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Project Songbird is far from perfect, and Conner Rush knows it. He never set out to chase top scores—his goal was to tell his story and build a game that reflected his own way of understanding the medium. In that sense, he absolutely succeeds: Dakota’s journey resonates with anyone willing to tune into its frequency. Balancing fear and self‑acceptance, Project Songbird is an intimate, measured psychological horror. It stumbles at times (yes, combat isn’t exactly your strong suit, Conner), but its atmosphere lands with precision. Aware of its limits, the game still offers genuine, heartfelt emotion to anyone ready to descend into the abyss at Dakota’s core.
Review in Italian | Read full review
Legacy of Kain: Defiance Remastered feels less like a nostalgia grab and more like a genuine celebration. Not everything survives the passage of time—nor should we expect it to—but what truly matters is how this remaster restores dignity, context, and memory to one of gaming’s most daring and captivating sagas. Crystal Dynamics built a world unlike any other, a weave of destinies and philosophies that still has no real rivals. Seeing Kain and Raziel move, clash, and complete one another again brings back that rare feeling: the sense of witnessing a work that doesn’t just entertain, but demands to be remembered. This remaster isn’t perfect, yet it’s sincere—a love letter to Nosgoth and to those who never stopped hoping for its return. The extras, the archival care, the glimpse at what Dark Prophecy might have been: all of it turns this edition into a historical document as much as a game. A circle closing, yes, but still beating after twenty years, as only legends do.
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In the end, Super Bomberman Collection is more than a celebratory bundle: it’s a reminder that when a game is built on a clear, timeless idea, it can cross generations without losing its charm. It invites players to rediscover a simple, genuine kind of fun that needs no embellishment to win over both newcomers and longtime fans. And while we can’t truly go back in time, Bomberman’s explosions — and the memories they spark — still echo with surprising freshness. A small but meaningful trip through time, controller in hand and a smile already forming.
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Manairons becomes a short, atmospheric interactive tale: a dark folk‑tinged fable that sparks wonder even when its gameplay shows its seams. Nai’s flute is a clever idea, the bosses are charming, and the art direction gives real personality to an otherwise simple world. The rough edges in platforming, combat, and technical polish are noticeable but don’t undermine an experience that stays coherent and enjoyable within its modest scope. A small, sincere title that wins you over and proves how even tiny projects can tell stories that linger.
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Planet of Lana 2 confirms that Wishfully didn’t need to reinvent anything to give real meaning to the journey begun in 2023. It simply had to listen to what that world still wanted to say. The result is a measured yet intense sequel that expands rather than overturns, finding its strength in visual care and the gentle precision of its storytelling. It’s not a game built on twists or flashy mechanics, but an experience that takes its time to breathe, to watch, and to let itself be watched. When the credits roll, what lingers isn’t just the satisfaction of a well-crafted adventure, but the feeling of having shared a slice of life with two protagonists who once again speak to the heart before the mind. A simple, sincere, and necessary ending that closes the circle with a grace rare in today’s landscape.
Review in Italian | Read full review
What else is there to say about Resident Evil Requiem? To me, it’s one of the series’ most accomplished entries—perhaps the best since the revolution sparked by the fourth chapter. Grace and Leon’s journey blends the strongest elements of the franchise’s recent reinventions, delivering an unforgettable adventure driven by near‑perfect pacing. The first half shines for cohesion, while the second becomes more predictable yet consistently inventive in its gameplay ideas. Balancing new twists and fan service, Capcom’s latest confidently claims its place in the official timeline, offering a bold, modern horror experience that moves seamlessly between tension and action. It may only be early March, but Requiem already feels like a strong contender for Game of the Year—something far from guaranteed, thirty years after the first infection.
Review in Italian | Read full review
City Hunter is hardly a must‑play videogame today, especially if you’re not already a fan of Tsukasa Hojo’s iconic character. Sunsoft’s 1990 release shows its age in this first Western edition, and modern players won’t find much in terms of technical or gameplay complexity. Still, despite its clear limitations, Ryo Saeba’s digital adventure has its own charm—maybe not enough to make it a timeless classic, but certainly appealing if you’re in the mood for something unapologetically old‑school. If you love the misadventures of our incorrigible sweeper, it’s worth a look, as long as you keep its vintage nature in mind. And who knows—maybe you’ll end up humming Get Wild, imagining yourself writing those XYZ letters on the long‑gone Shinjuku Station chalkboard.
Review in Italian | Read full review
With Yakuza 3 Kiwami & Dark Ties, RGG Studio has made a decidedly divisive choice, once again reshaping what was never the most beloved entry in the series. Their decision to alter or remove original content in favor of new interactions won’t please purists, but it does make the experience fresher and less predictable, even for longtime fans. The Mine-focused expansion is a welcome addition: not essential from a gameplay standpoint, but effective in enriching the narrative context. In the end, it remains a polarizing chapter—now as much as back then—but unquestionably the best and most modern way to experience Kiryu’s first adventure in the waters of Okinawa. As for me, the changes are more than welcome; if I wanted the PS3 version, I’d just dust off my 2009 Blu‑ray.
Review in Italian | Read full review
Rune Factory: Guardians of Azuma marks the series’ full maturity. It doesn’t revolutionize the genre, but smart tweaks make the experience less punishing and more dynamic. Its inspired setting and improved hardware support deliver the most polished and enjoyable entry yet. If you want a game that balances relaxing moments with layered RPG progression, this new chapter from Marvelous is absolutely worth your attention.
Review in Italian | Read full review
God of War: Sons of Sparta balances ambition and restraint, limited at times but capable of offering a surprisingly human take on Kratos. Its metroidvania structure isn’t groundbreaking, yet it’s solid, with satisfying combat and a world full of secrets. It’s not a grand new chapter—just an honest, imperfect spin‑off crafted with care. Seen as a pixel‑art coming‑of‑age tale about a young Spartan, it becomes a warm, unexpectedly resonant adventure that leaves a deeper mark than its modest scope suggests.
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Death Howl is a bold experiment—captivating in concept and often brilliant in its ideas—but it stumbles where balance matters most. The blend of deck‑building and soulslike mechanics works, yet a harsh difficulty curve turns strategy into sheer stubbornness. Players who enjoy punishing, abrasive challenges will feel right at home; everyone else may lose interest before the game truly opens up. It’s a shame, because beneath its rough exterior lies an experience that, with a bit more care, could have howled far louder.
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Dragon Quest VII Reimagined continues the positive trend of remakes from this historic Square Enix JRPG series, proving to be a perfect video game both for those who have never played this chapter (or its 3DS remake) in the past, and for those who want to rediscover the fragments of a forgotten past. It is a classic JRPG that modernizes without betraying its essence and improves everything that needed fixing in terms of writing and narrative pacing, with a completely original and simply delightful graphical style.
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True Fear: Forsaken Souls is a trilogy full of contradictions, yet it still leaves a mark. It doesn’t reinvent the genre or aim for real terror, and its balance between puzzles and story isn’t always perfect. Still, it delivers a coherent journey that engages, intrigues, and reflects the growth of its creator over time. It speaks to fans of hidden‑object and adventure games, as well as anyone who enjoys a narrative that expands episode after episode, ultimately closing a circle that—despite a few flaws—feels more solid and satisfying than expected. A late conclusion, perhaps, but an honest and well‑earned one for a series that turned its limits into a recognizable style.
Review in Italian | Read full review
Aces of Thunder isn’t a game for everyone, yet it certainly deserves attention. Gaijin’s title stands out as the most convincing VR air‑combat simulation available, thanks to its accurate and demanding flight model. The downside is the need for pricey gear like HOTAS controllers, since standard inputs make the experience harder to manage. Once you overcome this hurdle—made tougher by the lack of a proper tutorial—the game rewards you with an intense and thrilling experience that will delight anyone who loves shredding enemy fuselages thousands of feet in the air.
Review in Italian | Read full review
Reanimal isn’t Little Nightmares 3, though if it had been named that, no one would have been shocked. Despite the new title suggesting a break from the past, Tarsier Studios clearly builds on the path established under Bandai Namco. It’s a coherent evolution of their previous work: nothing is reinvented, but everything is refined and expanded with confidence. This isn’t a radical reboot—just the natural progression of a formula that has become the studio’s signature. If you loved Six and Mono, Reanimal is unlikely to disappoint.
Review in Italian | Read full review
Romeo is a Dead Man is a fairly unique title, but that does not mean it is without flaws. In fact, some of them are evident enough to potentially sap the desire to keep playing. However, if you manage to look past them, you will find yourself facing a game that, in its own way, reminds you of what a video game truly is: creative, unhinged, and capable of surprising and entertaining.
Review in Italian | Read full review
Koei Tecmo’s 2026 is off to a strong start. After the excellent DLC for Dynasty Warriors: Origins, the studio returns with a well‑crafted Nioh 3. Team Ninja’s new soulslike adventure delivers on its early promises, offering a fresh yet faithful reinterpretation of the series. The expanded open‑world structure blends smoothly with the enhanced combat system, long a trademark of the franchise. The new Ninja Mode adds depth and technical nuance, giving even veteran players a fresh combat perspective. Some recycled assets and a frame rate that could use polishing hold it back slightly, but overall Nioh 3 stands as a demanding, passionate, and deeply rewarding soulslike experience.
Review in Italian | Read full review
Ebola Village tries hard but never really succeeds. It borrows all the classic Resident Evil elements, yet the final result falls short despite Indie Games Studio’s passion and effort. The limited budget shows, and the game would have benefited from revisiting both its design choices and its script. With several issues packed into its three-hour runtime, it’s far from a solid survival horror. Still, there are glimpses of potential: the gunplay works, dismembering enemies is fun, and the atmosphere—though heavily derivative—hits the right notes. Viktor Trokhin clearly has talent, especially as a solo developer, but he needs someone to help channel it better. Maybe a fifth chapter will finally let him shine.
Review in Italian | Read full review
Code Vein 2 is an ambitious project full of ideas and personality, expanding the identity of the first game without losing its spirit. When everything clicks, its journey through timelines, companions, and striking environments delivers genuinely engaging moments. Unfortunately, a sluggish combat system, overly omniscient AI, and technical issues hold back an experience that could have shined far more. Still, it remains a distinctive, heartfelt soulslike that rewards those willing to embrace its rough edges. A clear step forward, even if not yet the leap I hoped for.
Review in Italian | Read full review
Visions of Four Heroes doesn’t reinvent Dynasty Warriors: Origins, but it smartly expands its narrative world and introduces gameplay ideas that show Omega Force’s desire to experiment without losing its identity. New weapons, the central hub, and Strategic Battles are more than cosmetic additions—they mark an evolving direction for the series. Despite some limits, especially the lack of new maps, the DLC is solid, content‑rich, and offers a fresh perspective that enhances both characters and world-building. For fans of Origins, it’s a worthwhile return to the battlefield; for Omega Force, another step toward creative maturity.
Review in Italian | Read full review