Jump Dash Roll
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A clever idea let down by inconsistent design and a punishing difficulty curve, Beyond Words struggles to capture the "one more go" magic it so clearly aims for.
A technical achievement that proves you can build everything - and still have nothing to say.
Docked is a fairly decent simulator, but it ultimately lacks anything to make it interesting for those outside its niche.
Galactic Vault is simple by design, but in a world of bloated titles that simplicity works to its benefit - making it the perfect after-work game.
Aether & Iron may be blunt and occasionally cliché, but its phenomenal writing makes it one of the strongest Disco-likes yet.
Within a formulaic genre, Dragonkin manages to carve out enough depth and variety to keep its claws in you.
Esoteric Ebb borrows liberally from Disco Elysium, and both because of and in spite of that, it's one of the finest CRPGs ever made.
Nioh 3 is a must-have for all fans of Team Ninja and previous Nioh games. However, if you're not yet a fan nothing here will change that.
Inventive, satisfying, and occasionally clunky, Styx: Blades of Greed scratches that stealthing itch better than most.
Simogo Legacy Collection is an uneven but vital archive, capturing the evolution of a studio which treated mobile gaming as an opportunity, rather than a limitation.
I Hate This Place is a fun horror-lite game that's rarely startling, but always enjoyable.
Narrative brilliance wrapped in a clever episodic shell, Dispatch subverts genre expectations not by spectacle, but by empathy. It reminds us that the best superhero stories are not only about flights and fights, but about the humans - flawed, funny, fragile - trying to make sense of it all.
UNBEATABLE is far from a perfect game, but it excels in the areas that are important.
Mount and Blade II: Bannerlord - War Sails, while a decent expansion in its own right, doesn't add enough content to justify its lofty price.
The Séance of Blake Manor is an elegant, humane twist on folk horror and detective design. It's patient, smart, and disturbing in ways that linger.
Log Away is intentionally anachronistic and harkens back to an earlier time in gaming history for better, and rarely worse.
The Last Case of John Morley offers a decent premise and moody environments, but is sunk by rough writing, clumsy presentation, and a baffling ending which turns a promising cold case into a lukewarm disappointment.
MindsEye promises a mind-bending sci-fi thriller, but delivers little more than a broken, bloated slog stuck in the past.
Duskpunk is a gritty, grimy, and gloomy game that makes up for its lack of interesting gameplay with a dismal narrative and an oppressively bleak atmosphere.
A mind-bending puzzle game that survives the transition to Switch with its soul – and its magic – intact. Essential playing for anyone who likes to look at the world from a different angle.