Drew Toal
Homefront: The Revolution is a red yawn
Quantum Break looks to the future by mining the past
Darkest Dungeon is a huge asshole of a game—in a good way. It's punishingly hard, and progress is made in small increments.
At this point, with less than a month to go before The Force Awakens hits theaters, Battlefront is a necessary balm for Star Wars fans to get their fix. But it's difficult to say whether it's anything more than a temporary pick-me-up that will be forgotten the minute the movie is released. Despite the myriad modes, the scope of the game feels small. Channeling Emperor Palpatine, EA has foreseen this and promised additional content in the coming weeks and months—for a price, of course. Hopefully, the company's powers of prophecy are better than his.
Does it even really matter that the single-player campaign is disappointing? Maybe not. Developer 343 Industries is still faithful to Bungie's original vision, and the game has remained remarkably intact since Halo: Combat Evolved was released nearly 15 years ago. This continuity is admirable. That said, Guardians feels like a huge missed opportunity to evolve Halo beyond simple combat.
Transformers: Devastation is the best Transformers game ever
This game feels like something that would interest the two New Zealanders who watch Grown Ups 2 every week and talk about it on their podcast, Worst Idea Of All Time. Because unabashed masochism is the only discernible justification for putting any time into Godzilla.
Witcher 2 was a promising but flawed game. The seeds of a truly brilliant experience were there, but too often it turned into a slog. The Wild Hunt fulfills all of that game's promise and more. Some day, I even hope to finish it.
Wolfenstein has always embraced gratuitous violence, but The Old Blood just feels a little gratuitous.
You kill many gods in Titan Souls, including a weird brain thing that lives in an ice cube, but the game's greatest victory is over the god of bloat. Long may he stay dead in the ground.