’t completely save the experience, which clocks out after a good five or six hours of story-driven gameplay. Why? Because ultimately, Bubsy 4D remains trapped between reinvention and nostalgia. It wants to modernize Bubsy while simultaneously preserving everything people remember about him, including many of the frustrating parts. The game constantly brushes against greatness without ever fully committing to it. You can see glimpses of an incredible platformer buried underneath the noise, but those glimpses never fully stabilize into something consistently excellent. And maybe that’s the most fitting outcome possible for Bubsy. Because, against all odds, Bubsy 4D actually succeeds in making Bubsy relevant again. Not purely as a meme, but as a legitimately entertaining, occasionally brilliant platformer revival with genuine mechanical ambition behind it. That alone feels borderline impossible. Unfortunately, even breathing new life into the franchise couldn’t fully save Bubsy from the same issues that have haunted him for decades. The uneven pacing, the frustrating design decisions, the technical roughness, and the overreliance on repetitive collect-a-thon structure keep dragging the experience back down whenever it threatens to truly evolve. Bubsy 4D is fascinating. It’s weird, it’s ambitious, and it’s messy. Sometimes it’s even genuinely great. But in the end, it still feels like Bubsy, and maybe that’s exactly the problem.

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6 / 10.0 - Thick As Thieves
May 19, 2026

Thick as Thieves annoyed me more than I wanted it to, because the good parts are easy to see. The atmosphere is strong, some escapes really do get tense, and the idea of learning a location piece by piece fits the thief fantasy well. But the game keeps getting in its own way. Too many objectives are vague, too many systems are left half-explained, and solo runs start to feel like you are wasting time rather than pulling off a clever heist. Co-op might help with that, but it was not available in the review build, so I can only judge what I played. And as a solo stealth game, Thick as Thieves has promise, but not enough direction or variety to make that promise pay off.

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8.5 / 10.0 - Wardrum
May 16, 2026

Wardrum ultimately succeeds because it understands both halves of its identity equally well. It isn’t a strategy game awkwardly stapled onto rhythm mechanics, nor is it a rhythm game pretending to have tactical depth. It fully commits to being both at once, and that gives the experience a freshness that’s genuinely hard to find right now. Even in a crowded indie landscape overflowing with roguelites, Wardrum manages to carve out something distinctly its own. And it’s not always approachable, and the difficulty curve will absolutely frustrate some players. There are moments where runs collapse spectacularly because your rhythm faltered for only a few seconds, and the game can occasionally feel overwhelming when several mechanics collide simultaneously. Yet those frustrations are overshadowed by the incredible satisfaction that comes from finally mastering a difficult encounter, perfectly syncing your warband’s abilities, and watching an impossible fight unravel exactly as planned. For fans of tactical RPGs, rhythm games, or simply inventive indie projects willing to take risks, Wardrum is one of the most interesting releases of the year. It takes familiar ideas, smashes them together, and somehow creates something that feels genuinely original.

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May 5, 2026

In the end, Duck Side of the Moon is one of those experiences that thrives on its identity. It knows exactly what it wants to be, a slightly odd but thoughtful collectathon with a duck in space, and it delivers on that vision without overcomplicating things. The combination of exploration, puzzle-solving, and understated storytelling creates a cohesive experience that’s easy to get lost in. There are moments where the pacing could feel a bit uneven, and the point-of-no-return system won’t be for everyone. But these are relatively minor bumps in an otherwise smooth journey. The game balances humor and sincerity successfully. It’s a rather complicated mix, but one that Duck Side of the Moon handles with surprising ease. So yes, it turns out ducks do belong in space as fully-fledged protagonists of their own strange, compelling adventures. Duck Side of the Moon may not change what a collectathon can be, but it absolutely reminds you why the genre works in the first place; this is one quacktastic space adventure.

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8 / 10.0 - Opus: Prism Peak
Apr 29, 2026

So to conclude! OPUS: Prism Peak is not a game that tries to win you over right from the start. It takes its time to develop, and you’ll need some patience. In return, it offers something that feels personal, sometimes uncomfortably so. It’s a game about looking back, about the things we carry with us, and the ways we choose to frame them. That doesn’t mean it’s without flaws. The lack of clear direction can occasionally break immersion rather than enhance it, leaving you momentarily disconnected from the experience. There are stretches where the pacing dips, where the balance between exploration and progression feels slightly off. But those moments don’t define the game. In a landscape where games often feel the need to constantly guide, inform, and validate (or throw you off the deep end over and over again), something is refreshing about a title that’s willing to step back and let you find your own way. Even if that means getting a little lost along the journey, because that’s what being on a journey is all about, no?

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9 / 10.0 - shapez 2
Apr 23, 2026

Ultimately, Shapez 2 is a game that knows exactly what it wants to be. It’s not here to tell a grand story or dazzle you with spectacle. Instead, it offers a space to think, to experiment, and to create systems that are uniquely your own. And in a landscape where bigger often tries to mean better, there’s power in not trying to do so. Because sometimes, all you really need is a few shapes, a handful of belts, and the quiet satisfaction of knowing that, for once, everything is running exactly as it should. Excel, hidden in a ga- oh, no wait, that was Europa Universalis.

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Apr 14, 2026

Mouse: P.I. For Hire is one of those rare games that feels fully formed, not just in its individual parts, but in how those parts come together. It’s a shooter, yes, but it’s also a character study, a stylistic experiment, and a love letter to a form of animation that rarely gets this kind of attention in games. It feels tailored for me, as a person, and it’s well worth the wait. By combining a strong narrative structure with expressive gameplay and a truly unique visual identity, it stands out in an increasingly crowded genre.

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9 / 10.0 - Modulus
Apr 9, 2026

Modulus: Factory Automation is one of those rare games that feels completely confident in what it wants to be. It doesn’t chase scale, nor does it rely on pressure. It’s not here to overwhelm you with unnecessary systems. Instead, it focuses on intentional design, creative freedom, spatial problem-solving, and, in doing so, executes on all three with remarkable precision. For players who love factory games, puzzle design, or just the satisfaction of building something that works, this is an easy recommendation. For players like me, whose spatial insight occasionally goes on holiday without notice, it might be a bit more of a challenge. But even then, it’s a challenge worth taking. Because underneath the occasional confusion and conveyor chaos lies something genuinely special. What’s that, you might ask? A smart, meditative reinvention of the factory automation genre that proves you don’t need scale to achieve depth, just a clear vision, and the tools to build it. So if you don’t mind, I’ll boot up my own digital zen-factory again.

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8 / 10.0 - GRIDbeat!
Apr 3, 2026

GRIDBeat! is a well-designed hybrid that understands both halves of its identity, rhythm, and dungeon crawling, and manages to fuse them into something genuinely engaging. It refines the genre in a way that feels fresh. The gameplay is tight, the music is integral, and the overall experience hits that sweet spot between challenge and satisfaction. Most importantly, it finds that elusive rhythm game magic, that moment where everything clicks, and you stop thinking and play. And when a game gets you there? That’s when you know it’s doing something right.

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Apr 2, 2026

Reclaim! Azhe-giiwewining is not your typical game, and that’s precisely why it matters. It’s a thoughtful, culturally grounded experience that prioritizes meaning over spectacle. It doesn’t try to be everything for everyone, and in doing so, it becomes something far more impactful. The combination of narrative depth, respectful representation, and deliberately paced gameplay creates an experience that stays with you long after you’ve finished it. This is a game that asks you to slow down, to listen, and to reflect. And if you’re willing to meet it halfway, it offers something genuinely special. It’s a quiet, powerful journey that proves games can be more than entertainment.

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7 / 10.0 - Grime II
Mar 30, 2026

So, to conclude! GRIME II is a fascinating, sometimes frustrating, but ultimately worthwhile experience. It builds on the original in meaningful ways, especially in its gameplay systems and world-building. The mold system, which absorbs enemies and turns them into tools, is a standout mechanic that adds both depth and identity. The world is rich, strange, and consistently intriguing. And the studio behind it clearly understands what makes this universe unique. But it’s not without its flaws. The lack of direct storytelling can make the experience feel distant at times, especially for players who prefer a more guided narrative. The difficulty curve, while not unexpected, can feel uneven. And the grind required for certain upgrades occasionally disrupts the flow. Still, there’s something here that sticks with you. Maybe it’s the atmosphere, maybe it’s the mechanics, or maybe it’s just the sheer commitment to doing something different. Whatever it is, GRIME II earns its place, not as a flawless sequel, but as a bold one.

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So, to conclude, it’s haunting, flawed, but undeniably memorable. And that makes Fatal Frame II: Crimson Butterfly Remake not an easy game to recommend universally, but it is an easy game to respect. It captures a horror style that feels increasingly rare in the action-horror landscape: slow, careful, and deeply unsettling. Its story lingers, and its atmosphere suffocates while the core mechanic remains as unique and compelling as ever. At the same time, it doesn’t escape the limitations of its design. Combat can be awkward, difficulty spikes feel punishing, and its systems aren’t always as intuitive as they could be, especially for newcomers. But for those willing to meet it on its terms, this is a haunting experience that you’ll remember after completing it. All in all, it’s a beautifully reimagined classic that excels in atmosphere and storytelling, but struggles with clunky combat and accessibility, making it a better fit for seasoned horror fans than first-time players.

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8 / 10.0 - Scott Pilgrim EX
Mar 17, 2026

So, to conclude! Scott Pilgrim EX follows the beat ’em up genre without pushing its boundaries, and honestly, it doesn’t need to. Instead, it focuses on delivering exactly what fans want: fast-paced brawling, memorable characters, stylish pixel art, and a soundtrack that keeps the energy high from start to finish. There are a few rough edges, though, since some stages feel slightly longer than they need to be (especially with the quest directions being a bit ambiguous sometimes), and multiplayer combat can occasionally become visually overwhelming. But those issues rarely get in the way of the game’s core strengths. At its best, Scott Pilgrim EX captures the feeling of sitting on a couch with friends, controllers in hand, laughing at the ridiculous chaos unfolding on screen. And sometimes, that’s exactly the kind of game you need.

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9.5 / 10.0 - Pokémon Pokopia
Mar 10, 2026

Pokémon Pokopia feels like a bit of a radical step for the franchise. By removing battles and focusing entirely on creativity, cooperation, and environmental restoration, it reimagines what a Pokémon game can be. What did we get? A game that feels comforting yet ambitious. How? Well, it may look simple on the surface, but it is surprisingly deep once you start experimenting with its systems. Cozy gamers will find a well-filled sandbox, full of charm, while Pokémon fans will discover a world that finally lets them live alongside their favourite creatures rather than command them. And perhaps most impressively, Pokopia stands shoulder-to-shoulder with the games that inspired it. It combines both the warmth of Animal Crossing and the creativity of Dragon Quest Builders, but it ultimately becomes something entirely on its own. Pokopia is one of the most refreshing Pokémon games in years. And if you’ll excuse me, I’m off to make some more houses for my Pokémon.

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Feb 23, 2026

Paranormasight: The Mermaid’s Curse is not a game you rush through. It doesn’t hand you the ending, it invites you to dive for it, piece by piece, like a diver searching for a lost pearl. Its pacing can be deliberate, its story demanding, and its branches sometimes unfurl more slowly than players might expect, but there’s elegance in that patience. This is a game that doesn’t rely on cheap scares or gimmicks. It leans into mythic depth, human emotion, and story mechanics that respect the player’s intelligence. It draws you into a world that feels real, yet steeped in the uncanny, and it stays with you long after the ending, gently urging you back for another dive. And please, search for the True Ending. It’s so worth looking into the mechanics behind it. Trust me.

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Feb 18, 2026

With Gear.Club Unlimited 3, nothing gets reinvented, but plenty gets refined. The addition of Japan, a tighter Career flow, Highway Mode, and deeper customization give the game more variety and confidence, while Switch 2 finally lets it run the way it should. It’s an accessible racer with enough depth for car fans and competitive players alike, and an easy entry point for families. Not groundbreaking, just solid, polished, and comfortable in its own lane.

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7.5 / 10.0 - Mario Tennis Fever
Feb 15, 2026

If you’re buying a Switch 2 primarily for family play and social sessions, this is a top-tier pick. It’s one of those rare Nintendo titles that comfortably spans age groups: kids giggle and learn quickly; adults find the depth keeps giving. If you’re a competitive player, the ranked mode and crisp core mechanics offer a rewarding ladder to climb, though the lack of lab-grade analytics might push power users to third-party tools for deeper study. In short: Mario Tennis: Fever is easy to learn, hard to master, and, most importantly, built to be played with other people. It preserves Mario’s charm while delivering actual mechanical depth. Whether you want short bursts of chaotic couch fun with your kids, a mini-tournament with friends, or a longer grind in ranked matches, the game gives you all of it with Nintendo’s usual polish. It’s charmingly domestic, deceptively deep, and a multiplayer delight, making it a solid must-play this year. Just ask yourself this: Do I want to fork over 60-70 bucks for a tennis game? Because it’s still a tennis game, even though it’s one of the best tennis games Nintendo has ever put out.

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Jan 30, 2026

As a remaster, Fighting Force Collection does exactly what it needs to do. Both games run well, look as good as possible, and are presented in a way that respects their original form. There are no game-breaking issues, no lazy emulation shortcuts, and no technical excuses. This is a competent, respectful revival. Where the first Fighting Force remains the clear highlight: still fun, still chaotic, and still best enjoyed with a second player on the couch. It’s proof that good core design can outlast technical limitations. The second game? It’s… fine. Functional. Interesting in a historical sense. But also a strong example of why some games are better remembered than replayed. And that’s okay. Not every classic needs to be reinvented, and not every sequel deserves the same reverence as its predecessor. The Fighting Force Collection succeeds because it lets you experience both and decide for yourself. So, what you get is a solid, enjoyable remaster anchored by a genuinely fun original game, slightly dragged down by a sequel that time hasn’t been kind to. Yes, it’s worth playing, worth remembering, just maybe not worth revisiting everything.

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