Ádám Herczeg
Foolish Mortals is, above all, a love letter to longtime fans of the genre. While the influence of the classics is clearly present, it becomes a true nostalgia trip without directly copying them. It could have used a bit more fine-tuning here and there, but if you enjoyed the ’90s entries of series like Monkey Island or Broken Sword, it’s unmissable.
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Cairn essentially defines itself perfectly: it’s full of highs, yet—especially from a technical standpoint—not without its lows. While the end result is satisfying overall, it could have used a bit more time in the oven.
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Behind the code-breaking lies nothing more than a blend of a deduction game and an audio drama, which—despite its simple design and minimal gameplay mechanics—manages to remain engaging and effective. Even with the large amount of reading involved, it never becomes overly demanding from a logical standpoint, though it does require a certain mindset to fully appreciate it.
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Blue Prince presents a bold and enjoyable experiment, as long as we’re willing to accept its subverted core rules. Tonda Ros, the creator behind the game, set out with the primary goal of making something unlike anything seen before. I’m happy to report that he succeeded. After nearly ten years of development, the project manages to bring a fresh new color to the genre and earns a rightful place among its greatest representatives.
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