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Burn With Me is like a spring breeze. It brought fresh air to the overcrowded deckbuilder genre. Instead of forcing you through hours-long, luck-driven runs, it offers a compact and challenging narrative experience. Its oppressive atmosphere and refined mechanics alone make it worth a look.
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Unfortunately, Whirlight is exactly the kind of adventure game in modern clothing that drove many people away from the genre in the ’80s and ’90s. That’s a real shame, because beneath the story and puzzle system, which ignore cause and effect, there’s a really lovable and entertaining game.
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As a first attempt by a team, Desolus isn’t terrible at all, it’s just unfortunately very far from good. It’s a shame the creative ideas behind it never managed to unfold into varied puzzles. Still, you can enjoy its two hours of playtime if you pick it up at a somewhat friendlier price than at launch.
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Silver Pines is a very atmospheric, high-quality horror adventure with powerful atmosphere, a haunting story, and exploration-based gameplay that can easily keep anyone busy for around 15 hours if they want to find everything (or even 19, if you get as lost in it as I sometimes did). It was one of the most pleasant surprises of the year for me in the indie scene. From the demo I already suspected the full game would be a good experience, but not that it would be this good.
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Galactic Ghosty’s debut is a truly needed addition after Fran Bow, and it can even be seen as its spiritual successor. It won’t become an instant classic at a glance, but if the developer learns from its mistakes, their next game could easily become one.
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The Posthumous Investigation has turned out to be a breath of fresh air among this year's detective adventure games. Brilliantly written text, complex characters, and a rarely-seen setting await us, all accompanied by gorgeous black-and-white visuals and catchy jazz. The time loop, however, is a double-edged sword: at first it's exciting to figure out the suspects' schedules, but by the second half of the game it becomes monotonous, thanks to the constant repetition, the dialogue you can't skip, and the items you have to collect over and over again. The ending won't be to everyone's taste either, but still, I'd say it's worth diving into, since it's rare to come across such an original mystery even among adventure games.
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What we get here is a meticulously hand-drawn game with a distinctive visual style, one that truly comes into its own alongside its music. This is its main strength. Its pace is slow. The story is well put together and unfolds steadily; it isn't above average, but it's interesting enough – and vague enough in places – to leave you pondering it. If we don't approach it as an adventure game, I wouldn't count the ease of its puzzles as a negative either. Its replay value, however, is low, even if you're curious about the different endings.
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Nighthawks managed to exceed expectations while also putting pressure on the competition. With a playtime of about 15–20 hours, it may not be replayed countless times, but its atmosphere makes it easy to play through a few times.
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Creepy Redneck Dinosaur Mansion 3 is exactly the kind of title that's so niche it doesn't really matter what score you give it, because either you're into match-3 games or you're not. If you are, then alongside all the symbol hunting you get metroidvania-style gameplay and a genuinely endearing narrative. If this style isn't your thing, though, sitting down to play it will be a complete waste of your time.
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It may well be that a better-crafted story could have helped the uncomfortably short The Alighieri Circle, but given the quality of the puzzles and the weightless dialogue, not even a sermon from the pulpit could save it now. What's more, it hardly matters that lavish visuals pour out at our feet if the muddled storytelling fails to evoke any feeling at all.
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As the debut of a small, first-time developer, Theropods can be considered a fairly solid effort, capable of keeping players engaged for a few hours with its atmosphere, brain-teasing puzzles, and charming characters. And, of course, it’s not every day that you get to face off against prehistoric reptiles in an adventure game, which alone makes it worth giving a try. Preferably when it’s around 50% off.
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Schrödinger’s Call can hardly be described as a traditional visual novel built around the usual East Asian clichés. We can wholeheartedly recommend it to anyone who enjoys thought-provoking stories full of twists - ones that might even make us pause for a moment and reflect not only on the lives of its characters, but on our own as well.
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It’s a shame that Tukoni received so little attention from its developers, because it could have been a truly great game. Aside from its graphics and music, players were left with something rather formulaic, despite the considerable anticipation surrounding it even as an indie title.
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Dimhaven may not have reinvented the wheel, but its genuine sense of adventure never let up for a single moment. That's precisely why it's such a shame that people unfairly overlook it on account of its niche appeal. One thing is certain: anyone who loved Quern definitely won't be disappointed by Dimhaven either.
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Despite its flaws, The 7th Guest Remake is an atmospheric and highly entertaining experience. That said, its replay value may be exhausted after a single playthrough due to the nature of its narrative. Even so, the core essence that made the 1993 original so memorable remains entirely intact; it has simply been reshaped to meet the expectations of a modern audience.
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Overall, 007: First Light unfortunately turned out to be a merely middling game, saved from a 6 only by its cinematic feel, the acting performances, and the strong level design. That said, I hear a sequel is in the works, and the foundation on display here is by no means something you couldn't build on. If the developers ironed out the NPC AI, and focused on some other gameplay mechanic instead of the platformer-style hopping around, this series could still go a very long way.
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Although Legacy of the Dark Knight did not reinvent the genre of “brick-built” games, it stands as undeniable proof of the decades of experience and brilliance that TT Games represents. This game is not merely a love letter to Batman, but to Batman’s legacy as well.
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Although Feline Forensics and the Meowseum Mystery borrows a bit too heavily from its competitor Duck Detective, it's still worth checking out for those craving adventure. Judging by the interest in the demo, there's certainly going to be an audience curious about the mystery of the meowseum.
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If you're looking for a light adventure or want to keep an energetic kid occupied for a few hours, give Origament a chance, because after a hard day it can have a refreshing effect on the mind. Those who enjoyed the similarly relaxation-focused Monument Valley or Where Cards Fall will likely not go wrong with this one either.
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Foolish Mortals is, above all, a love letter to longtime fans of the genre. While the influence of the classics is clearly present, it becomes a true nostalgia trip without directly copying them. It could have used a bit more fine-tuning here and there, but if you enjoyed the ’90s entries of series like Monkey Island or Broken Sword, it’s unmissable.
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