Simone Cantini
Aces of Thunder isn’t a game for everyone, yet it certainly deserves attention. Gaijin’s title stands out as the most convincing VR air‑combat simulation available, thanks to its accurate and demanding flight model. The downside is the need for pricey gear like HOTAS controllers, since standard inputs make the experience harder to manage. Once you overcome this hurdle—made tougher by the lack of a proper tutorial—the game rewards you with an intense and thrilling experience that will delight anyone who loves shredding enemy fuselages thousands of feet in the air.
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Reanimal isn’t Little Nightmares 3, though if it had been named that, no one would have been shocked. Despite the new title suggesting a break from the past, Tarsier Studios clearly builds on the path established under Bandai Namco. It’s a coherent evolution of their previous work: nothing is reinvented, but everything is refined and expanded with confidence. This isn’t a radical reboot—just the natural progression of a formula that has become the studio’s signature. If you loved Six and Mono, Reanimal is unlikely to disappoint.
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Koei Tecmo’s 2026 is off to a strong start. After the excellent DLC for Dynasty Warriors: Origins, the studio returns with a well‑crafted Nioh 3. Team Ninja’s new soulslike adventure delivers on its early promises, offering a fresh yet faithful reinterpretation of the series. The expanded open‑world structure blends smoothly with the enhanced combat system, long a trademark of the franchise. The new Ninja Mode adds depth and technical nuance, giving even veteran players a fresh combat perspective. Some recycled assets and a frame rate that could use polishing hold it back slightly, but overall Nioh 3 stands as a demanding, passionate, and deeply rewarding soulslike experience.
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Code Vein 2 is an ambitious project full of ideas and personality, expanding the identity of the first game without losing its spirit. When everything clicks, its journey through timelines, companions, and striking environments delivers genuinely engaging moments. Unfortunately, a sluggish combat system, overly omniscient AI, and technical issues hold back an experience that could have shined far more. Still, it remains a distinctive, heartfelt soulslike that rewards those willing to embrace its rough edges. A clear step forward, even if not yet the leap I hoped for.
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Visions of Four Heroes doesn’t reinvent Dynasty Warriors: Origins, but it smartly expands its narrative world and introduces gameplay ideas that show Omega Force’s desire to experiment without losing its identity. New weapons, the central hub, and Strategic Battles are more than cosmetic additions—they mark an evolving direction for the series. Despite some limits, especially the lack of new maps, the DLC is solid, content‑rich, and offers a fresh perspective that enhances both characters and world-building. For fans of Origins, it’s a worthwhile return to the battlefield; for Omega Force, another step toward creative maturity.
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MIO: Memories in Orbit is a metroidvania that dares, stumbles at times, yet never loses its strong, distinctive identity. It’s a journey of wonder and frustration, poetic highs and abrupt halts, as if the Vessel itself breathed in fits, demanding the same resilience it asks of its tiny mechanical hero. When the game stops putting up barriers and lets exploration flow, it reveals a magnetic atmosphere, satisfying combat, and an art direction that lingers. It’s not for everyone, nor does it try to be. But those who embrace its harsh opening and taste for punishing design will find a solid, captivating experience filled with moments of genuine awe. Imperfect, yes, but courageous—proof that even its missteps hide sparks of originality.
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It doesn’t reinvent the genre, but it delivers a very solid take on it. SPEAR’s 2D platforming works thanks to clever ideas and a good variety of situations, supported by a light but effective narrative that playfully pokes fun at gaming tropes. Some control inconsistencies hold it back slightly, though they don’t undermine Polyhedric’s overall work. Considering the very low price, Andrea Cavuoto’s project is easy to recommend — and it definitely makes me curious about what he’ll create next.
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Maybe it’s just me, or maybe the mainstream market has moved beyond what I can appreciate, but despite the brief fun it offers, I struggle to understand where A Game About Digging a Hole really fits. I wasn’t expecting a grand adventure, especially knowing its origins, yet I still wonder how such a simple concept made its way to consoles after its success on PC. It’s not a flawed or sloppy product—there’s clear care behind it—but it’s hardly a game that can hold attention for long. In the end, it’s a harmless little pastime worth its modest price, but its lack of depth makes it easy to forget. And yes, that pun was absolutely intended.
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Octopath Traveler 0 proves far more ambitious and polished than its origins suggested. Despite some mobile‑born limitations, Square Enix and Acquire deliver a surprisingly refined JRPG—rich in content, narratively mature, and supported by a sharp combat system, a strong cast, striking art direction, and a memorable soundtrack. The journey through Orsterra remains well worth experiencing. The only real drawback is the lack of Italian localization, which may hold back part of the audience. Overall, it doesn’t reinvent the formula, but it strengthens it with confidence and personality.
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Terminator 2D: No Fate is a sincere, passionate project that pays surprising respect to the cinematic legacy it draws from. It doesn’t try to reinvent the genre, instead embracing its retro spirit with a compact experience full of references, playful variations, and nostalgic charm. Despite some structural limits, Bitmap Bureau’s clear love for the original shines through. For fans of Judgment Day or anyone craving a well‑crafted old‑school action game, this pixel‑art tribute offers a short but genuinely enjoyable trip into the myth of the T‑800.
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Skate Story stands out with its surreal, visionary style, turning a repetitive genre into something unique. Despite some technical flaws and lack of localization, Sam Eng’s game impresses with its gritty aesthetics, eclectic soundtrack, and bold fusion of gameplay and narrative. A wild, poetic journey—challenging for some, but a hidden gem for those seeking something different.
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She’s Leaving is a small but effective experiment by Blue Hat Studio: short, direct, and aware of its limits, it still stands out thanks to its captivating setting, unusual protagonist, and gameplay that blends investigation and survival with clarity. It doesn’t reinvent the genre, but proves that even with few resources one can craft an intense, memorable survival horror experience.
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Thief VR: Legacy of Shadow doesn’t reinvent the saga, but faithfully revives it. Dark atmospheres and stealth gameplay remain central, while Magpie adds freshness without betraying Garrett’s legacy. Weak AI and simplified progression hold it back from past heights, yet for fans of shadows and Stephen Russell’s voice, this VR journey is a modest but welcome gift—not a masterpiece, but a return that still makes us smile as we steal in silence.
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Project Motor Racing shines as a pure simulation, with a credible and rewarding driving model that appeals to those seeking a strict, uncompromising experience. Yet its strong physics and technical detail are undermined by uninspired gameplay, weak AI, and visuals that lag behind top competitors. It will satisfy hardcore sim racing fans, but may leave others wanting a more polished package. Ultimately, it’s a solid testbed for the GIANTS Engine in racing, though still far from challenging the genre’s heavyweights.
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Where Winds Meet defies free‑to‑play stereotypes: it’s neither predatory nor a mindless grind, and technically impressive. Despite flaws like missing Italian support and uneven lip sync, its deep combat, artistic care, and activity variety make Everstone Studio’s wuxia adventure a long‑lasting journey worth experiencing—especially for those curious about how Eastern tradition meets modern gaming.
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The Last Case of John Morley lives and dies by its script: short, straightforward, and light on gameplay, yet offering a couple of hours of well-crafted noir atmosphere. It doesn’t aim for complex mechanics or technical spectacle, but rather tells an engaging detective story that appeals to fans of the genre. Despite its brevity and lack of Italian localization, its early‑20th‑century London setting delivers a simple yet memorable investigation.
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A.I.L.A. proves to be an ambitious and surprisingly mature project, blending narrative depth with gameplay tension. Pulsatrix Studios dares to center an adaptive AI that shapes fear around the player’s vulnerabilities, building a survival horror that engages with the genre’s classics rather than merely imitating them. Despite some uneven pacing, the result is a coherent and memorable experience for those seeking horror that balances subtle unease with more traditional thrills.
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Possessor(s) isn’t a genre-defining metroidvania, but it grips you with its dark, stylish world. Heart Machine delivers a satisfying combat system, striking art direction, and a ’90s anime vibe. Despite chaotic progression and some questionable design choices, exploring Sanzu and uncovering Luca and Rhem’s bond remains compelling. Not a masterpiece, but a worthy experience that offers hours of challenge and atmosphere for fans of moody, stylish worlds.
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SpongeBob SquarePants: The Tidal Titans doesn’t reinvent the genre, but delivers a fun, solid adventure true to the show’s spirit. With silly gags, simple yet effective mechanics, and competent technical work, Purple Lamp offers a pleasant platformer for both longtime fans and newcomers. The lack of Italian dubbing is a drawback, yet the game still provides carefree entertainment and genuine laughs—exactly what you’d expect from a sponge living in a pineapple under the sea.
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Goodnight Universe isn’t about puzzles or complex gameplay, but about telling a story that lingers. Isaac, more than a baby with unusual powers, reflects our fears and fragilities. Despite some technical shortcomings—like missing head-tracking on consoles—the emotional core remains strong. In just four unforgettable hours, the game makes you smile, think, and even tear up, leaving behind that bittersweet feeling only well‑told stories can give.
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