The developers have already shown they're willing to listen to player complaints and have rolled out some fixes and announced a steady stream of new content, including plots that sync with recently released D&D campaigns. D&D has evolved and improved significantly since it was first released, and it's possible that Sword Coast Legends will, too, if players are willing to stick around after its rough launch. I'm hopeful the game will because it's probably going to be a while before Wizards is willing to lend its tools to anyone else.
Once I settled into The Sims 4, I discovered that I didn't want to go back to The Sims 3. This is definitely an upgrade, but with the small towns, loading screens, and all the missing content, it doesn't feel quite finished—it's like moving into a fixer-upper. After a bit of construction you might actually have your perfect house, but it's going to take some time and will likely be quite expensive.
Yes, plenty of compromises were made to create this hybrid of a traditional Elder Scrolls game and a traditional MMO. Those compromises will leave purists on both sides disappointed, but this is an ambitious and exciting epic that promises to only grow with time. It's a sandbox worth sharing, provided everyone is willing to play nicely with others and Bethesda keeps it clean.