Nick de Reiger


29 games reviewed
79.8 average score
80 median score
69.0% of games recommended
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Jul 6, 2026

Rhythm Paradise Groove never overcomplicates things. It’s all about feeling the rhythm, reacting at the right time, and trying again when you mess up. There are no sprawling skill trees, endless checklists, or unnecessary progression systems designed to artificially extend the experience. Instead, Nintendo places complete faith in a deceptively simple idea: if the music is catchy, the gameplay satisfying, and the presentation charming enough, players will naturally want to improve. And turns out, Nintendo was right. Looking back, I realized something that genuinely surprised me. I never became particularly good at Rhythm Paradise Groove. Even after dozens of completed minigames, countless retries, and more than a few bruises to my musical ego, I still wouldn’t describe myself as someone blessed with impeccable rhythm. The results screen continued to remind me of that often enough. Yet somehow, I never really cared, because somewhere along the way, I stopped worrying about chasing perfect scores. I started enjoying the process of getting a little better each time. That’s a difficult feeling to manufacture, and it’s one Rhythm Paradise Groove captures beautifully. Perhaps that’s the biggest compliment I can give Nintendo’s long-awaited return, since it didn’t transform me into someone with perfect rhythm (sorry to my family). It transformed someone with absolutely no rhythm into someone who couldn’t wait to press “Retry.” And if a rhythm game can accomplish that, it’s doing something very, very right.

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5 / 10.0 - Dark Scrolls
Jul 2, 2026

It’s ambitious, stylish and full of promising ideas, yet it never quite finds the balance needed to turn those ideas into consistently enjoyable gameplay. And sometimes expectations are unfair, but this time, I don’t think they were. Dark Scrolls looked like the kind of game I’d happily lose dozens of hours to. Instead, it became a game I admired far more than I enjoyed, and somehow, that’s the greatest disappointment of all.

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8.5 / 10.0 - Star Fox
Jun 29, 2026

By the time the credits rolled for the first time, I realized something that surprised me even more than the remake itself. I wasn’t thinking about the review anymore; I was thinking about Star Fox, and more specifically, how unfairly I’d judged the series over the years. I’ve always held Star Fox Adventures close to my heart because it represented such an important part of my childhood. In many ways, it was my entry point into the franchise rather than Star Fox 64. Revisiting Fox McCloud’s most celebrated adventure on Nintendo Switch 2 made me appreciate that connection even more. It also made me wonder whether I had been too dismissive of Star Fox Assault, a game I hadn’t thought about in years but suddenly found myself wanting to revisit with fresh eyes. Perhaps that’s the highest compliment I can pay this remake. It didn’t simply remind me why Star Fox 64 became one of Nintendo’s defining classics; it made me excited about Star Fox again. That may sound like a subtle distinction, but I believe it’s an important one. Great remakes preserve great games. Exceptional remakes reignite enthusiasm for entire franchises. After spending countless hours chasing medals, discovering alternate routes, and hearing Peppy remind me to “do a barrel roll” for what feels like the thousandth time, I found myself wanting more, not because this remake feels incomplete, but because it reminded me how much potential the series still possesses. If Nintendo’s intention was to determine whether Fox McCloud still has a place alongside Mario, Link, Samus, and Kirby on the Nintendo Switch 2, I sincerely hope it has found its answer. Because when I finished this remake, I didn’t immediately start another run through Corneria. I started hoping for a return to Dinosaur Planet. And that, perhaps more than anything else, proves just how successful this remake truly is.

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Xenoblade Chronicles: Definitive Edition – Nintendo Switch 2 Edition somehow manages to improve a game that already felt complete. The additional content may not dramatically alter the experience, but the cumulative effect of the improvements is undeniable. The Ether Jet speeds up exploration in meaningful ways, the newly voiced Heart-to-Hearts strengthen character interactions, and the Nintendo Switch 2 hardware finally gives the game the technical foundation it deserves. More importantly, the core experience remains extraordinary. Shulk’s journey is still one of the finest stories in the JRPG genre. The combat system remains engaging and layered. The world continues to inspire exploration at every turn. Sixteen years later, Xenoblade Chronicles remains a benchmark for the genre. This might be the second definitive edition, but this time, that label finally feels impossible to argue with.

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9.5 / 10.0 - Mina the Hollower
Jun 16, 2026

Mina the Hollower succeeds because it understands that nostalgia is only valuable when paired with innovation. It borrows inspiration from Zelda, Castlevania, Bloodborne, and countless retro classics, but never loses its own identity in the process. The Hollowing mechanic is brilliant, the world is endlessly rewarding to explore, the bosses are unforgettable, and the presentation perfectly balances retro authenticity with modern craftsmanship. More importantly, it captures the magical feeling of discovery that defined gaming’s earlier generations while remaining unmistakably contemporary. Yacht Club Games built its reputation with Shovel Knight, and with Mina the Hollower, the studio proves that lightning can strike twice.

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Jun 7, 2026

R-Type Dimensions III is an undeniably faithful restoration of one of gaming’s most influential shoot-’em-ups. The ability to switch between classic and modern visuals is a genuinely cool feature, the presentation is polished, and longtime fans will likely appreciate the preservation effort. But faithfulness can be both a blessing and a curse. For all its historical significance, R-Type remains trapped in design philosophies that have aged poorly. The difficulty frequently crosses the line from demanding to exhausting, progression relies heavily on memorization, and the overall experience feels more punishing than rewarding. I genuinely wanted to enjoy this, and I gave it chance after chance, hoping that persistence would reveal the magic that made R-Type a legend. Instead, I came away with respect for its legacy but little desire to ever return. For hardcore retro enthusiasts, this may represent a nostalgic trip back to arcade glory days. For everyone else, it’s a reminder that not every classic benefits from being preserved exactly as it was.

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Jun 2, 2026

Final Fantasy VII Rebirth accomplishes something extraordinarily difficult. It takes a beloved story that many considered impossible to improve upon and expands it in ways that feel meaningful, ambitious, and surprisingly respectful. It transforms a focused remake into a sprawling adventure, deepens an already exceptional cast, and delivers one of the most content-rich RPG experiences available today. More importantly, it validates everything Square Enix set out to achieve with this trilogy. For Nintendo Switch 2 owners, the achievement becomes even more remarkable. Rebirth isn’t merely another major third-party release arriving on Nintendo hardware. It’s proof that the platform can host modern blockbuster RPGs without sacrificing their identities. Just a few months ago, Remake Intergrade demonstrated what was possible, and now Rebirth demonstrates what is achievable. The fact that one of the most ambitious role-playing games of the decade can be played both on a television and in handheld form without losing the essence of what makes it special is nothing short of impressive. For longtime fans, this is an easy recommendation. For newcomers willing to start with Intergrade first, it represents one of the finest RPG journeys currently available. And for Nintendo Switch 2 itself? This may very well be one of its defining showcase titles (for now).

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May 25, 2026

In many ways, Tales of Arise feels perfect for Nintendo’s hybrid. The structure naturally lends itself to portable play, the performance holds up remarkably well, and the complete package offers absurd value for JRPG fans who somehow missed it the first time around. More importantly, this isn’t one of those compromised handheld ports that constantly remind you what you’re missing elsewhere. The soul of Tales of Arise remains completely intact on Switch 2. The emotional story still land. Combat still feels fantastic. The world still begs to be explored. That’s what matters most. For newcomers, this is an easy recommendation. For returning fans, the portability alone might justify a second journey through Dahna.

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6 / 10.0 - Bubsy 4D
May 21, 2026

Still, depth alone doesn’t completely save the experience, which clocks out after a good five or six hours of story-driven gameplay. Why? Because ultimately, Bubsy 4D remains trapped between reinvention and nostalgia. It wants to modernize Bubsy while simultaneously preserving everything people remember about him, including many of the frustrating parts. The game constantly brushes against greatness without ever fully committing to it. You can see glimpses of an incredible platformer buried underneath the noise, but those glimpses never fully stabilize into something consistently excellent. And maybe that’s the most fitting outcome possible for Bubsy. Because, against all odds, Bubsy 4D actually succeeds in making Bubsy relevant again. Not purely as a meme, but as a legitimately entertaining, occasionally brilliant platformer revival with genuine mechanical ambition behind it. That alone feels borderline impossible. Unfortunately, even breathing new life into the franchise couldn’t fully save Bubsy from the same issues that have haunted him for decades. The uneven pacing, the frustrating design decisions, the technical roughness, and the overreliance on repetitive collect-a-thon structure keep dragging the experience back down whenever it threatens to truly evolve. Bubsy 4D is fascinating. It’s weird, it’s ambitious, and it’s messy. Sometimes it’s even genuinely great. But in the end, it still feels like Bubsy, and maybe that’s exactly the problem.

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6 / 10.0 - Thick As Thieves
May 19, 2026

Thick as Thieves annoyed me more than I wanted it to, because the good parts are easy to see. The atmosphere is strong, some escapes really do get tense, and the idea of learning a location piece by piece fits the thief fantasy well. But the game keeps getting in its own way. Too many objectives are vague, too many systems are left half-explained, and solo runs start to feel like you are wasting time rather than pulling off a clever heist. Co-op might help with that, but it was not available in the review build, so I can only judge what I played. And as a solo stealth game, Thick as Thieves has promise, but not enough direction or variety to make that promise pay off.

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8.5 / 10.0 - Wardrum
May 16, 2026

Wardrum ultimately succeeds because it understands both halves of its identity equally well. It isn’t a strategy game awkwardly stapled onto rhythm mechanics, nor is it a rhythm game pretending to have tactical depth. It fully commits to being both at once, and that gives the experience a freshness that’s genuinely hard to find right now. Even in a crowded indie landscape overflowing with roguelites, Wardrum manages to carve out something distinctly its own. And it’s not always approachable, and the difficulty curve will absolutely frustrate some players. There are moments where runs collapse spectacularly because your rhythm faltered for only a few seconds, and the game can occasionally feel overwhelming when several mechanics collide simultaneously. Yet those frustrations are overshadowed by the incredible satisfaction that comes from finally mastering a difficult encounter, perfectly syncing your warband’s abilities, and watching an impossible fight unravel exactly as planned. For fans of tactical RPGs, rhythm games, or simply inventive indie projects willing to take risks, Wardrum is one of the most interesting releases of the year. It takes familiar ideas, smashes them together, and somehow creates something that feels genuinely original.

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May 5, 2026

In the end, Duck Side of the Moon is one of those experiences that thrives on its identity. It knows exactly what it wants to be, a slightly odd but thoughtful collectathon with a duck in space, and it delivers on that vision without overcomplicating things. The combination of exploration, puzzle-solving, and understated storytelling creates a cohesive experience that’s easy to get lost in. There are moments where the pacing could feel a bit uneven, and the point-of-no-return system won’t be for everyone. But these are relatively minor bumps in an otherwise smooth journey. The game balances humor and sincerity successfully. It’s a rather complicated mix, but one that Duck Side of the Moon handles with surprising ease. So yes, it turns out ducks do belong in space as fully-fledged protagonists of their own strange, compelling adventures. Duck Side of the Moon may not change what a collectathon can be, but it absolutely reminds you why the genre works in the first place; this is one quacktastic space adventure.

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8 / 10.0 - Opus: Prism Peak
Apr 29, 2026

So to conclude! OPUS: Prism Peak is not a game that tries to win you over right from the start. It takes its time to develop, and you’ll need some patience. In return, it offers something that feels personal, sometimes uncomfortably so. It’s a game about looking back, about the things we carry with us, and the ways we choose to frame them. That doesn’t mean it’s without flaws. The lack of clear direction can occasionally break immersion rather than enhance it, leaving you momentarily disconnected from the experience. There are stretches where the pacing dips, where the balance between exploration and progression feels slightly off. But those moments don’t define the game. In a landscape where games often feel the need to constantly guide, inform, and validate (or throw you off the deep end over and over again), something is refreshing about a title that’s willing to step back and let you find your own way. Even if that means getting a little lost along the journey, because that’s what being on a journey is all about, no?

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9 / 10.0 - shapez 2
Apr 23, 2026

Ultimately, Shapez 2 is a game that knows exactly what it wants to be. It’s not here to tell a grand story or dazzle you with spectacle. Instead, it offers a space to think, to experiment, and to create systems that are uniquely your own. And in a landscape where bigger often tries to mean better, there’s power in not trying to do so. Because sometimes, all you really need is a few shapes, a handful of belts, and the quiet satisfaction of knowing that, for once, everything is running exactly as it should. Excel, hidden in a ga- oh, no wait, that was Europa Universalis.

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Apr 14, 2026

Mouse: P.I. For Hire is one of those rare games that feels fully formed, not just in its individual parts, but in how those parts come together. It’s a shooter, yes, but it’s also a character study, a stylistic experiment, and a love letter to a form of animation that rarely gets this kind of attention in games. It feels tailored for me, as a person, and it’s well worth the wait. By combining a strong narrative structure with expressive gameplay and a truly unique visual identity, it stands out in an increasingly crowded genre.

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9 / 10.0 - Modulus
Apr 9, 2026

Modulus: Factory Automation is one of those rare games that feels completely confident in what it wants to be. It doesn’t chase scale, nor does it rely on pressure. It’s not here to overwhelm you with unnecessary systems. Instead, it focuses on intentional design, creative freedom, spatial problem-solving, and, in doing so, executes on all three with remarkable precision. For players who love factory games, puzzle design, or just the satisfaction of building something that works, this is an easy recommendation. For players like me, whose spatial insight occasionally goes on holiday without notice, it might be a bit more of a challenge. But even then, it’s a challenge worth taking. Because underneath the occasional confusion and conveyor chaos lies something genuinely special. What’s that, you might ask? A smart, meditative reinvention of the factory automation genre that proves you don’t need scale to achieve depth, just a clear vision, and the tools to build it. So if you don’t mind, I’ll boot up my own digital zen-factory again.

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8 / 10.0 - GRIDbeat!
Apr 3, 2026

GRIDBeat! is a well-designed hybrid that understands both halves of its identity, rhythm, and dungeon crawling, and manages to fuse them into something genuinely engaging. It refines the genre in a way that feels fresh. The gameplay is tight, the music is integral, and the overall experience hits that sweet spot between challenge and satisfaction. Most importantly, it finds that elusive rhythm game magic, that moment where everything clicks, and you stop thinking and play. And when a game gets you there? That’s when you know it’s doing something right.

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Apr 2, 2026

Reclaim! Azhe-giiwewining is not your typical game, and that’s precisely why it matters. It’s a thoughtful, culturally grounded experience that prioritizes meaning over spectacle. It doesn’t try to be everything for everyone, and in doing so, it becomes something far more impactful. The combination of narrative depth, respectful representation, and deliberately paced gameplay creates an experience that stays with you long after you’ve finished it. This is a game that asks you to slow down, to listen, and to reflect. And if you’re willing to meet it halfway, it offers something genuinely special. It’s a quiet, powerful journey that proves games can be more than entertainment.

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7 / 10.0 - Grime II
Mar 30, 2026

So, to conclude! GRIME II is a fascinating, sometimes frustrating, but ultimately worthwhile experience. It builds on the original in meaningful ways, especially in its gameplay systems and world-building. The mold system, which absorbs enemies and turns them into tools, is a standout mechanic that adds both depth and identity. The world is rich, strange, and consistently intriguing. And the studio behind it clearly understands what makes this universe unique. But it’s not without its flaws. The lack of direct storytelling can make the experience feel distant at times, especially for players who prefer a more guided narrative. The difficulty curve, while not unexpected, can feel uneven. And the grind required for certain upgrades occasionally disrupts the flow. Still, there’s something here that sticks with you. Maybe it’s the atmosphere, maybe it’s the mechanics, or maybe it’s just the sheer commitment to doing something different. Whatever it is, GRIME II earns its place, not as a flawless sequel, but as a bold one.

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So, to conclude, it’s haunting, flawed, but undeniably memorable. And that makes Fatal Frame II: Crimson Butterfly Remake not an easy game to recommend universally, but it is an easy game to respect. It captures a horror style that feels increasingly rare in the action-horror landscape: slow, careful, and deeply unsettling. Its story lingers, and its atmosphere suffocates while the core mechanic remains as unique and compelling as ever. At the same time, it doesn’t escape the limitations of its design. Combat can be awkward, difficulty spikes feel punishing, and its systems aren’t always as intuitive as they could be, especially for newcomers. But for those willing to meet it on its terms, this is a haunting experience that you’ll remember after completing it. All in all, it’s a beautifully reimagined classic that excels in atmosphere and storytelling, but struggles with clunky combat and accessibility, making it a better fit for seasoned horror fans than first-time players.

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