سعيد القحطاني
007: First Light succeeded strongly in its mission to revive the legacy of 007 games; it features superb narrative writing accompanied by grand cinematic direction, refined stealth mechanics, along with immense variety in scenarios and narrative events, as well as polished hand-to-hand combat. Furthermore, the game boasts a breathtaking visual style, cohesive technical performance, and a fully realized audio design. On the other hand, however, the game failed to deliver on its promise of variety, as it constantly forces you to play in a single way—which can sometimes be linear in design, and at other times features a highly varied open design, leading to a highly inconsistent experience. The game possesses a shooting mechanic where only the fundamentals were mastered, further compounded by stupid enemy AI and their lack of resourcefulness, in addition to an annoying user experience and a slow-paced narrative start.
Review in Arabic | Read full review
Marathon delivers a solid Competitive Extraction Shooter experience, highlighted by a captivating art direction and an unmatched Sound design, It features polished shooting mechanics, interactive environments, and thrilling PvP encounters that border on perfection, alongside diverse quests and an excellent progression system. On the contrary, the game falters in storytelling, relying heavily on text menus instead of interactive presentation. The PvE enemies lack variety, making their combat almost entirely devoid of strategic depth. Furthermore, it suffers from a highly frustrating user experience due to a cluttered, complex, and unappealing UI, weak and boring customization, constant server issues, and a bad matchmaking system.
Review in Arabic | Read full review
Keeper is a truly distinctive experience, relying on its extraordinary artistic direction that captivates you from the first moment, and its mastered environmental storytelling that makes you feel as if every corner of its world tells its own story. This is alongside the great variety in gameplay that smoothly and attractively blends puzzles and world exploration, ultimately delivering a unique and unprecedented experience in its general character. However, the game clearly suffers from repetition, whether in puzzle design or in the nature of the tasks assigned to you, making some moments lose their luster over time. Aside from what was previously mentioned, the game does not offer much additional depth, as it lacks puzzles that challenge the player's mind or push them to think differently. Additionally, its slow start may bore some who prefer a faster and more vibrant pace of play. Keeper remains a visually and artistically beautiful experience, but it is not without weaknesses that limit its full excellence.
Review in Arabic | Read full review