Alissa Worley
A visually bold brawler with great ideas, hamstrung by control and performance issues that keep it from taking flight.
A moody, discovery-driven metroidvania with bright ideas: promising and enjoyable, but held back by combat and navigation rough edges.
A compact, poetic deckbuilder; challenging, intimate, and quietly memorable.
A smart, morally messy business sim: ambitious and rewarding, if you can tolerate the rough edges.
A goofy, high-energy rhythm romp that’s pure fun with friends, but it needs a full flock to truly shine.
Every hammer strike echoes through the realm: forge with care, and history will remember your name.
A brutal, beautiful throwback—if you crave the slow burn of classic survival horror, Flesh Made Fear will consume you in the best possible way.
A rowdy, strategic love letter to lane defense, brutal when it needs to be, brilliantly playful when it doesn’t.
Replanted revives a classic with bright visuals and smart new modes, rough at launch, but now a delightful way to defend the backyard.
The Cabin Factory is a smart, tightly focused horror vignette that delivers sustained atmosphere, clever anomaly design, and a quietly affecting narrative thread. Its simple inspector loop sharpens tension and makes every choice matter, while minimalist sound and staging amplify dread without relying on cheap shocks. The short runtime and subtle storytelling hold it back from perfection for some players, but at its price and scope it’s a polished, highly recommendable experience for fans of liminal, psychological horror.
Little Problems is a near‑perfect cozy detective: warm, clever, and deeply satisfying. Melinda’s hand‑drawn art and the game’s gentle soundscape make every vignette feel lovingly crafted, while the handcrafted puzzles reward curiosity and careful thinking. The hint system keeps frustration low without diluting the joy of discovery, and the game’s humane tone turns deduction into an act of kindness. A few late‑game beats and the finale could use tighter clueing, but those are small blemishes on an otherwise delightful, memorable experience.
Dark Quest 4 is a competent, approachable tactical dungeon crawler with smart map design, satisfying co‑op, and a powerful Creator Mode that extends its lifespan. It earns points for accessible combat, clear role design, and community tools, but falls short of higher marks due to a short campaign, limited progression depth, balance and RNG issues, and pared‑down visual polish. Great for quick, thoughtful sessions and user‑made content; less compelling for players seeking deep, long‑term RPG progression.
Bob The Brick Breaker earns 8.0 out of 10: a tightly tuned arcade package that nails responsiveness, escalating challenge, and multiplayer variety. Its addictive score‑chasing loop and clear presentation make for countless quick runs and meaningful competitive moments. The score reflects a few limits, light long‑term progression and occasional difficulty swings from randomness, but these are refinements rather than dealbreakers for fans of fast, skill‑based arcade play.
Dungeon Arsenal earns 8.0 out of 10: a tightly designed, addictive card roguelite that nails the flip‑and‑fight loop and offers satisfying mid‑run choices. Its clear presentation, strong relic synergies, and bite‑sized runs make it easy to pick up and hard to put down. The score reflects a few notable limits; system clarity for newcomers, occasional pacing swings from randomness, and a desire for deeper late‑game meta, but these are refinements rather than fatal flaws, and the core experience remains highly enjoyable.
Unboxathon scores 7.0 out of 10 for turning a simple, delightful mechanic into a well‑crafted incremental loop. The tactile popping, charming presentation, and layered upgrades make it immediately fun, and the collection goals add meaningful long‑term hooks. It loses points for occasional pacing dips, limited late‑game variety, and a few polish gaps, but at the current $6.99 price it’s an easy recommendation for fans of casual clickers and collectors.
Nobody Nowhere earns a 9.0 out of 10 for delivering a tightly edited, emotionally resonant sci‑fi experience: superb pixel animation, a haunting soundtrack, and a morally complex narrative that rewards attention. Its pacing, dual perspectives, and integrated BCI/cyberspace moments elevate the game beyond its three‑hour runtime, while a few fiddly minigames and occasionally blurred scene transitions keep it from perfection. At $9.99 with a free demo, it’s an excellent, low‑risk purchase for fans of narrative pixel games.
A wildly creative, joyfully chaotic action‑platformer that delivers frequent moments of inspired design and pure fun, tempered by technical roughness that’s fixable with focused post‑launch polish.
An original, thematically bold indie that nails atmosphere and moral tension but is held back by a deliberately restrictive core loop and a handful of polish and UI issues.
Date Everything! is one of the most inventive dating‑sim experiments in recent memory. It’s polished, funny, and frequently touching, an easy recommendation for anyone who wants a fresh, voice‑forward take on romance games.
A solid, nostalgia‑driven rail shooter with memorable boss encounters and a great soundtrack, held back by control quirks, pacing inconsistencies, and systems that need clearer feedback to reward mastery.