The Last Case of John Morley


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Critic Reviews for The Last Case of John Morley
The Last Case of John Morley is a detective game without any detecting. This walk-through of what could be a fantastic mystery story is let down by wooden voiceover performances, dated character visuals and mind-numbing mechanics.
The Last Case of John Morley offers a decent premise and moody environments, but is sunk by rough writing, clumsy presentation, and a baffling ending which turns a promising cold case into a lukewarm disappointment.
The Last Case of John Morley offers an engaging narrative and enjoyable puzzles. While technical graphics suffer from various bugs that could disrupt gameplay, crime fiction fans seeking a mystery should try this title.
Review in Persian | Read full review
A moody and atmospheric mystery with great environments and uneven puzzle design, but one that rewards players who enjoy piecing together a case at their own pace.
It's quite short and rather rough around the edges, but The Last Case of John Morley has an interesting case for you to crack. Just don't expect anything too ambitious or impressive.
The Last Case of John Morley lives and dies by its script: short, straightforward, and light on gameplay, yet offering a couple of hours of well-crafted noir atmosphere. It doesn’t aim for complex mechanics or technical spectacle, but rather tells an engaging detective story that appeals to fans of the genre. Despite its brevity and lack of Italian localization, its early‑20th‑century London setting delivers a simple yet memorable investigation.
Review in Italian | Read full review
I enjoy the pacing of The Last Case of John Morley, as it is easily digestible, and doesn’t throw so much information at you to make it confusing. This is not without issues, however, since the plot becomes quite easy to guess. Gameplay is rather light, and there are only a couple of puzzles scattered around. Minor issues I had were that some interactable icons would not work unless I was far enough away, while others did not appear. The only thing I’d suggest is that when it comes to uncovering what happened at the scenes, the player should put it together themselves. Instead of the game just making you interact and tell you. I think The Last Case of John Morley deserves the Thumb Culture Silver Award, for the enjoyable story and decent atmosphere.
In the end, The Last Case of John Morley is just a sad example of what many horror walking simulators look like today. The game may have a solid premise, but it fails to turn it into a truly satisfying experience.
Review in Slovak | Read full review