Rob Kershaw
- Planescape Torment
- Shining Force 2
- Landstalker
Rob Kershaw's Reviews
A beautifully crafted cinematic adventure whose heartfelt storytelling, gorgeous presentation and lovable central duo overcome a handful of familiar genre conventions and an uneven final act.
A beautifully written visual novel that transforms the end of the world into an intimate meditation on memory, regret, and human connection. Haunting, heartfelt, and difficult to forget.
Beneath Zero Parades' conspiracies, conditionings, and intelligence networks lies a deeply human story about regret, identity, and the cost of living with your mistakes.
Mina the Hollower is a brilliant example of modern retro design, combining exceptional exploration, satisfying combat, and a wonderfully strange gothic world into one of the year's most memorable adventures.
A clever and emotionally sincere puzzle game whose gorgeous clockwork presentation and inventive musical mechanics carry it through occasional stretches of repetition and restraint.
A strikingly moody adventure that knows exactly what it wants to feel like, but never fully works as either a game or a story in the way it needs to.
A beautifully staged sci-fi survival story weighed down by repetitive, sometimes awkward gameplay.
A clever idea let down by inconsistent design and a punishing difficulty curve, Beyond Words struggles to capture the "one more go" magic it so clearly aims for.
Simogo Legacy Collection is an uneven but vital archive, capturing the evolution of a studio which treated mobile gaming as an opportunity, rather than a limitation.
Narrative brilliance wrapped in a clever episodic shell, Dispatch subverts genre expectations not by spectacle, but by empathy. It reminds us that the best superhero stories are not only about flights and fights, but about the humans - flawed, funny, fragile - trying to make sense of it all.
The Séance of Blake Manor is an elegant, humane twist on folk horror and detective design. It's patient, smart, and disturbing in ways that linger.
The Last Case of John Morley offers a decent premise and moody environments, but is sunk by rough writing, clumsy presentation, and a baffling ending which turns a promising cold case into a lukewarm disappointment.
MindsEye promises a mind-bending sci-fi thriller, but delivers little more than a broken, bloated slog stuck in the past.
Two instant classics, one remote-only oddball, and a whole lot of party magic. Jackbox Party Pack 11 is a super return to form for the long-running series.
Ghost of Yōtei refines everything that made Tsushima memorable, with improved traversal and combat, and a haunting, vertical world that rewards exploration and reflection. Atsu's journey is a polished, emotionally resonant open world experience and a brutal reflection on revenge.
It doesn't hit the highs of To The Moon, but there is still a touching story here about living with your contradictions, loving your imperfections, and finding peace - not paradise - in what remains.
Respectable, enjoyable in bursts, but not the stuff of legends. The Order of the Giants doesn't belong in a museum, but it is a decent way to spend an afternoon.
Rosewater rides easy in the saddle, trading sharp puzzles for rich characters and slow-burning charm. It's a warm, rambling tale where companionship outshines the chase.
Siren's Rest dives deeper but surfaces with less - a murky, meandering return that dredges up atmosphere but offers no real answers.
A gripping slow-burn of oil-slicked horror and atmosphere, Still Wakes The Deep delivers mood in spades - but its shallow gameplay and heavy hand-holding keep it from drilling deeper.