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With Yakuza 3 Kiwami & Dark Ties, RGG Studio has made a decidedly divisive choice, once again reshaping what was never the most beloved entry in the series. Their decision to alter or remove original content in favor of new interactions won’t please purists, but it does make the experience fresher and less predictable, even for longtime fans. The Mine-focused expansion is a welcome addition: not essential from a gameplay standpoint, but effective in enriching the narrative context. In the end, it remains a polarizing chapter—now as much as back then—but unquestionably the best and most modern way to experience Kiryu’s first adventure in the waters of Okinawa. As for me, the changes are more than welcome; if I wanted the PS3 version, I’d just dust off my 2009 Blu‑ray.
Review in Italian | Read full review
Rune Factory: Guardians of Azuma marks the series’ full maturity. It doesn’t revolutionize the genre, but smart tweaks make the experience less punishing and more dynamic. Its inspired setting and improved hardware support deliver the most polished and enjoyable entry yet. If you want a game that balances relaxing moments with layered RPG progression, this new chapter from Marvelous is absolutely worth your attention.
Review in Italian | Read full review
God of War: Sons of Sparta balances ambition and restraint, limited at times but capable of offering a surprisingly human take on Kratos. Its metroidvania structure isn’t groundbreaking, yet it’s solid, with satisfying combat and a world full of secrets. It’s not a grand new chapter—just an honest, imperfect spin‑off crafted with care. Seen as a pixel‑art coming‑of‑age tale about a young Spartan, it becomes a warm, unexpectedly resonant adventure that leaves a deeper mark than its modest scope suggests.
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Death Howl is a bold experiment—captivating in concept and often brilliant in its ideas—but it stumbles where balance matters most. The blend of deck‑building and soulslike mechanics works, yet a harsh difficulty curve turns strategy into sheer stubbornness. Players who enjoy punishing, abrasive challenges will feel right at home; everyone else may lose interest before the game truly opens up. It’s a shame, because beneath its rough exterior lies an experience that, with a bit more care, could have howled far louder.
Review in Italian | Read full review
Dragon Quest VII Reimagined continues the positive trend of remakes from this historic Square Enix JRPG series, proving to be a perfect video game both for those who have never played this chapter (or its 3DS remake) in the past, and for those who want to rediscover the fragments of a forgotten past. It is a classic JRPG that modernizes without betraying its essence and improves everything that needed fixing in terms of writing and narrative pacing, with a completely original and simply delightful graphical style.
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True Fear: Forsaken Souls is a trilogy full of contradictions, yet it still leaves a mark. It doesn’t reinvent the genre or aim for real terror, and its balance between puzzles and story isn’t always perfect. Still, it delivers a coherent journey that engages, intrigues, and reflects the growth of its creator over time. It speaks to fans of hidden‑object and adventure games, as well as anyone who enjoys a narrative that expands episode after episode, ultimately closing a circle that—despite a few flaws—feels more solid and satisfying than expected. A late conclusion, perhaps, but an honest and well‑earned one for a series that turned its limits into a recognizable style.
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Aces of Thunder isn’t a game for everyone, yet it certainly deserves attention. Gaijin’s title stands out as the most convincing VR air‑combat simulation available, thanks to its accurate and demanding flight model. The downside is the need for pricey gear like HOTAS controllers, since standard inputs make the experience harder to manage. Once you overcome this hurdle—made tougher by the lack of a proper tutorial—the game rewards you with an intense and thrilling experience that will delight anyone who loves shredding enemy fuselages thousands of feet in the air.
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Reanimal isn’t Little Nightmares 3, though if it had been named that, no one would have been shocked. Despite the new title suggesting a break from the past, Tarsier Studios clearly builds on the path established under Bandai Namco. It’s a coherent evolution of their previous work: nothing is reinvented, but everything is refined and expanded with confidence. This isn’t a radical reboot—just the natural progression of a formula that has become the studio’s signature. If you loved Six and Mono, Reanimal is unlikely to disappoint.
Review in Italian | Read full review
Romeo is a Dead Man is a fairly unique title, but that does not mean it is without flaws. In fact, some of them are evident enough to potentially sap the desire to keep playing. However, if you manage to look past them, you will find yourself facing a game that, in its own way, reminds you of what a video game truly is: creative, unhinged, and capable of surprising and entertaining.
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Koei Tecmo’s 2026 is off to a strong start. After the excellent DLC for Dynasty Warriors: Origins, the studio returns with a well‑crafted Nioh 3. Team Ninja’s new soulslike adventure delivers on its early promises, offering a fresh yet faithful reinterpretation of the series. The expanded open‑world structure blends smoothly with the enhanced combat system, long a trademark of the franchise. The new Ninja Mode adds depth and technical nuance, giving even veteran players a fresh combat perspective. Some recycled assets and a frame rate that could use polishing hold it back slightly, but overall Nioh 3 stands as a demanding, passionate, and deeply rewarding soulslike experience.
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Ebola Village tries hard but never really succeeds. It borrows all the classic Resident Evil elements, yet the final result falls short despite Indie Games Studio’s passion and effort. The limited budget shows, and the game would have benefited from revisiting both its design choices and its script. With several issues packed into its three-hour runtime, it’s far from a solid survival horror. Still, there are glimpses of potential: the gunplay works, dismembering enemies is fun, and the atmosphere—though heavily derivative—hits the right notes. Viktor Trokhin clearly has talent, especially as a solo developer, but he needs someone to help channel it better. Maybe a fifth chapter will finally let him shine.
Review in Italian | Read full review
Code Vein 2 is an ambitious project full of ideas and personality, expanding the identity of the first game without losing its spirit. When everything clicks, its journey through timelines, companions, and striking environments delivers genuinely engaging moments. Unfortunately, a sluggish combat system, overly omniscient AI, and technical issues hold back an experience that could have shined far more. Still, it remains a distinctive, heartfelt soulslike that rewards those willing to embrace its rough edges. A clear step forward, even if not yet the leap I hoped for.
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Visions of Four Heroes doesn’t reinvent Dynasty Warriors: Origins, but it smartly expands its narrative world and introduces gameplay ideas that show Omega Force’s desire to experiment without losing its identity. New weapons, the central hub, and Strategic Battles are more than cosmetic additions—they mark an evolving direction for the series. Despite some limits, especially the lack of new maps, the DLC is solid, content‑rich, and offers a fresh perspective that enhances both characters and world-building. For fans of Origins, it’s a worthwhile return to the battlefield; for Omega Force, another step toward creative maturity.
Review in Italian | Read full review
MIO: Memories in Orbit is a metroidvania that dares, stumbles at times, yet never loses its strong, distinctive identity. It’s a journey of wonder and frustration, poetic highs and abrupt halts, as if the Vessel itself breathed in fits, demanding the same resilience it asks of its tiny mechanical hero. When the game stops putting up barriers and lets exploration flow, it reveals a magnetic atmosphere, satisfying combat, and an art direction that lingers. It’s not for everyone, nor does it try to be. But those who embrace its harsh opening and taste for punishing design will find a solid, captivating experience filled with moments of genuine awe. Imperfect, yes, but courageous—proof that even its missteps hide sparks of originality.
Review in Italian | Read full review
In conclusion, if you have a good command of English and are looking to dive into a mysterious new graphic novel filled with intriguing characters, Shuten Order is definitely for you. On the other hand, it almost goes without saying that if the language barrier prevents you from fully enjoying the game, you’d have every reason to look elsewhere. The lack of localization is certainly a major drawback for a title that is 99% text-based, but we hope Spike Chunsoft’s decision won't negatively impact sales.
Review in Italian | Read full review
It doesn’t reinvent the genre, but it delivers a very solid take on it. SPEAR’s 2D platforming works thanks to clever ideas and a good variety of situations, supported by a light but effective narrative that playfully pokes fun at gaming tropes. Some control inconsistencies hold it back slightly, though they don’t undermine Polyhedric’s overall work. Considering the very low price, Andrea Cavuoto’s project is easy to recommend — and it definitely makes me curious about what he’ll create next.
Review in Italian | Read full review
Dispatch is a game that speaks straight to the heart of anyone who loves superhero stories and well‑written interactive adventures. It’s not perfect, nor is it revolutionary in terms of gameplay, but it manages to take a genre that seemed in crisis and breathe new life into it, striking an excellent balance between its management layer and a compelling, emotional narrative, memorable characters, and moral choices that truly weigh on the story. The team at AdHoc Studio has managed to transform the genre into something more mature and layered, also showing the potential of this kind of experience when it’s built around fully original productions rather than licensed properties.
Review in Italian | Read full review
All things considered, Let it Die: Inferno is a good, slot-based action game with a crazy aesthetic and a reasonable price. Currently, the production suffers from several limitations in virtually every area, but the end result is an overall satisfying experience. The entry cost is negligible, but it's worth noting that there's a premium shop within the game, which, while not exactly pay-to-win, does offer small but tangible advantages to those who choose to spend. A "mixed bag," as English speakers would say, but all in all acceptable.
Review in Italian | Read full review
Maybe it’s just me, or maybe the mainstream market has moved beyond what I can appreciate, but despite the brief fun it offers, I struggle to understand where A Game About Digging a Hole really fits. I wasn’t expecting a grand adventure, especially knowing its origins, yet I still wonder how such a simple concept made its way to consoles after its success on PC. It’s not a flawed or sloppy product—there’s clear care behind it—but it’s hardly a game that can hold attention for long. In the end, it’s a harmless little pastime worth its modest price, but its lack of depth makes it easy to forget. And yes, that pun was absolutely intended.
Review in Italian | Read full review
Octopath Traveler 0 proves far more ambitious and polished than its origins suggested. Despite some mobile‑born limitations, Square Enix and Acquire deliver a surprisingly refined JRPG—rich in content, narratively mature, and supported by a sharp combat system, a strong cast, striking art direction, and a memorable soundtrack. The journey through Orsterra remains well worth experiencing. The only real drawback is the lack of Italian localization, which may hold back part of the audience. Overall, it doesn’t reinvent the formula, but it strengthens it with confidence and personality.
Review in Italian | Read full review