Tamás Kalász
The Posthumous Investigation has turned out to be a breath of fresh air among this year's detective adventure games. Brilliantly written text, complex characters, and a rarely-seen setting await us, all accompanied by gorgeous black-and-white visuals and catchy jazz. The time loop, however, is a double-edged sword: at first it's exciting to figure out the suspects' schedules, but by the second half of the game it becomes monotonous, thanks to the constant repetition, the dialogue you can't skip, and the items you have to collect over and over again. The ending won't be to everyone's taste either, but still, I'd say it's worth diving into, since it's rare to come across such an original mystery even among adventure games.
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Creepy Redneck Dinosaur Mansion 3 is exactly the kind of title that's so niche it doesn't really matter what score you give it, because either you're into match-3 games or you're not. If you are, then alongside all the symbol hunting you get metroidvania-style gameplay and a genuinely endearing narrative. If this style isn't your thing, though, sitting down to play it will be a complete waste of your time.
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Overall, 007: First Light unfortunately turned out to be a merely middling game, saved from a 6 only by its cinematic feel, the acting performances, and the strong level design. That said, I hear a sequel is in the works, and the foundation on display here is by no means something you couldn't build on. If the developers ironed out the NPC AI, and focused on some other gameplay mechanic instead of the platformer-style hopping around, this series could still go a very long way.
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I’m genuinely sorry that The Run ultimately turned out to be just an average production, and even knowing that it probably never aimed to be more than a B-movie horror experience, I still can’t see it as anything beyond that. Still, even an average film can be entertaining at times, especially when it’s an interactive one, where the story and its branching choices can offer three hours or more of engagement. On a completely dull evening, you probably won’t go wrong with it.
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Catherine: Full Body still delivers a truly singular experience even today: a boldly committed work that blends mature storytelling, logical challenges, and dark humor into a cohesive and captivating package. The abundance of extra content, strong visual presentation, and occasionally punishing yet ultimately rewarding gameplay make it an excellent experience overall. The only potential drawbacks are the difficulty, the controls, and the repetitive block-pushing sequences, which may frustrate some players—along with the fact that seeing all endings requires investing a considerable number of hours. That said, for those who are open to its unusual gameplay and its unconventional take on relationship issues, Catherine offers a genuinely unique experience that can linger in one’s memory for a long time.
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Despite its flaws, The Séance of Blake Manor is a thoroughly enjoyable supernatural detective game, whether we look at its gameplay, story, cast of 25 characters, eerie environments, or overall atmosphere. And while the time limit may initially seem like it could create a stressful experience, the game is actually not difficult at all, and the mysteries lurking in the background are easy enough to unravel. Every room, hidden object, and overheard conversation brings us closer to the climactic séance, and the gradual drip-feeding of answers is so absorbing that I often had to make a conscious effort to turn the game off in the evenings. Unfortunately, a handful of bugs and the uneven quality of the puzzles do leave their mark and slightly tarnish the overall picture. Even so, it’s easy to recommend—a moody and engaging experience that offers around 16–18 hours of atmospheric entertainment.
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